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#1 |
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Chieftain
Join Date: Jul 2009
Location: Rosario, Argentina
Posts: 29
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Worst game ever (Noble)
Hi civfans! lemme introduce you the worst game you've ever seen?
![]() ![]() ![]() Jesus! The game was absolutely upsetting, no way I could ever win... My start was a complete disaster and the gap between me and the others civs never stopped to widen! I DO need some advise, some points where I think I failed: *City emplacement: One of my cities was placed on the cost and could only produce ONE HAMMER... JEEZ! Producing a unit or making a building there was impossible! *City specialization: I've built two "production cities", but their hammer output wasn't high enough... In fact, by 1600AD, I took each city two or three turns to create a maceman... *Tech trading: I just traded Calendar later in the game cause I thought I was the techleader so I didn't want anyone to have the same techs I had... *Missuse of leader's traits: well I didn't manage to become rich either to get GP (in fact, only two great merchants during the whole . .. .. .. .ing game!)... what about my cottage spamming? good enough? *City growing: I guess all my cities couldn't grow as they should have done, maybe I didn't build enough *Tech researching: I got lost very early and my path wasn't very clear, in fact I never researched Music for example *Wonders: No wonders... ![]() *Culture: well, that's quite shameful but... I didn't create buildings that would output culture! Then every city had very close borders... that's all for now, I'll leave the savegame and some screenshots that should be self-explanatory... Spoiler:
Please, help me note my mistakes and how should I have done ![]() Thank you all in advance guys! |
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#2 |
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Phoenix Rising!
Join Date: Apr 2009
Posts: 1,301
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I will open your save after dinner, but one thing I can tell you already is that you shouldn't be improving tiles you're not going to work. On the seventh picture you started to build cottages by the river but you haven't settled cities to work them. The improvements only bring you their yields if they're worked by cities, not by their mere presence.
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#3 |
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Property is Theft
Join Date: May 2007
Location: USA
Posts: 940
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I'm not sure what's so unwinnable about it. You could probably use more cottages and cities(especially with all that grassland :O).
Hint from looking at the WB: Spoiler:
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#4 | |
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Regrets His Username.
Join Date: May 2007
Location: Regina, Saskatchewan
Posts: 1,640
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Quote:
I saw that, too. It's a good tip, because I didn't realise that at first either :P
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"A conservative is a man with two perfectly good legs who, however, has never learned how to walk forward." --Franklin D. Roosevelt |
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#5 |
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Mathematician
Join Date: Aug 2007
Posts: 5,127
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Too many ... roads.
And not enough conquering going on.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) |
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#6 | ||
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Chieftain
Join Date: Jul 2009
Location: Rosario, Argentina
Posts: 29
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Quote:
Quote:
Spoiler:
THAT's my problem! The roads are there because before creating too many workers, I activated the trade-network automatization, so they started building up roads, roads and more roads... You're right about the little conquering effort... actually, I've never been in an active war during the game... If anyone has something else to comment, please, do it... I'll keep up posting my questions when they come across! thx guys!
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#7 |
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Phoenix Rising!
Join Date: Apr 2009
Posts: 1,301
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It's a wall of text, so it's spoilered.
Spoiler:
Sorry if I sound harsh, it's not my intention. I'm not an expert in the game, there are many others much better than me, who could give you better advice. Anyhow, if you have any questions, feel free to ask. |
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#8 | |
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Emperor
Join Date: Sep 2007
Posts: 1,296
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Quote:
Attached is a save. I changed some civics (yay Nationalism) and started to solve your unhappiness problem using more military cities and spreading around the religions you already have. I turned London into a GP farm, and have been settling the Great Merchants there. This will be a future WallStreet city...maybe. Depends on if we get a GP to make religious shrine in York. Chances are we won't get a GP however, so focus on building up the economy the good old fashioned way....Cottages! If you look at the techs, I did a lot of trading around with allies, and not only am I at tech parity, I'm actually in a position to push ahead. Bee-line rifiling then Military Tradition for Cuirassers. 12 strength 2 movement units will annihilate anything the AI has at that time except maybe an army of Pikemen. Even then, it's still a 12vs12 fight, and I'll be using Seige. Once I get Assembly Line it's all over. War Weariness is going to be a problem. However with the new Portiguese lands I hope to be able to spread more religions faster. When I first saw you in Free Religion I was like "Do'h" but after seeing your happiness issues, I figured it was worth it...so long as you're actually using it! This is very important. You had Free Religion and 1 to 2 religions per city with unhappy citizens all over the place. Don't do that!Back to the issue of WW. After Rifiling and Military Tradition I'm going to assess the situation. Maybe I won't need to reduce WW, but chances are I will... Still, if I can get another military city on line (Santarém looks good) chances are I can brute force my way through the happiness issue with cheap Longbowmen being pumped from two cities, while keeping 3 other cities building offensive units. Maybe I'll be able to Beeline Assembly Line right away, maybe I'll have to detour through Constitution, Democracy, and/or Communism to handle my War Weariness. At the time of the save, I'm reluctant to swap over to Free Market and Slavery just yet. I'm thinking that one more turn gets me Gunpoweder, and because Joao has Crossbowmen and Macemen all over the place, it is in my best interest to research Gunpowder and spam Muskets from every military city to negate his +melee bonuses. Then again maybe Knights are the way to go here, too. I haven't used Knights in too many games to be honest. Anyways, here's your save. I'm not too many turns ahead of where you left off, and I can easily see the demise of both Joao and Monty, even given their superior power when the war was first started. (Btw, I'm not at war with Monty. I'm going to try to wait until Rifiling to declare on Monty.) |
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#9 |
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Chieftain
Join Date: Nov 2006
Posts: 35
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What map is this?
