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#1 |
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rebuffing the rebels
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,571
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The point is, I've captured this pesky spanish colony only one tile away from my own size 11 city. I'm sure that I don't want it, because there's too much overlap.
The problem is that it has a stockade, and I can't ('voluntarily')remove any colonists. Is there a solution? Starve them to death or something?
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"Our words are backed with NUCLEAR WEAPONS!" |
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#2 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Starve them. (thing is, the indians may gift you food there so it wouldn't work unless you shipped out all food)or leave it undefended and goad the indians into burning it, or use it as a resource for raw materials to be shipped to your size 11 city(ship everything, including food and lumber)
I would use it as a feeder for your size 11 city, which will eventually grow larger. OR put all 3 citizens in the town building to generate liberty bells(clear and plow the town site so there is enough food for all three people.)
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Take 'em!!! |
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#3 | |
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Darkness Ascending...
Join Date: Apr 2002
Location: California,USA
Posts: 843
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Quote:
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He who deserves to live must have a life. To have a life, one must have utter control of his own destiny! |
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#4 |
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rebuffing the rebels
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,571
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Thanks.
EDIT: It doesn't work. I've got it down to size 2, but now they produce excess food while they're both in the town hall making liberty bells...
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"Our words are backed with NUCLEAR WEAPONS!" Last edited by Shabbaman; Oct 17, 2002 at 06:50 AM. |
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#5 | |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Quote:
Seriously, consider using it. All the best,
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Take 'em!!! |
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#6 |
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rebuffing the rebels
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,571
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Hmmm, tx anyway. Why does that crappy AI build that stupid colony one tile away from my city anyways? s***ers...
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"Our words are backed with NUCLEAR WEAPONS!" |
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#7 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Shab,
Next time consider taking them as soon as they land, unless they are soldiers/pioneers. then wait for them to build and take the town(immediately), that way you get their guns or hammers. It really isnt too big of a deal fighting a war with the others, particularly a defensive one.
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Take 'em!!! |
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#8 |
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rebuffing the rebels
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,571
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Yeah, but in this particular case, that wasn't much of an option. My city was surrounded by 8 vet. dragoons, while my own dragoons were routed... so I had to back off. Those dragoons made 8 handy colonists later btw
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