Corporation - Kazakh Inc.

Sommerswerd

Shades of the Sun
Supporter
Joined
Oct 10, 2007
Messages
23,589
Location
Murica
We should start thinking about which Corporation or Corporation{s} we will try to get. This requires a lot of planning ahead because we will need specific combinations of techs AND a specific great person AND certain resources AND the Wall Street Wonder (to maximize corporate profit/ minimize corporate losses).

Here is a nice article on Corporations in Civ for anyone wanting to read up on them...

Corporations: The Power of Sushi

Anyway... Our Choices are:

Creative Constructions
Great Person: Engineer
Tech: Combustion
Uses - Stone, Marble, Iron, Copper, Aluminum, :gold:
Gives - :hammers:, :culture:

Mining Inc.
Great Person: Engineer
Tech: Railroad
Uses - Iron, Coal, Copper, Gold, Silver, :gold:
Gives - :hammers:

Sid's Sushi
Great Person: Merchant
Tech: Medicine
Uses - Fish, Clam, Crab, Rice, :gold:
Gives - :food:, :culture:

Civilized Jewellers
Great Person: Artist
Tech: Mass Media
Uses - Silver, Gold, Gems, :gold:
Gives - :culture:, :gold:

Aluminium Co.
Great Person: Scientist
Tech: Rocketry
Uses - Coal, :gold:
Gives - Aluminum, :science:

Cereal Mills
Great Person: Merchant
Tech: Refrigeration
Uses - Wheat, Corn, Rice, :gold:
Gives - :food:

Standard Ethanol
Great Person: Scientist
Tech: Plastics
Uses - Corn, Rice, Sugar, :gold:
Gives - Oil, :science:
 
Here is the conversation so far (for reference)

Spoiler :
If you are positive on point #1 then I guess we can go for it.
I don't remember what the tech tree looks like. How critical is Mass Media?

With all our Gold resources, we might want to get Civilizedjewels. You need Mass media for Civilized jewels.

I've been reading up a bit on corporations - and I am not so sure about jewelers. Since we are trading our gold out we really only have 1 gold.

I think our best corp option is cereals as we have a very large excess of grains.

As to boosting gold. I think using our shrines in Pavlo and founding any corps there will result in a very good cash flow. Especially once we get wall Street.

Id rather go for food and production boosting corporations. We h which would make a good choice.

jewelers is the weakest of all the corporations. Though aluminum corp and ethanol is pretty crap as well.

I would prefer sushi or cereal, and mining if we can get it. Cereal is probably better than sushi because we don't have a huge amount of fish.

Mining would be absolutely huge for us. That'd be my clear 2nd choice. But overall I think a food corporation is stronger.

I was thinking about mining as well - but we don't have much in the way of resources for it. Though denying it from Team Cav might be useful as well.

Aluminum or ethanol could end up being very important if we are lacking these resources.

Either way I think we shoot for Cereal.

The trouble is that it would be hard to get a merchant GP I think...
Or an engineer for mining.

A scientist would be easiest for ethanol. We might actually consider saving our GS is we are considering ethanol for the long run.

Speaking of JewelCo, BTW... I just Checked the Corporation Screen... If we had JewelCo, in just our cities alone we would be making at least 40 :gold:PT while @ 100% tech.
2:gold:PT for each city + 5:gold:PT to HQ for each city = 77 :gold:PT
Total Corporation payments = 62:gold:PT
Assuming the Corporation is in a city with a Bank we would get another 38:gold:PT from the Bank
Assuming we get Wall Street in our Corporation city we would get another 77:gold:PT from Wall Street. So... 77 - 62 + 38 + 77 = 130:gold:PT

We are losing 89:gold:PT right now at 100% tech... so 130 - 89 = We make 41:gold:PT @ 100% tech if we had JewelCo in every city (with Bank and Wall Street... more $$ with Shrines Market and Grocer).

In other words, if we had JewelCo in all of our cities, we could tech @ 100% without needing any :gold: from allies... Which means we could :backstab: at any time without any loss of tech rate.
 
If we are going to seriously talk about this, we need a full resource count to start.

Typically, a food corporation is stronger than jewelers is because food = more cottages worked; more specialists. This usually generates more $$ than straight up cash from jewelers. And food = more flexibility as well because we can control which specialists we are running and what tiles we are working. Lastly, more food = bigger pop = bonus to trade and much easier to slave.

I've had late game single player games where I've gotten like +25 food from Sushi or Cereal. It's insane. In those cities you can slave every piece of infrastructure possible in 30 turns.

And also, there are usually more food resources on the map than silver/gold etc. Lastly, a food corporation can co-exist with mining/construction in the same city, whereas jewelers can't because they share resources.

Cereal + mining = teh win
 
Mik is right. A food resource corp is the most important we can pick up. Also they are easy to get as market+grocer lets us run 4 merchants. Following that would be a production corp. However, if we are lacking key resources (oil, aluminum) one of those corps might be better.

I would avoid jewelers because we already can use Prophets to boost gold production. If we get confu and Judasim shrines in Pavlo each will likely have spread to at least 20 cities. That is 40 base gold and with 215% worth of multipliers that is 126 gpt. Also it is easier to spread religion to other civs in the late game as few will be running theo - however some civs will probably run communism which will block our corporations.

Lastly, running artist specialists (to pop a GA) does not help the GP farm city much whereas running merchants and engineers is more useful.
 
Here is our current resource count:
Spoiler :
1 Whale
4 Corn
3 Gold
2 Fish
2 Wheat
1 Clam
1 Iron
1 Copper (From TKO w/border pop)
2 Cow (1 from TKO w/border pop)
1 Fur
1 Wine
1 Horse
1 Deer
1 Sheep


Here are our current resource trades:
Spoiler :
From MS:
Incense, Ivory, Gems, Pig
MS is also still susidizing us with 75:gold:PT which I did not realize when I did the above calculations... So we need $$$ even more than I previously thought.

To MS:
Gold, Fur

From Cavalieros:
Incense, Ivory, Spices

To Cavalieros:
2 Corn? (Not sure why), Gold


Current Corporation Payments for Corporation in every city (These change as new resources become available):
Spoiler :
Cereal: 62:gold:PT
Jewel: 62:gold:PT
Mining: 62:gold:PT
Construct: 50:gold:PT
Sushi: 72:gold:PT
Aluminum #s are not available without Coal


I think everyone agrees/knows that food Corporations are generally a must have. When playing the AI, I rank the Corporations this way:
1. SushiCo.
2. CerealCo.
3. ConstructaCon.
4. Jewel Inc.
5. MiningInc.
6. AluminumInc.
7. Ethanol

However, I try to get the maximum # of Corps in my Wall street city for max profit from spreading the corps every where. I like to call it the Wall-mart (Yes I thought of that myself).:)

The Wall-Mart(4 Corps in one city) is 1.Sushi(or Cereal) plus 2.ConstructaCon, 3.Jewels, and 4.Aluminum. You can get all 4 corps in one city without any competition between them.

Constructacon DOES NOT compete with Jewels which is why I like it. The big M is an awsome corp for :hammers: but it competes with basically everything, which is why I usually pass on it. Against the AI, you can make up the difference by getting all the Stone and Marble for Constructacon.

Ethanol competes with food so I never get it. Plus, Ethanol come too late in the game (w/Plastics).

Since we are playing humans, we won't be able to spam our Corps, so we need another way to make them cash positive. Generally, Jewel Co is the best way to do this.

I agree that we need a food corp, I just think we ALSO need to get JewelCo to subsidize the Corporation payments of the other Corps.
 
Top Bottom