| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#362 | |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Quote:
|
|
|
|
|
|
|
#363 |
|
Deity
|
Could you attach a screenshot please?
What I noticed on both buildings' texture files that they are .tga files, not .dds. Perhaps your computer has a problem with .tga files? Last edited by GeoModder; Dec 02, 2009 at 01:52 PM. |
|
|
|
|
|
#364 | |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Quote:
Screenshot attached. I thought I'd mentioned but it seems that I haven't that this is on a Mac. Many of my fellow Mac users have reported seeing these pink buildings too so it may well be a Mac only issue. Macs have no issues with .tga files though, in Civ or out. However I notice that these files all seem to have a double extension .tga.dds. Could that be the issue? I don't see any reference to these files in the xml so I assume they are referenced from the .nif files (which unfortunately I have no way of reading/editing atm). |
|
|
|
|
|
|
#365 |
|
Deity
|
I'm going to try renaming (removing the .tga part) and linking the renamed files to the model again in Nifskope. Hopefully this will solve your issue with the next release.
It's the only thing I can think of that could cause a problem. |
|
|
|
|
|
#366 | |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Quote:
Absolutely love the mod btw. EDIT: Looks like there are 19 files total (attached a screenshot) that have this double extension and the names of them really do suggest that this is the likely issue. I'd offer to fix these for you but there's no way to edit .nif on the Mac atm
Last edited by Xyth; Dec 03, 2009 at 12:04 PM. |
|
|
|
|
|
|
#367 |
|
Deity
|
Thanks.
![]() And that's for the academy .nif alone. If you know of other buildings which show pink to you (except the Egyptian Academy and Middle-East Courthouse, please post them. |
|
|
|
|
|
#368 | |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Quote:
I did get a report that the Viking's academy was pink for us Mac users in CC 0.80 but I tested it and it works fine in 0.90. |
|
|
|
|
|
|
#369 | ||
|
Deity
|
Quote:
Quote:
Okay, I adjusted the texture filenames, and attached them below. Could you please download them and put them in the CC mod on your computer after placing the current Egypt_Academy and Crescent_Courthouse folders somewhere else first? I hope this solves it. Please report back the result. If it works, I'll incorporate it in the main download when the next version comes out. |
||
|
|
|
|
|
#370 |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
It didn't work but I've found something that hopefully did.
I managed after much hunting to find a Mac application that can save .dds files. I loaded the textures up, and instantly saved them with default settings and they worked! Well I assume they did, I don't know if these files are supposed to have alpha masks or anything like that. Anyway I have attached a screenshot of how they now look for me (can you let me know if they look right) and the resaved textures for each building for you to test. Hopefully they work fine on Windows too :/ I'm guessing those files were compressed in a strange way or something, maybe because they were originally .tga. *shrug* |
|
|
|
|
|
#371 |
|
Deity
|
I've got good news and bad news, Xyth.
The good news is that on your screenshot the textures look as they should, so you're fine on that part. The bad news is that your files in the __MACOSX folders fail to load in both NifSkope and SceneViewer on my computer. I reckon the other folders were the original files I attached 2 posts ago. Those I can load. What we can do here is that I ask you to create a folder structure with your converted Mac files in ("Assets/Art/Structures/Buildings/Academy/Egypt_Academy" -and "Courthouse/Crescent_Courthouse"), and sent them to me. I can then make them available for Mac users by putting them on the root folder of the mod warn mac downloaders in a "Macusers_readme" file and in the opening post of this thread. Or else you could distribute the file throughout the Mac community.
|
|
|
|
|
|
#372 |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
I figure there's no point making your download bigger than it needs to be so I've packaged up the fixes with detailed installation instructions. It's available at the following url:
http://dl.dropbox.com/u/2003364/Cult...ac%20Fixes.zip That link goes to the site where I host all my Mac modfixes so it should be up permanently. Could you maybe put a link to it on your first post? I'll post it in the Mac forums too. Most of us use CC via BAT or VD so I'll update the mac versions of those with these fixes. I'll also update it if any undiscovered or future issues arise. Thanks for your help! |
|
|
|
|
|
#374 |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Well no more pink buildings have shown up for us Mac users so far which is great! However a couple users have reported some white buildings showing up in modern Mayan cities/improvements:
If this isn't also happening on the PC side, could you point me to the relevant buildings/textures so I could have a go at fixing them? Thanks again. |
|
|
|
|
|
#375 |
|
Deity
|
That's the modern Meso-american cityset.
Location is in Assets/art/structures/cities. The .nif is named Mod_Meso_America.nif The .dds is named mod_meso_city3. I opened the dds in DXTbmp, and it seems to be saved under a 32bit format instead of the usual dxt3 format (under .dds that is). That might be the culprit. I attached a resave under dxt3 format. Could you drop the file in assets/art/structures/cities and try if that works for you? |
|
|
|
|
|
#376 |
|
𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,436
|
Unfortunately neither the file you provided or the fix I used for the pink buildings worked, the buildings remained white. I'll keep experimenting with that particular file and see if I can discover anything.
|
|
|
|
|
|
#377 |
|
RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,563
|
Hi! Me again.
When I saw that the Kremlin palace was created, I couldn't hold myself from retexturing it with higher quality textures. Also, I'm sharing some culture-specific barrack and stable retextures I made recently. I believe a retextured model brings more flavor than a completely different one, since a player can tell at a glance that this is the same building. I've also included modern barracks, though, with a different model. This one comes from Axis & Allies.
__________________
Proud member of Realism Invictus mod team! |
|
|
|
|
|
#378 | |
|
godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
|
Quote:
__________________
Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II |
|
|
|
|
|
|
#379 | |||
|
Deity
|
Quote:
![]() Quote:
AHA! ![]() Quote:
Any more culture-specific retextures you have laying around? Just asking because CC is in its final stage and I won't be particularly pleased to have to keep working on it next year... |
|||
|
|
|
|
|
#380 | |
|
RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,563
|
Quote:
![]() I also made culture-specific archery ranges for TR, but as vanilla civ has no such building IIRC, I don't think I can be of much further help for you before the release. Still, if you require those, I can post them too. Ah, yeah, there is one more thing - but it is a bit stylistically different from vanilla model. I put some effort to make vanilla colosseum look and feel less Roman and less out-of-place in most non-latin-hellenic circumstances, including changing its name to a more generic-sounding "arena". Here are several models/textures I came up with, including a remake of original greco-roman one: since I thought the structure was too capital to stand in every city, I lowered it one tier. I know you have many different flavor colosseums in your mod, but once again I went for "one model, many textures" approach. Anyway, here they are. Those seek to be not only culture-, but era-specific too. P.S. Forgot to mention that, but if you are looking for lower-poly solutions, kicking the horse models out of my stables brings down the polycount considerably.
__________________
Proud member of Realism Invictus mod team! |
|
|
|
|
![]() |
| Bookmarks |
| Tags |
| civ 4, mod |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [BTS] Civ4 BTS v3.19 Patch | Speaker | Civ4 - General Discussions | 902 | Apr 15, 2013 10:20 PM |
| new BtS patch 3.19 and Governor's Manor/Pillar of Chains | popejubal | Civ4 - Fall from Heaven | 27 | Jun 14, 2009 08:42 AM |
| Will this work with BTS patch 3.19? | civ_king | Civ4 - Rhye's and Fall of Civilization | 11 | Jun 11, 2009 03:37 PM |
| patch 0.19, 0.19.1 or 0.21 ? | ianfuture | Civ4 - Unofficial Patches | 1 | May 22, 2009 10:53 AM |