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#1 |
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Mac addict, php monkey
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SGOTM 10 - Fifth Element
BtS SGOTM 10 - Armageddon
Welcome to your BtS SGOTM 10 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest. In this, the third BtS SGOTM, Gyathaar wants nuclear devastation. Stalin of Russia starts in the Renaissance era in 1285 AD, in a world with five Aggressive AI civs. He is hell bent on world conquest, BUT he can only capture a city if he nukes it first. It's a fight to the nuclear death in an Epic speed, Emperor difficulty game on a Small sized Big and Small map. There are no goody huts, no events, no city razing, no city flipping, no Vassals. Only Conquest is enabled. It's a standard Renaissance start, so you get a lot of techs at the beginning. Cities are created with pop 2 and a few buildings. You start with two settlers, two longbows, one explorer and a worker. The AI start with two settlers, four longbows, two explorers and a worker. Versions This game will be played in Civilization IV Beyond the Sword, version 3.19, using the new all-singing, all-dancing HoF Mod BUFFY-3.19.001. This HoF Mod version is available now. You can download it here. If a later BtS patch is released during this game you will NOT be able to use it to play. You will need to complete this game in version 3.19 before updating your copy of BtS, or create and update a separate copy. Mac players can only join in if they are able to run the Windows game on their system. Timetable The game will start on Friday, August 7 . Your start file, and then each submitted Save for your team, will be linked on the Progress and Results Page throughout the game. Please ensure that you only download your own team file. The finish deadline is December 7 2009. If any team has not finished by this date they will be deemed to have retired, and will not be eligible for any awards. Starting Position Here's the starting position - click the image below to see a larger version. ![]() Map Parameters
Have fun.
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-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#2 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Index of Fifth Element turnset reports for SGotM10:
The linked post has a link to the thread which opens the entire page. This is a Renaissance start game, starting in 1285 AD. The first turn is 0 as usual, and the game will arrive to 2050 AD on turn 473. This means we start on turn 277 of 750. 5 years/turn 1285 to 1700 2 years/turn 1700 to 1840 1 year /turn 1840 to 1940 6 months/turn from 1940 SGotM10 results page 01-t 000-010 09/05 - (r1p1) Greatbeyond - After 1 month of debates and tests we finally completed our opening. 02-t 010-017 09/07 - (r1p2) Culdeus - first caravel out, workers at work (what else?) 03-t 017-030 09/10 - (r1p3) Unclethrill - Edu in, Circum in! 04-t 030-040 09/12 - (r1p4) SunTzuWu - first settler out, cruising 05-t 040-050 09/14 - (r1p5) Blubmuz - 3rd city founded, 4th next turn, 2nd GS popped, cruising 06-t 050-060 09/19 - (r2p1) Greatbeyond - 4th city founded, cruising 07-t 060-070 09/22 - (r2p2) Unclethrill - First to Lib (t.66) for Econ, PP, our navy rules, setting up a defensive army 08-t 070-080 09/24 - (r2p3) SunTzuWu - Gandhi declares War!?! cruising, touching some iceberg... we can do better ![]() 09-t 080-092 09/26 - (r2p4) Blubmuz -PP in, peace with G, some bad luck in fights 10-t 092-105 09/28 - (r3p1) Unclethrill - Astro in, Chem almost, cruising, HE gained thanks to barbs 11-t 105-117 09/30 - (r3p2) SunTzuWu - Chem in, 7th city almost, lot of privateers 12-t 118-130 10/05 - (r3p3) Greatbeyond - Rifling in, 8th city on his way, cruising 13-t 130-143 10/07 - (r3p4) Unclethrill - more cities, more stolen workers 14-t 143-156 10/14 - (r4p1) SunTzuWu - lot of things 15-t 156-175 10/24 - (r4p2) Blubmuz - Steel, SM, Physics, GAge from GE 16-t 175-188 10/29 - (r4p3) Unclethrill - RR/MI in, Demo (traded) and Bio in, 3 last cities founded, next will be taken by nukes 17-t 188-198 11/02 - (r4p4) Greatbeyond - Sushi in! 18-t 198-208 11/05 - (r5p1) Culdeus - Combustion in 19-t 208-223 11/07 - (r5p2) Blubmuz - Flight and Elec in, Fission and Broadway next turn. Corps fully spreaded GS, GE and GG born. 20-t 223-235 11/10 - (r5p3) Unclethrill - MP in, Rocketry in, Radio next turn, 6 Tacs built 21-t 235-247 11/11 - (r6p1) Blubmuz - Radio + Ecology in, CR in. Churchill and Gandhi wiped. 