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#1 |
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Chieftain
Join Date: Oct 2009
Posts: 8
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Mega civ pack
zappara, the following are the log files as you asked.i've tried several times more to use the ROM-its working great but I still cant see the affect of the civ pack:
init.log: 2127.058] DBG: CIV Init [2127.058] VERSION: App: C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe [2127.058] VERSION: Build: Thu May 14 17:17:10 2009 [2127.058] VERSION: 3.1.9.0 (128100) [2167.462] VERSION: Mod Loaded: C:\Users\user\Documents\My Games\Beyond the Sword\Mods\Rise of Mankind\ [2167.477] DBG: FILE Cat Init pythonErr2.log sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale' , '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\co lourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ed itor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\fl oatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ma sked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mi xins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\og l', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\ \zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tes ts', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\ XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\ XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM'] sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>} sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport') load_module CvEventInterface load_module BugEventManager load_module CvEventManager load_module CvUtil load_module traceback load_module PyHelpers load_module BugCore load_module BugUtil load_module time load_module ColorUtil 07:00:59 INFO : BugCore - creating uninitialized mod RevDCM load_module CvScreensInterface load_module CvMainInterface load_module ScreenInput load_module CvScreenEnums load_module GodsOfOld load_module RevInstances load_module CvConfigParser load_module ConfigParser load_module BugPath load_module BugConfigTracker load_module CvModName 07:00:59 DEBUG: BugPath - initializing search paths load_module CvAltRoot CvAltRoot import failed load_module _winreg 07:01:00 DEBUG: BugPath - initializing modFolder 07:01:00 WARN : BugPath - replay not ready load_module CvModFolder 07:01:00 DEBUG: BugPath - mod is Rise of Mankind 07:01:00 INFO : BugPath - adding ini file search path 'C:\Users\user\Documents\My Games\Beyond the Sword\Mods\Rise of Mankind' 07:01:00 INFO : BugPath - adding ini file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind' 07:01:00 INFO : BugPath - adding asset file search path 'C:\Users\user\Documents\My Games\Beyond the Sword\Mods\Rise of Mankind\Assets' 07:01:00 INFO : BugPath - adding asset file search path 'C:\Users\user\Documents\My Games\Beyond the Sword\Mods\Rise of Mankind\Assets' 07:01:00 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets' 07:01:00 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind\Assets' 07:01:00 INFO : BugPath - adding asset file search path 'C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind\Assets' load_module BugOptions load_module BugInit load_module BugConfig load_module xmllib ..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead. load_module FontUtil load_module InputUtil load_module configobj load_module __future__ load_module codecs load_module validate validate import failed 07:01:00 INFO : BugCore - creating uninitialized mod NJAGC 07:01:00 INFO : BugCore - creating uninitialized mod Scores 07:01:00 INFO : BugCore - creating uninitialized mod MainInterface 07:01:00 INFO : BugCore - creating uninitialized mod CityScreen load_module MonkeyTools load_module AStarTools 07:01:00 INFO : BugCore - creating uninitialized mod PLE load_module Scoreboard load_module DealUtil load_module PlayerUtil load_module ReminderEventManager load_module Popup load_module SdToolKit load_module cPickle load_module autolog 07:01:00 INFO : BugCore - creating uninitialized mod Autolog 07:01:00 INFO : BugCore - creating uninitialized mod Reminder load_module GGUtil load_module GPUtil load_module ProgressBarUtil load_module RawYields load_module CvTechChooser load_module TechPrefs 07:01:00 INFO : BugCore - creating uninitialized mod Advisors load_module CvForeignAdvisor load_module math load_module CvExoticForeignAdvisor load_module IconGrid_BUG load_module DomPyHelpers load_module TechTree load_module AttitudeUtil load_module FavoriteCivicDetector load_module CvReligionScreen load_module CvCorporationScreen load_module CvCivicsScreen load_module CvVictoryScreen load_module TechUtil load_module CvEspionageAdvisor 07:01:00 INFO : BugCore - creating uninitialized mod BetterEspionage load_module CvOptionsScreen load_module CvReplayScreen load_module CvHallOfFameScreen load_module CvDanQuayle load_module CvGameUtils load_module zCivics load_module RevDCM load_module CvUnVictoryScreen load_module CvDawnOfMan load_module CvTechSplashScreen load_module CvTopCivs load_module random load_module CvInfoScreen load_module CvIntroMovieScreen load_module CvVictoryMovieScreen load_module CvWonderMovieScreen load_module CvEraMovieScreen load_module CvSpaceShipScreen load_module SevoScreenEnums load_module CvWorldBuilderScreen load_module CvWorldBuilderDiplomacyScreen load_module CvDebugTools load_module CvDebugInfoScreen load_module CvMapGeneratorUtil load_module CvGFCScreen load_module CvPopupInterface load_module CvScreenUtilsInterface load_module CvOverlayScreenUtils load_module CvDotMapOverlayScreen load_module CvStrategyOverlay load_module SdToolkit 07:01:00 INFO : BugCore - creating uninitialized mod StrategyOverlay load_module CvScreenUtils load_module BugOptionsScreen load_module BugErrorOptionsTab load_module BugOptionsTab 07:01:00 INFO : BugCore - creating uninitialized mod TechWindow init-ing world builder screen load_module CvWBPopups load_module CvCameraControls load_module CvAdvisorUtils load_module OOSLogger load_module RevolutionInit load_module RevDefs load_module RevEvents load_module RevData load_module SdToolKitCustom load_module RevUtils load_module RevCivicsUtils load_module BarbarianCiv load_module AIAutoPlay load_module ChangePlayer load_module Revolution load_module RebelTypes load_module TextUtils load_module Tester load_module TechDiffusion load_module StartAsMinors load_module DynamicCivNames load_module LeaderCivNames 07:01:01 DEBUG: BugEventManager - adding event 'PreGameStart' 07:01:01 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn' 07:01:01 DEBUG: BugEventManager - adding event 'LanguageChanged' 07:01:01 DEBUG: BugEventManager - adding event 'ResolutionChanged' 07:01:01 DEBUG: BugEventManager - adding event 'PythonReloaded' PY:Initializing Revolution Mod 07:01:01 DEBUG: BugInit - initializing... 07:01:01 DEBUG: BugInit - global context not ready PY:OnInit load_module CvAppInterface xml.log: 2168.538] Loading XML file xml\GameInfo/CIV4PlayerOptionInfos.xml [2168.585] Load XML file xml\GameInfo/CIV4PlayerOptionInfos.xml SUCCEEDED [2168.585] SetGlobalClassInfo (Civ4PlayerOptionInfos/PlayerOptionInfos/PlayerOptionInfo) [2168.647] Loading XML file xml\GameInfo/CIV4GraphicOptionInfos.xml [2168.663] Load XML file xml\GameInfo/CIV4GraphicOptionInfos.xml SUCCEEDED [2168.663] SetGlobalClassInfo (Civ4GraphicOptionInfos/GraphicOptionInfos/GraphicOptionInfo) |
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#2 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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Can you post some other logs. MLF.log, audio.log and python logs. You could zip all the logs and attach them to your post. Above logs didn't give me any hints about what the problem might be.
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#3 |
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Budding Modder
Join Date: Feb 2009
Location: Spain
Posts: 489
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Rise of Mankind isn't for Warlords. I know little about Error Logs, but it seems to me you've installed RoM into Warlords.
__________________
Economic Left/Right: -2.50 Social Libertarian/Authoritarian: 0.72 Europe: From Rome to Revolution A Mod designed to be able to accurately replicate almost any era of European History. |
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#4 | |
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The White Wizard
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Quote:
Plus, it clearly says 3.19 at the top, so it must be BTS.
