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Right Wing Liberal
Join Date: Dec 2005
Location: Detroit, Michigan, USA
Posts: 956
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Civ Modules Included?
One option I'd like to see included with RevDCM is some new/expanded civs. Especially with the revolution and barbarianciv options, having something new and different can be fun.
Anyone up for scripting a pile of civ modules and making sure they work nicely with RevDCM?
__________________
"How do you tell a Communist? Well, it's someone who reads Marx and Lenin. And how do you tell an anti-Communist? It's someone who understands Marx and Lenin." -- Ronald Reagan RevDCM Scenarios and Maps: Here |
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