7 Tacs used. 22-t 247-252 11/17 - (r6p2) Greatbeyond - War with Roosevelt started, 5 cities gone, AL in, GAge started 23-t 252-257 11/19 - (r6p3) Blubmuz - Roosevelt gone, started with Mao. Fascism in, Pentagon in. 24-t 257-263 11/25 - (r7p1) Unclethrill - Mao with 2 nuked cities, then the final push. 25-t 263-268 11/28 - (r7p2) Greatbeyond - Started the last war. 26-t 268-271 11/28 - (r7p3) Blubmuz Victory! >5K in game, >25K final score.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Nov 28, 2009 at 12:22 PM. Reason: keep it updated |
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#3 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Roster, Strategy and Key points planned
Roster:
Greatbeyond - UP Blubmuz - on deck Unclethrill - resting Mesix - lurker Sweetacshon - lurker Culdeus - lurker SunTzuWu - Resigned TS 26 plan: (until victory) kill'em, kill'em all!!! The war phase is entered in 1930. Final Game turns plan Seeing my tests, the game can be over between turn 270 and 280 Schedule 1 turn 188, 10/30 Spoiler:
Spoiler:
Spoiler:
Easy, this time: we're only 5 TSs away to conquer the world. 4 days each and we'll be fine, winning and on time! Graphs showing other teams
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Nov 28, 2009 at 12:24 PM. Reason: keep it updated |
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#4 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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1) never turn on any of the city automations. If this is necessary, inform the team.
2) never use automated workers. 3) never promote a unit right out of barracks: the first promotion will be given at the front. Naval and air units are promoted to C1. of course if a city is under siege, CG1 will be given, or C1 if not an archer/GP 4) never give "go to" orders which can go over your last turn. Better: never give "go to" orders for multiple turns if possible. 5) Right before actually play, please check all the cities and the units in the field. if a city grew on the saved turn, it's to next player assign tiles and specialists - or verify if those accomplishes the TS targets. 6) Sometimes is not possible to have a clear majority on a decision. In case of a tie, the team-leader decides and his decision is definitive. 7) 24/72 rule: 7a) the player who's "up" must submit a "got it" after max 24 hours from the posted save, 7b) then post a PPP in 24 h. 7c) play and submit within next 24 h. This will be applied if there's no need to deeply discuss a TS. In case a player can't play in that given time, it will be swapped with the one "on deck". Better would be if he informs the team on his impossibility to play in the given time. Fifth Element's Team Leader is Blubmuz! Please also refer to This thread (Viewing Threads) and This other thread (Reference Thread)
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Oct 25, 2009 at 05:17 AM. Reason: added a rule |
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#5 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Oh well, another one is going to begin.
Welcome and welcome back to all. I've prepared this, hope it can be useful Spoiler:
Everyone of us will post a plan with his ideas on how to better achieve our goal, which can be resumed in: let’s arrive ASAP to Fission with a good sized and decently defended empire. The ideal will be to post those individual plans at the same time, so we can discuss our original ideas, not influenced by the other members ones. Another idea to better verify our theories can be to meet on Skype or MSN to discuss in real time. I've seen other teams do so, and they performed better than us in the last SGs (it wasn't the only reason, but...)
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Jul 31, 2009 at 05:19 PM. |
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#6 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Since it's long time we're playing those SGs, i'd like to remember the basic settings and the people playing in the Team.
