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#1 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Need beginner modding help
I've been interested in making a mod, but after looking at the Civ 3 editor I have some questions.
1. Road and Railroad - a. How do you edit what bonuses are gained from roads and railroad. I would like food to be decreased, like how commerce is gained. b. Also where do you change where Railroads increase Irrigation and Mining by +1. 2. Traits - I'd like a more powerful traits to be available, but I can't find where to edit these at all. 3. Eras - I want to increase Eras to 6 or 8, not a big deal though. That's all for now. Last edited by MeteorPunch; Sep 05, 2009 at 08:48 PM. |
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#2 |
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The obvious lurker
Join Date: May 2009
Location: Finland
Posts: 759
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3. You can't have more than 4 eras. But you can make it so that i.e. first era is called Ancient and Classical Age, second Medieval and Gunpowder Age, third Enlightement and Industrial Age and the last one is called Modern and Information Age, or what ever you want them to be called.
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Not a normal player in any game. Currently playing: Civs III and V, World of Tanks, OpenTTD, Minecraft, Elder Scrolls V: Skyrim Good games played: Pardus |
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#3 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Thanks for the reply. I wanted to add some different city graphics for era diversity, but it doesn't effect game play any, so no biggie.
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#4 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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/bump
/help Last edited by MeteorPunch; Sep 05, 2009 at 08:47 PM. |
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#5 |
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Deadman
Join Date: Jan 2005
Posts: 153
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You can edit commerce bonus (only) of roads in editor under /terrain. Don't know how to mod railroads.
I don't think you can edit traits (except what give to whom).
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What would happen if Pinochio said 'My nose will grow..' |
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#6 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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Yeah, you can't do any of what you're after, I'm afraid
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Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
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#7 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Ahh well thanks anyway.
Alright, I've done most everything in the Ancient Age except for arranging the Tech Tree, which has been pretty difficult. Does anyone have tips for precisely arranging Techs and drawing arrows? |
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#8 |
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Maker of Worlds
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Unfortunately all of those are hard-coded behavior. You can augment traits though, by adding no-era techs that give additional bonuses, and assign them to the appropriate civs. Rob did this in Anno Domini, and even created a couple extra traits.
Use Steph's editor for the techs. It has a GUI drag-and-drop tech tree builder. For the arrows, there's a pack of C&P graphics for that around here somewhere. I think Kal-El made it.
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#9 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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I've begun editing Tech Trees and I'm getting these pink lines where the box is too short for the research time text.
Last edited by MeteorPunch; Sep 14, 2009 at 07:56 PM. |
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#10 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 17,757
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Where do you get these pink lines? In game?
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.8.1, support compressed biq (development thread) |
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#11 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Yeah it's in game. They actual science box .pcx is spotless.
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#12 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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It looks to me that it's just a "...". Surely this is ignorable?
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
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#13 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Some of my .wavs don't work. Do they need to be a certain quality?
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#14 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
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#15 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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My files are different quality, so that'll probably work.
Thanks |
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#16 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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yeah it worked. i had to lower the quality.
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#17 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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What determines how much Culture a city gets from a sacrifice?
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#18 |
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God King
Join Date: Jul 2006
Location: Xibalba
Posts: 231
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IIRC the amount of culture is twice the cost of the unit.
__________________
Cattle die, kinsmen die
and the self must also die; I know one thing which never dies: The fame of a dead man's deeds. |
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#19 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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I'm pretty sure it's exactly the cost of the unit, of course also allowing for the "Doubles Sacrifice" buildings (which are cumulative).
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
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#20 |
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God King
Join Date: Jul 2006
Location: Xibalba
Posts: 231
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In the Mesoamerica Conquests scenario workers can be sacrificed for 20 culture (40 with a sacrifical altar) and only cost 10.
__________________
Cattle die, kinsmen die
and the self must also die; I know one thing which never dies: The fame of a dead man's deeds. |
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