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#1 |
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royalcrownchinpokomaster
Join Date: Mar 2006
Location: Russia
Posts: 2,334
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SGOTM 10 Rules Discussion
Does "nuking" include tactical nukes? Won't "complete kills" affect dramatically the finish date because of spies and GSpies?
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The commander must be like the eagle and see the whole, and yet still be like the hawk and see every detail. And if he acts like a common tit, he can hang upside down all day and eat fat bacon. Terry Pratchett, Monstrous Regiment Last edited by Lexad; Jul 22, 2009 at 03:04 AM. |
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#2 |
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Warlock
![]() ![]() Join Date: Nov 2003
Location: Trondheim, Norway
Posts: 3,711
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#3 |
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King
Join Date: Mar 2006
Location: St. Petersburg
Posts: 896
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interestingly... What does Gyathaar think about spy killing? How it will look like?
Last edited by Gosha190; Jul 22, 2009 at 04:20 PM. |
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#4 |
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Warlock
![]() ![]() Join Date: Nov 2003
Location: Trondheim, Norway
Posts: 3,711
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#5 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,435
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Quote:
We must (but probably Gyathaar is already do it) test in WB if spies count like other units. Anyone remember CivIII where often, after conquer all cities of an AI you was forced to find a galley or worse, a galleon with a settler in it? And until then that AI was alive?
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#6 |
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homicidal jungle cat
![]() Join Date: Jan 2003
Location: NY
Posts: 5,908
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(What does complete kills actually mean? That you have to destroy all units as well as all cities?)
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"'And all those exclamation marks, you notice? Five? A sure sign of someone who wears his underpants on his head.'" -- Terry Pratchett, in "Maskerade" |
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#7 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Does the nuke rule applies to eventual barb cities as well?
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#8 |
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Mac addict, php monkey
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Sorry about that. Fixed in the game description.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#9 |
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Deity
Join Date: Aug 2007
Location: Zagreb, Croatia
Posts: 2,218
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What if the nuke gets intercepted, does that count as well for nuking or it has to be a successful mushroom?
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"Operations of thought are like cavalry charges in a battle - they are strictly limited in number, they require fresh horses, and must only be made at decisive moments." Alfred North Whitehead Yet another deity game - the price you have to pay ![]() |
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#10 |
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Mac addict, php monkey
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Oh, yes. I think we need mushrooms!
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#11 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Let me see, 19 nukes for all the world to use, 2 nukes to kill everyone in a tile, Conquest victory without vassals, have to nuke city before taking it... nah, does not compute
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#12 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Cities are created with pop 2 and a few buildings.
Does this mean the cities are already there, or that if you settle a city it starts at size 2? i've never done an advanced start before. |
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#13 |
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Mac addict, php monkey
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You don't start with any cities, just two settlers and some other units as listed. Each city you build starts with some buildings and two citizens.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#14 |
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Physicist
Join Date: Jan 2008
Location: New Zealand
Posts: 1,022
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As if the first 1000 posts of deciding where to settle weren't enough... now you give us TWO settlers >.<
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#15 |
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Emperor
![]() Join Date: Sep 2008
Location: California
Posts: 1,895
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Where is the second settler?
Is discussing city location banned from this thread as spoiler? Avoided to not help other teams? Encouraged? |
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#16 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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In this kind of starts the civ settlers all start in the same same spot
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#17 |
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Mac addict, php monkey
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Count the green dots in the full size version of the screenshot. There's one above each of the units except the settler, where there are two.
Nothing to stop you trying to discuss starting strategy here, but public discussion is likely to be more misleading than helpful
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#18 | |
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Mac addict, php monkey
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Well, we have a target date. If it's delayed then so are we. We can't start without it.
Quote:
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#19 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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You could always delete one of the settlers. That would solve your problem, right?
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#20 |
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Deity
Join Date: Dec 2006
Location: Auckland, New Zealand
Posts: 2,432
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About the complete kills vs spies - why not also make it No Espionage?
I guess that removes any fun that might be had for the teams using spies themselves, but it should make complete kills more viable shouldn't it? Up to Gyathaar to decide... I remember in CivIII (or was it CivII) where you could set off nukes using your spies. That was always pretty satisfying
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