Spoiler:
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Oct 12, 2009 at 04:18 AM. |
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#7 | |
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Deity
Join Date: Mar 2007
Posts: 5,327
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Suggestion: Immediate Settler spam and Land Grab
Quote:
Land Grab: 0) Since we can't capture Cities before we bomb them with an ICBM, the initial Land Grab will be our major means of expansion until we have Fission and ICBMs. We must make the most of it. 1) Quickly reveal all Land between ourselves and all neighboring AIs. 2) Start a "ring" (the shape is determined by current Cultural Boundaries of neighboring AI) of Cities between 3-5 Tiles from the closest AI Cities. The Ring Cities must be 3-5 Tiles apart. This will make it impossible for an AI to squeeze in a City of his own between his Ring and our Ring. 3) The ring's center can be filled in at a slower pace. 4) In case of Ocean, use Galleys as far as possible. Research Astronomy to build Galleons to go further out. Sun Tzu Wu |
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#8 |
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Deity
Join Date: Mar 2007
Posts: 5,327
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Other starting considerations
Technologies that can be researched are:
Astronomy Gunpowder Nationalism Printing Press Education I like BLubmuz's idea of doing Education -> Liberalism to get free Astronomy. Civics (it's important to adopt important civics as early as reasonably efficient to do so): Government: Despotism, Hereditary Rule .........Legal: Barbarism, Vassalage, Bureaucracy .........Labor: Tribalism, Slavery, Serfdom, Caste System ....Economy: Decentralization, Mercantilism ......Religion: Paganism, Organized Religion, Theocracy, Pacifism Two civics can be adopted for 1t Anarchy. I'd suggest Bureaucracy and Mercantilism immediately. Hereditary Rule won't help much, unless a Renaissance Military is built. Slavery won't be much help with Growth. Organized Religion may be a good option. Other Civics may be better adopted later like Caste System for running Scientists. Bureaucracy will be a good boost to Commerce and whatever the Capital builds. With Mercantilism, one could have a "free" Engineer in each City or Scientist with a Library or CS. Sun Tzu Wu |
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#9 |
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Deity
Join Date: Mar 2007
Posts: 5,327
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Military unit to build up while researching to Fission?
Which Military unit to build up while researching to Fission? The Cossack needs many Technologies beyond the starting Technologies. I was hoping for Tanks, but that seems out of the question; just too many Technologies to research/bulb.
[Edit] Forgot to consider that building ICBMs requires Rocketry, which means the research path to either Flight or Artillery must be taken first. Artillery would be the cheaper path with Replaceable Parts starting a diversion of Steam Power -> Assembly Line (Factory) -> Industrialism (Tank), so there may be Tanks in the end-game after all. [End Edit] Depending on much Great Scientist bulbing we can do to get to Fission ASAP, Grenadiers and Canons seem like good units to build up and require Gunpowder -> Chemistry -> Military Science and Gunpowder -> Chemistry -> Steel respectively. Grenadiers, Canons and ICBMs; I must be out of my mind; someone please tell me where I've gone wrong to think such a thing. I would target Steel first, its better to have Musketmen and Canons than Grenadiers and Trebuchets? What AI units would we be facing when we complete Fission? [Edit] We should be using all sorts of early Military units for pillaging AI Lands and reducing each AI City's defense to a single defender and keeping it there. Much more important than pillaging would be AI Settler killing stacks! Kill Settlers before they create Cities; No ICBMs needed to kill Settlers! [End Edit] It seems that some test games may need to be played to answer these mid-game and end-game questions? Is someone interested in doing this? Sorry, I don't have the time ... or even BtS 3.19 yet ... [Edit] By test games, I simply mean play a single user game with the same game parameters as SGOTM-10. I would not suggest trying to attempt to recreate the starting position of SGOTM-10 via World Builder. These "tests" would help flesh out a strategy and answer questions like which Technologies can be reasonably bulbed, is a bee-line to Fission followed by a bee-line to Rocketry best, which military units should be built in the various stages of the game, etc. [End Edit] Sun Tzu Wu Last edited by Sun Tzu Wu; Aug 01, 2009 at 03:52 AM. Reason: Correct mistakes in "game plan" concerning Military units |
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#10 |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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I signed up in the main thread for another round of SGOTM. I will be out of the country with no Internet access from 9-18 Aug, but will contribute when I get back.
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“Winning means being unafraid to lose" -Fran Tarkenton “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” -Sun Tzu |
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#11 | ||
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Quote:
Quote:
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#12 |
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Deity
Join Date: Mar 2007
Posts: 5,327
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#13 |
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Deity
Join Date: Mar 2007
Posts: 5,327
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Workers and Chopping
We start with 1 Worker. We will need many more. A Forest Chop should be 44/45 Hammers with Mathematics. It should take 5t to complete one Forest Chop at Epic speed.
It is probably best for the Worker to improve a Food resource to begin with. After that it may be desirable to have the Worker chop Settlers or other Workers. Sun Tzu Wu |
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#14 | |
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Deity
Join Date: Mar 2007
Posts: 5,327
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Civcs choices
BLubmuz, you are right about Caste System. We need it to pop an early Great Scientist. Mercantilism is synergistic with this goal; a free Scientist in each City. We will also want Pacifism to double GPP/turn when a Religion is founded/spread.
