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#1 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Asking for help: WorldBuilderSave data for scenario
Greetings! I need to know which data should come before ### Plot info ### when I want to make a new scenario. I mean game data, team data and player data. I tried to use one from original FFH2, but it crashes.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#2 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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I ask it because I want to load a map, but whenever it passes init graphics and probably starts placing civilizations, it crashes. I used info from a saved worldbuildersave, but it looks like it doesn't work for a start of a scenario. I wonder what am I doing wrong.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#3 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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I have no idea, or I'd help you. Never made a scenario.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#4 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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OK, so I've started it from scratch.
Spoiler:
I plan to turn it into RiFE modmod(x1000) later but now it just uses vanilla (lol?) races with unique names and some of them are used twice (i.e. Hippus Rhoanna for Eorlingas and Hippus Tasunke for Rhun (Easterlings), also there're no hobbits so I use Luchuirp as placeholder).Time to add a new race of Hobbits, Valk .
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#5 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Ah, LotR?
Honestly, before Malakim+ I had wanted to make a race of steampunk Gnomes... Never did because Ahwaric did the Mechanos. xD Maybe one day I'll redesign the Mechanos to be gnomish.... Probably not though.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#6 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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What gnomes have to do with this?
__________________
My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#7 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Close enough to halflings to be used for them, unless you go with stereotypical gnomes with pointy hats. xD
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#8 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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But halfling are NOT steampunk-ish!
![]() Actually, Luchuirp with their slingers are fine. But other units should be different. Also, what should Halfling race promotion be? 15% chance to retreat, immune to fear?
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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