Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven > FfH2 Modmods, Scenarios, and Maps > Rise from Erebus Modmod

Notices

Reply
 
Thread Tools
Old Dec 09, 2009, 12:42 PM   #1
Deon
Lt. of Mordor
 
Deon's Avatar
 
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
Asking for help: WorldBuilderSave data for scenario

Greetings! I need to know which data should come before ### Plot info ### when I want to make a new scenario. I mean game data, team data and player data. I tried to use one from original FFH2, but it crashes.
__________________
My Buildings For Civilization

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu
Deon is offline   Reply With Quote
Old Dec 09, 2009, 01:35 PM   #2
Deon
Lt. of Mordor
 
Deon's Avatar
 
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
I ask it because I want to load a map, but whenever it passes init graphics and probably starts placing civilizations, it crashes. I used info from a saved worldbuildersave, but it looks like it doesn't work for a start of a scenario. I wonder what am I doing wrong.
Attached Files
File Type: rar MEarth.rar (26.9 KB, 14 views)
__________________
My Buildings For Civilization

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu
Deon is offline   Reply With Quote
Old Dec 09, 2009, 01:46 PM   #3
Valkrionn
The Hamster King
 
Valkrionn's Avatar
 
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
I have no idea, or I'd help you. Never made a scenario.
__________________
Valkrionn is offline   Reply With Quote
Old Dec 09, 2009, 06:21 PM   #4
Deon
Lt. of Mordor
 
Deon's Avatar
 
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
OK, so I've started it from scratch.

Spoiler:


I plan to turn it into RiFE modmod(x1000) later but now it just uses vanilla (lol?) races with unique names and some of them are used twice (i.e. Hippus Rhoanna for Eorlingas and Hippus Tasunke for Rhun (Easterlings), also there're no hobbits so I use Luchuirp as placeholder).

Time to add a new race of Hobbits, Valk .
__________________
My Buildings For Civilization

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu
Deon is offline   Reply With Quote
Old Dec 09, 2009, 06:30 PM   #5
Valkrionn
The Hamster King
 
Valkrionn's Avatar
 
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
Ah, LotR?

Honestly, before Malakim+ I had wanted to make a race of steampunk Gnomes... Never did because Ahwaric did the Mechanos. xD Maybe one day I'll redesign the Mechanos to be gnomish.... Probably not though.
__________________
Valkrionn is offline   Reply With Quote
Old Dec 09, 2009, 06:37 PM   #6
Deon
Lt. of Mordor
 
Deon's Avatar
 
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
What gnomes have to do with this?
__________________
My Buildings For Civilization

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu
Deon is offline   Reply With Quote
Old Dec 09, 2009, 06:43 PM   #7
Valkrionn
The Hamster King
 
Valkrionn's Avatar
 
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
Close enough to halflings to be used for them, unless you go with stereotypical gnomes with pointy hats. xD
__________________
Valkrionn is offline   Reply With Quote
Old Dec 09, 2009, 07:00 PM   #8
Deon
Lt. of Mordor
 
Deon's Avatar
 
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
But halfling are NOT steampunk-ish!
Actually, Luchuirp with their slingers are fine. But other units should be different.

Also, what should Halfling race promotion be? 15% chance to retreat, immune to fear?
__________________
My Buildings For Civilization

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu
Deon is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven > FfH2 Modmods, Scenarios, and Maps > Rise from Erebus Modmod > Asking for help: WorldBuilderSave data for scenario

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Editing a pre-existing WorldBuilderSave thru Notepad++ Mattygerst Civ4 - Creation & Customization 2 Aug 25, 2009 08:41 PM
getting data while playing crazy_socrates Civ4 - Creation & Customization 4 Jul 25, 2007 02:36 AM
WorldBuilderSave Viewer released Gr3yHound Civ4 - Utility Programs 10 Dec 12, 2005 09:25 AM
data 3 Swiss Bezerker Civ4 - Technical Support 4 Nov 05, 2005 09:56 AM
Awsh*t! I think CivCity somehow corrupted my scenario data! allan2 Civ2 - Scenario Creation 14 Mar 28, 2003 09:24 PM


Advertisement

All times are GMT -6. The time now is 01:08 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR