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| View Poll Results: How powerful is the emergent Trait? | |||
| One of the best Traits |
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2 | 7.41% |
| good trait |
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4 | 14.81% |
| a bit above average |
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6 | 22.22% |
| a bit below average |
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13 | 48.15% |
| when picking random leaders, I always hope not to get it |
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2 | 7.41% |
| Amazing...amazing bad |
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0 | 0% |
| Voters: 27. You may not vote on this poll | |||
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#21 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
Honestly, I LOVE the Emergent mechanic. A big part of which isn't the trait gains, really, but the traits the leaders START with. Having just one trait a big chunk of the game lets you make that trait strong.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#22 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Having just one trait a big chunk of the game leaves you no choice but to use it as much as possible
.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#23 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
![]() One of my favorites (in RifE) is Athel Revus, for the Slaver trait. All your units can take slaves, you get slaves when you take a city, and you can build the Slave Market which allows you to sell slaves... Which is GREAT for the Khazad, as it means your wars will pay for your production and happiness bonuses. ![]() Another one is the second Khazad emergent leader... Extra production on tiles with 2 . Not as 'interesting', but just as powerful, and again, plays to the civ's strengths.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#24 |
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Warlord
Join Date: Dec 2008
Location: USA
Posts: 250
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Fun is good, but when your choices are two good traits vs. one decent trait, the fun choice involves quite a sacrifice.
Consider the Calabim: Flauros has Financial (generally acknowledged as the best trait), and Organized (half-price Governor's Mansions). Alexis has Aggressive (very strong now with all the barbarian fights in the early game) and Philosophical. Kro'Mear has Greedy, which is good in the early game, but weaker than Financial as soon as the city gets more than two commerce tiles going (the bounty hunter promotion is a cool gimmick, but won't make much long-term difference). Elijah has a 10% chance to convert defeated units: I'd rather have aggressive, and a better chance to win the battle. So, both Flauros and Alexis have a better main trait than the emergent leaders, with a useful secondary trait that is available from the start of the game. |
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#25 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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Elijah is probably too weak (compared to the other Calabim leaders). Gave him charismatic (nice synergy as many calabim abilities depend on level) instead of emergent.
I think Kro'mear is fine. Sure greedy is weaker than both traits from Alexis combined, but once Kor'mear gets a trait from emergent, she is better off than Alexis. |
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#26 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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So I had two golden ages, no ingenuity trait... I went into world builder, and gave myself a whole bunch of GPs, and cast 4 golden ages in a row, no ingenuity trait. Is it perhaps supposed to come at the beginning of the turn, or... how exactly is getting ingenuity supposed to work. I am putting off pillaging for now, because I want ingenuity first, but it is starting to be a hassle... and I would hate to find out its broken, since GP farming is risky.
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#27 |
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WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
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what has ingenuity to do with pillaging? the one that gives *2 cash from pillaging is Raiders
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" Sheelba does what Charadon't " - Senethro |
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#28 |
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Just lurking...
Join Date: Sep 2008
Location: Łódź, Poland
Posts: 489
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After getting Raiders by pillaging, he will lose Emergent, so won't be able to get ingenuity
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#29 |
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WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
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ah, now I see it
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" Sheelba does what Charadon't " - Senethro |
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#30 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Ingenuity from starting a golden age is not working. I just went into world builder and started 5 golden ages at once, in a new game, and it did not happen. The chances of that are like 1/32. I have tried it another time with 4 GA's at once, and it did not happen. It also did nto happen in real game when I built the Bone palace. This was with the sidar. I then tried it with the Doviello and got nothing again.
Last edited by Neomega; Dec 23, 2009 at 08:59 PM. |
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#31 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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works perfect for me (even got it from the first GP). You need Emergent Trait and if you have Magic resistant trait (check flag) it won't be triggered.
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#32 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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Thanks for the feedback. I changed the following to make the trait a little bit more useful.
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#33 |
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Emperor
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,220
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I like the change!!! (and thanks Sephi for you time even though we all know you do not have to do this!!!)
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#34 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Would be useful to have this info more clearly displayed... spent ages trying to figure out why I couldn't trigger Ingenuity.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#35 |
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Warlord
Join Date: Feb 2010
Posts: 136
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#36 |
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Chieftain
Join Date: Mar 2010
Posts: 1
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there should be some traits that you can only get as an emergent leader.
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#37 | |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Quote:
![]() I'm also getting the feeling that a standard 2 trait choices for Emergent might be better. Perhaps the second trait choice could be delayed by 50 or so turns after you pick the first. Talking strictly in terms of balance, one near-useless trait in return for a choice of useful trait later isn't particularly good. You're better off to just start with the traits you want. If the Emergent trait eventually lets you get an extra trait compared to "normal" civs though, it'd make for a more interesting strategic choice.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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