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#10 |
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Best.Diplo.Policy.Ever.
Join Date: Jan 2008
Location: Orlando
Posts: 14,638
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Expand faster.
Work improved tiles (none of this corn unimproved near 1 AD) Improve the cap in your cities.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#11 |
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Emperor
Join Date: Apr 2006
Posts: 1,271
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A few remarks about the early game:
1) Your first city goes south for the corn and some hills but there is copper next to you which is incredible important. Copper has to the south corn or to the north fish so that is an excellent city already if you settle that. This should have been your priority city number 1. It takes about a 1000 year before you even settle that city. 2) Your workers are building cottages outside the BFC (in the picture where you just settled your second city). This is totally useless. Have them do stuff in your BFC. Build a mine there or just chop some wood to get the hammer boost. 3) At 1040 BC with Mehmed in the picture you are building a mine on a hill. Your cultural borders still need a pop. Why not build a monument and mine the grassland hill with the forest. Then you would have had a fast monument. 4) Now I see why you are not building a monument because at 500 ad you still have no AH or mysticism. Trade for these things as soon as possible. They are cheap and open up a lot of possible techs to trade even more, especially because you are leading in techs and can trade for them easily. 5) Expand a lot more. You are in the plus at 60% so you can at least get 3 cities more out without problems. 6) You farmed all the grassland in your capital. You only have 3 grassland hills to work so besides the irrigated corn you do not need anything. Cottage that place up. It would make an incredible capital with bureaucracy. Hope this helps a bit. And it is not lost yet. Your situation is far from bad with the solid tech lead. You can easily trade some techs with Monty and come on top of the food chain.
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Best threads on the forum: Sisiutils ALC's: priceless entertaining and educational Flouzemaker in stories and tales: Legendary hilarious Madscientist for the most crazy games evah!!! Check them out. |
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#12 |
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Chieftain
Join Date: Jul 2009
Location: Rosario, Argentina
Posts: 29
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In overall, I guess one of my worst mistakes was not to research/trade literature and drama... I should have built a library and a theatre in almost every city... As I haven't, all the cultural borders are quite close...
Unfortunately, I thought that I should only cottage the tiles that already had one coin in it to take advantage of being financial... Now I see my missunderstanding, I should have cottaged far more tiles! Little question about WAR: My little empire is settled between two big ones, the portuguese and montezuma's... I've no weak neighbours, which would have been my first choice to conquer... What do I do now? Who should I attack? Joao first, am I right? Plus, how many units should I have to attack? Cause I felt I had enough with the stack that is in Canterbury, but jeez, 15 units and 10 catapults won't do it... @Ignorant Teacher: Your remarks are quite helpful... I still have some questions: 1) In Utrecht you've tiles producing three food and three/four commerce, how have you improved them (1SE and the one that is 1E to this tile)? 2) About whiping, I tried to get some units but I would get just one unit (say one macement) by turn and I couldn't get more that three or four per city as an overall... That's what you mean by building up an army by whiping? 3) My GP Farm produces only one hammer because of the terrain type... I should add some specialists that would produce hammer so the city would become more useful... 4) thanks for the spots, I MUST expand, that's undeniable! 5) Oh, the archer on the hill, he has his own tale! I've been constantly under barbarian attacked for a looong while during the early game, so I put him fortified on a hill and he stopped any attempt to enter to my borders... He did a good job, unfortunately I forgot he was there ![]() @Kesshi: 1) Now that I come to think of it, turning London as a GP farm is quite clever since its production output wasn't very high and building units there (a bit slow and also a bit far from the battlefield) wasn't that helpful... 2) I should have researched some techs on the military path... My unique unit is a redcoat, now I wonder why I haven't made any effort to get it... ![]() 3) I see you too consider I should be preparing for war... I've got some doubts about how to face this situation as I've written above... @Killroyan: 1) Absolutely true, big mistake here! 2) This is the first game I play since I've started reading this forum, and one of the main lessons is that I could understand some game mechanisms, including how the cities work tiles... I improved tons of tiles unnecessarily, tiles I may never work during the whole game! 3) No AH or Mysticism... I always thought they were crappy techs, now I've realised they aren't... @a0161613: the map is EUROPE from the expansion Beyond the Sword... In the first screenshot in the first post you'll see the settings ![]() @TheMeInTeam: I've been considering doing this, yet I failed... For instance, I'm quite bad at having in mind which city needs more troops to increase the happiness cap, so I just forgive to send more troops there even I have them!thank you all! ![]()
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#13 |
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Emperor
Join Date: Sep 2007
Posts: 1,296
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LuiGGi,