I agree that if we don't built our Capital in turn 0, we definitely should adopt Civics in turn 0. That way, at least one turn of Anarchy will have no effect on game development, since at least one turn is lost moving the Settler anyway. I guess this means we want Caste System and Mercantilism immediately. Maybe also Bureaucracy and Pacifism (although we won't have a Religion until turn 6?), but they cost a second turn of Anarchy. Bureaucracy may be worth to help build more Settlers and generate more Beakers. ------ Note what Gyathaar had to say in the SGOTM-10 Maintenance Thread: Quote:
Sun Tzu Wu |
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#15 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Quote:
There 2 ways to spoil this rule: 1) Click on the avatar of another team member, so you will open his profile. Then click on the "show all statistics" and you can see the first 2 rows of any post he made. This can't be detected. And even if it would be it's not an infraction (already discussed this with Staff) 2) simpler: visit any thread using another IP address, like a friend or a neighbour. You aren't logged, the IP is different, no way to be discovered. There's another way to cheat harder: run the actual game in another computer you'll never use for this SG. I suspect some team do this, but, again nobody can do nothing to avoid it.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#16 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Some comments
All the 7 religions are already founded, thus any team (we + 5 AIs) will found a religion in its 2nd city. I don’t know how the 7th religion will spread. It seems to be random we will have a 1 in 7 chance of getting two religions it seems. This is a list of the immediate priorities for this SG. • Liberalism race: very close, only Education has to be researched to win it. I think we must prioritize it over anything else, even if we’ll have a low profile tech, like Astro or Nationalism. This is what I've been looking into very hard. I have some comments already. • Same for the Economics race: only Education has to be researched to win it. • Another race is the one for the circumnavigation bonus. Being a sea-rich map, I think it’s important to win this. This is not possible, and not that big a deal. Not that much sea on this map. It's really no big deal if we are on big. The AI gets this super fast because it seems as if the small AI trades maps with the big as soon as they get contact and then spin around the other way and it's over. • Nationalism, for the Taj Mahal driven Golden Age. Yes yes. AI seems more wonder happy to start. The second phase priorities are harder to define: Surely win the Physics race is important, and get Astro from Lib can be a good advantage on this. To start building nukes we need Fission, and probably avoid the path Gunpowder/Chemistry we can go pretty straight there. Then we need to build the Manhattan, which doubles production with Uranium. Being a Project, it cannot be hurried. Once built, all the players will be able to build nukes, provided they have the techs and uranium. BTW, I hope we’ll have it. To be accurate, they will not immediately be able to build nukes, ‘cause you need Rocketry to build them. The shortest path to it is artillery, but can be also Flight. A lot longer, but we’ll need also the techs in that path, more than artillery. |
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#17 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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As to lib.
A GS from Caste+Merch will get 85% of the beakers needed for edu. If there is a practical way to bring a GP online to help out with liberalism in a timely manner I haven't found one. I have been settling city 2 to the bottom left as a GP farm from the get go. Two seafood + 2FP and lots of grass makes this superb. I have tended to settle the capital 2E, but I think this will change with scouting. 2E is fine and gets both gold and iron in the FC, but isn't sea based. It may need to be 1E of the corn. I've tended to start the elephant city with a worker workboat start and send the worker we have to farm the corn and then the second worker to farm the grassland tile under the river to chain the rice and corn to the E while 1st worker mines gold. Both cities get early library and elephant gets national epic and makes workers while capital pumps settlers. Elephant hits size 8 fast and can run lots of GP. I used to think that serfdom would make more sense as we have no improvements, but this is not the case as lib is quick by the AI. The other thing is the AI constantly pesters you to swap civics. It is quite annoying. Though they do not seem to make many DOW. |
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#18 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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I said this in the 9 thread, but my guess is that we are 75% for sure on the "small" part of the map. Long term for this scenario it will make things much easier.
It will take perhaps some 50-60 nukes to win if we are on big. 35-45 on small. This is assuming intercept rate is high if we can not beat out the AI to the point where they could intercept if they were so inclined. |
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#19 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,440
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Quote:
and trading maps. The caravel can be useful, since not all the AI have a coastal city, maybe. So you can trade the WM pretty safely. Few water or not, 1 movement for ships is always a good advantage.Can you please post a screenie of your starting empire? It's not completely clear to me how you settle. BTW i have not used yet your save, i'm testing with one i made myself. @SunTzuWu In which Time Zone are you? We are: me (Italy), Mesix and Unclethrill (Germany, but they're both Americans) GMT+1 Sweeta (Australia) GMT +9, IIRC Culdeus is in Texas, so GMT -6 Greatbeyond somewhere in the US East Coast (sorry mate, i forgot) GMT -5?
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Aug 01, 2009 at 09:05 AM. |
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#20 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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I'm in Dallas, TX.
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