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"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#5 | |
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Eat, Sleep, Mod
Join Date: May 2008
Location: CA, USA
Posts: 1,182
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Quote:
__________________
"The sweet taste of victory is a flavor that never runs bland" - Civ Fuehrer |
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#6 |
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Chieftain
Join Date: Oct 2009
Posts: 3
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I don't know what his problem is, but I also cannot use the Mega Civ Pack. I'm going to post some of my stuff here on the off chance it's the same problem.
I see these lines about a million times when I look in my files though: Code:
Can't find type enum for type tag BUILDING_NATIONAL_SHIELD [301887.906] info type NONE not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml [301929.375] info type BUILDING_NATIONAL_SHIELD not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml Code:
[301639.296] FBMode = FBMODE_MULTISAMPLES_2 [301639.890] CvApp::OnActivate [301651.063] Shader Version - vertex:30 pixel:30 level:0 mem:337641472 HWTnL=1 [301956.281] ERR: Memory allocation failure - exiting program. Reason:bad allocation Code:
WBSave done PY:OnPreSave 2 SCREEN TURNED ON SCREEN OFF PY:City Built Event: Troy PY:OnUnInit UnInit Python |
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#7 | |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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Quote:
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#8 |
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Chieftain
Join Date: Oct 2009
Posts: 3
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Well, I feel a little silly. I was running 2.7 instead of 2.71 as the Mega Pack readme so clearly stated I should be using. I noticed that "Building_National_Shield" was added in 2.71 which would explain that problem.
However now I can't even get into a game. When I attempt a to play a single player game (1 AI player), the game sits for quite a while (at least 2 go throughs of the theme music, before finally showing the loading screen for 5 seconds and then crashing. After looking at the logs, I notice my XML logs are a whopping 16 megs(CvXMLLoad...) and 13 megs(xml.log). The final line of CvXMLLoadUtilitySetMod_MLFEnumerateFiles.log is: Code:
[24438.797] === MLFEnumerateFiles begin in root directory C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\mods\Rise of Mankind\Assets\modules\Holy Wars\Christianity\Teutonic Knight\teutsgt === in xml.log there is some interesting strangeness. For instance, this line is repeated a couple hundred times, citing many different XML files: Code:
[24222.078] info type NONE not found, Current XML file is: xml\Events/CIV4EventTriggerInfos.xml Spoiler:
In MLF, there is something strange which might be the actual problem (I Trunkated some of the stuff that said "Found Module". All the civ modules says 'Found', but later you'll see they failed to load): Spoiler:
As you can see, for some reason it detects the files, but doesn't seem to think most of them are valid modules. For a second I thought it might only be loading original civs, but it does appear that most of the original civs aren't loading successfully either. Given how many modules failed to load, I'm not surprised my game wouldn't start. I installed the mod as follows: Downloaded RoM 2.71FULL ( http://forums.civfanatics.com/downlo...o=file&id=9301 ) Downloaded MegaCivPack ( http://forums.civfanatics.com/downlo...=file&id=12829 ) [ notice the link on the RoM 2.71 doesn't lead to the same download (I think)] Fixed the missing "<" in \Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Custom Civilizations\Sioux\Tashunk\TashunkCiv4DiplomacyIn fos.xml Ran the woc_installer in \Beyond the Sword\Mods\Rise of Mankind\Assets\Modules (Installation directions had wrong directory) Ran game from shortcut. Started singleplayer custom game. I chosed "Kekonev" of finland. AI was random. Duel size map, fractal map. Blitz time speed. Hope you can solve my problem now that it isn't something silly like a wrong version (I think!) edit: This might also be interesting to you: File: xmlDependencyTypes.log [24135.109] OWN TYPE - dependency not found: (null), in file: "NONE" [24135.109] My new check! [24157.656] AND - dependencies were ALL met for TYPE: CIVILIZATION_NATIVE_AMERICA, in file: "modules\Custom Civilizations\Sioux\" [24157.656] OK! Last edited by RoMtemp; Oct 21, 2009 at 09:33 PM. |
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