Open up my save. You'll see that I'm lowering Joao's power and score down to the same level as yours. Seige units are key here! I've taken out two of Joao's SoDs, and even after taking two cities I noticed his Production hasn't taken much of a hit. This worries me because I should be nipping at GDP, Crops, etc., and I'm not. Oh well, his 3rd city and 3rd SoD is about to fall. In my save, Joao's empire is larger than yours, and his cities are bigger, yet the scores are equal. What does that mean? It means you are ahead in tech! I'm going to use this to the best of my abilites and try to beeline some key military techs to destroy him. It's going to be a long drawn out war, full of warweariness and upsets, but I believe I can take out Joao and monty, placing me as the world's (continent's?) leading superpower. Basically I'm going to try to juggle the war weariness by declaring on Joao then Monty, and back and forth. They're going to be bloody bloody fights, and I imagine I'll be pincered by both of them at times, but by then I hope to have Assembly Line before they have Rifiling. 20 Strength vs 9 strength units should give me quite the advantage, even being outnumbered and pincered. I'll play more today and we'll see how it turns out. Edit: Check out what I was able to do with one of your cities: Spoiler:
Now this is a military city! A new unit every 2 turns. And about every 5 turns another unit in 1 turn! Replaceable Parts is in, and I need to get the forests lumbermilled up. That'll help with the military problem drastically. Last edited by Kesshi; Jul 30, 2009 at 09:51 AM. |
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#14 |
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Chieftain
Join Date: Jul 2009
Location: Rosario, Argentina
Posts: 29
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Jesus, you know how to play on noble, seriously... in which level do you usually play?!
You even managed to improve the financial situation, you've got 530golds (+75 per turn)! I'll be joining you later, probably tomorrow since today I'm preparing for an exam... But as soon as I've some free time, I'll give it a go... BTW, who has traded worldmap with you? I couldn't make Monty trade it with me, I guess mine was far too poor! |
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#15 | ||
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Emperor
Join Date: Sep 2007
Posts: 1,296
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Quote:
Quote:
And actually, you managed to get all that gold. You had a Great Merchant enroute to one of Monty's larger cities further away. I didn't know this and would have otherwise recalled him, but since he was out there, I used him for a trade mission and made some money. I've also been trading around techs. I try to trade only with people who will give me gold AND a tech for one of my techs. It's worked out very well so far. I don't remember. I think I got it in a tech trade. Someone offered me a nice deal, and I said "Hey, throw in a world map" and they were fine with it. Now every time I make a tech trade I ask for a world map, usually I can get it without any reduction in gold they're willing to give me, too. It's basically a bonus to all the other trading I've been doing. |
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#16 |
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King
Join Date: Apr 2006
Posts: 843
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York would make a far better production city. Coventry has no food resource, 2 cottages, and isn't even fully mined. Leaving all those forests around til 1785 for lumber mills is crazy. Chop them in the BCs for units and this game would already be over.
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#17 |
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Watch for it...
Join Date: Aug 2006
Location: New Jersey, USA
Posts: 4,038
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WTF? Size 14 city working unimproved tiles feeding themselves for 1
? That's so incredibly inefficient! Whip the hell out of that city! I would have whooped that city a new one.
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"I believe in a long, prolonged derangement of the senses to achieve the unknown. Our pale reasoning hides the infinite from us." - Jim Morrison Economic Left/Right: -8.25 Social Libertarian/Authoritarian: -7.08 Anarchist |
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#18 | ||||
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Phoenix Rising!
Join Date: Apr 2009
Posts: 1,301
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I don't know about the forests. Sure you can get a lot of troops that way, but forests have other uses as well. A Lumbermill with a railroad is as good as a mine. Say you have few health resources and are saving them to be able to build factories and coal plants. Of course you could chop the forests and go claim more land but it gets tiring playing the same way over and over. Besides, sometimes you want to save a couple of forests thinking of the National Park. In most cases chopping is the way to go, but it's hardly crazy to keep the forests in all circumstances. |
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#19 |
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Emperor
Join Date: Sep 2007
Posts: 1,296
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He wasn't in Slavery when I inherited the game. At the same time, Banking wasn't too far off. So I decided to wait until I had Banking to swap to Slavery and Merc so I only wasted 1 turn in Anarchy instead of 2. And by then, I already had workers en route to Coventry. Oh yeah, he had less than 1 worker per city, and I've actually lost 2 workers from war (but I think I've gained 1 or 2 from war, also, so I think I'm about even.)
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#20 |
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Watch for it...
Join Date: Aug 2006
Location: New Jersey, USA
Posts: 4,038
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No doubt. I wasn't so much commenting on your game correction as I was commenting on the status of his city in general. Having a size 14 city with that many unimproved tiles is just bad form.
You did some good recovery work, though
__________________
"I believe in a long, prolonged derangement of the senses to achieve the unknown. Our pale reasoning hides the infinite from us." - Jim Morrison Economic Left/Right: -8.25 Social Libertarian/Authoritarian: -7.08 Anarchist |
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