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#1 |
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Chieftain
Join Date: Jul 2009
Posts: 3
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I made a mod intented to prolong all research times (2x for Ancient, 4x for Classical etc.). The mod works otherwise fine, but I can't load any games saved in the mod. (The game says that the mod must be loaded first and game must restart - even if the mod is ALREADY running. And then... well it keeps telling me that and restarting again and again.)
This is how I made the mod: -opened "Firaxis Games/Sid Meier's Civilization 4/_Civ4CustomMods" -created a new file "Longer Researchtimes" and a subdirectory "Assets" -copied the file "XML" from "Firaxis Games/Sid Meier's Civilization 4/Assets" and pasted it in "Longer Researchtimes/Assets" -used notepad to modify the "Longer Researchtimes/Assets/XML/Technologies/TechInfos" (I only changed the iCost values of each technology) So can anyone help me to fix this problem? Why can't I load saved games in my mod? |
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#2 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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I don't know. Try putting your mod in the Program Files path, instead of My Documents path, and also create an ini file for your mod. Copy one of the ini files found with the mods that come with BtS, and edit the name in the ini file using notepad to match your mod. Hopefully doing these fixes your issue.
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Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#3 |
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Chieftain
Join Date: Jul 2009
Posts: 3
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I wasn't able to solve the problem, but to circumvent it.
While looking for Program Files and My Documents paths, I found three paths to Civ4 (My Computer\Firaxis Games, My Computer\Program Files\Firaxis Games and My Documents). I deleted the one mentioned first. I moved the modified XML-files from the mod file to CustomAssets (found from My Documents path). So now I don't have a mod, but I have modified the actual game and the problem doesn't occur anymore. So thanks ![]() (Couldn't try copying the ini files because I don't have BtS) |
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#4 | |
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Deity
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Quote:
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Mods: Westward Ho, Final Frontier Plus, The Frozen Modcomps: Wormholes, Cloaking Devices, Blizzards, Betray Your Colony, Inhabited Planets, Advanced Ice Nodes Colonization Mapscripts: NorthAfrica.py, Continents.py, IceAge.py, Maze.py Utilities: Final Frontier Worldbuilder, Yet Another Mod Launcher |
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