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#201 |
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Chieftain
Join Date: Oct 2009
Posts: 10
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I have included the python error log.
Garfe |
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#202 |
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Deity
Join Date: Feb 2008
Location: London, UK
Posts: 2,663
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@Garfe: As koma suggested, you are definitely getting Python errors relating to the interface. I'm not really a Python modder so we'll have to wait for koma13 or davidlallen for more information.
Just to confirm, you are installing Dune Wars 1.6.1 via the installer? Also, can you check that there are no files in your My Games/Beyond the Sword/Custom Assets/python that might be conflicting. You may also want to try keldath's 1.6.2 patch that is still being tested. This contains a fix by koma for the homeworld screen.
__________________
"Dune Wars, a superlative Dune mod for Civ IV." - Tom Chick
Last edited by Deliverator; Oct 25, 2009 at 06:08 AM. |
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#203 |
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Chieftain
Join Date: Oct 2009
Posts: 10
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Hi
Yeh I installed using the installer I have checked that folder It has a load of folders in it but no files. |
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#204 | ||
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Deity
Join Date: Feb 2008
Location: London, UK
Posts: 2,663
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I just twigged that you are using Vista. Going over previous issues in the install thread I found this. Someone posted exactly the same issue as you describe:
Quote:
Quote:
That said, the Python errors still look like they'll need investigation.
__________________
"Dune Wars, a superlative Dune mod for Civ IV." - Tom Chick
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#205 |
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Chieftain
Join Date: Oct 2009
Posts: 10
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Thanks for looking I didnt find that one.
I have tried running it as administrator and have switched off most of the vista based security crap (UAC ect) but no good will just have to olay FFH2 for now. |
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#207 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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Is terraforming working in 1.6.1c?? (Or b, or a)
I have been Arrakis paradise for many turns without a single tile transforming - despite having several catchbasins! This game is at normal speed - could there be a bug with speed adjustments? *edit* nvm. *not* python scripts were running, including the homeland promotion one. I think because I tried playing a 1.6.1b savegame with 1.6.1c rolled on top of it. Last edited by Ahriman; Oct 25, 2009 at 06:31 PM. |
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#208 | |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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Quote:
One common reason seems to be other files in customassets -- not just python ones. Do you have any files under your local customassets directory? Another poster, a few months ago, was having similar problems and we could not figure it out; but they uninstalled the mod, removed the mods\dune wars directory, and reinstalled, and it magically worked. I am happy that player got it working, but it is too bad we could not figure out the real reason. So please try looking in customassets and reinstalling the mod, and let us know if that helps. We need to find all the possible reasons and solutions, to make sure people can download and start playing quickly. Thanks for your patience!
__________________
Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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#209 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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Actually, my current 1.6.1c game.... scripts not working.
No worms, no storms, no homeworld promotion. Can anyone else confirm scripts working or not in 1.6.1c? Save attached. Last edited by Ahriman; Oct 25, 2009 at 08:00 PM. |
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#210 |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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Please make sure you have logging enabled, and post the contents of your PythonErr.log file.
__________________
Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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#211 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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I will try to take a look tonight.
It should hopefully be easy to reproduce though: 1) start game 2) found city, move soldier into friendly culture 3) End turn. Observe that soldier isn't gettnig homeland promotion. |
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#212 |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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I'm not able to load that save game, because it thinks the mod name required is "dune reduced". I installed 1.6.1c over my unmodified 1.6.1 directory, and I was able to start a game and run 50 turns with no python errors. I see worms, storms, and home ground promotions. When you have a chance, please upload your PythonErr.log file and we will attempt to figure out what is wrong for you locally.
BTW, there is one problem I have found in 1.6.1c, but it should not cause total failure of the python layer. Deliverator has renamed several units, but not updated the python. In assets/python/dunewars.py, change UNIT_DESERT_RAIDER to UNIT_CRYSKNIFE_FIGHTER and change UNIT_WORM_RIDER to UNIT_NAIBS_CHOSEN.
__________________
Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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#213 | |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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Quote:
Maybe I was running the wrong version of the mod or something? |
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#214 | ||
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Deity
Join Date: Feb 2008
Location: London, UK
Posts: 2,663
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Quote:
Quote:
__________________
"Dune Wars, a superlative Dune mod for Civ IV." - Tom Chick
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#215 |
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Chieftain
Join Date: Oct 2009
Posts: 10
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Guys I have decided to set up a dual boot to play dune wars is there any problems with using 64bit XP or should I stick to 32bit?
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#217 |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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We have not had any report of trouble specific to 64-bit. Please try it and let us know the result. If you find a crash, please also confirm whether some other downloaded mod such as FFH or HOTK is working.
__________________
Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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#218 | |||
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Deity
Join Date: Jul 2009
Location: Texas
Posts: 2,946
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Well, I finally tried playing this thing. (That's right, I never have before.)
It has not gone well. Version 1.6.2. I start the mod, look at the Dune'o'pedia briefly, and then do a "Play Now!" Select Arakis map. All default settings. Random leader (Liet-Kynes, as it turns out). Get past the "runnign with these settings" dialog. Move starting warrior. Move starting scout onto goody hut 2 spaces away, get some money. Settle in place. Open city screen. (Very nice screen, by the way.) Assign some stuff to build queue. Exit city screen. Press end turn button. CTD on the very first press of the end-turn button. PythonDbg.log ends with: Quote:
Quote:
Restart, load the initial autosave, crash at same point. There is nothing interestig in the PythonErr2.log file, it ends with: Quote:
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#219 |
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Deity
Join Date: Apr 2008
Location: California
Posts: 4,727
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Please do not use experimental release 1.6.2 yet. Please use 1.6.1. We have found that 1.6.2 very often crashes at the end of the first turn, which matches your finding.
__________________
Come see the Fury Road sub-forum! Everybody wants post-apocalyptic desert warfare with crossbows! |
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#220 |
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Deity
Join Date: Jul 2009
Location: Texas
Posts: 2,946
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Something that may, or may not, be useful:
The error code reported by Windows is 0xc0000094. This is apparently a divide by 0 error. |
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