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#1 |
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Ceridwen
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Mana
I have several questions/suggestions about mana in this mod:
Why is there no Dimensional mana? Missing three manatypes in vanilla FFH is weird, but when there's just one missing, it seems even weirder. Why can't you build Ice, Creation, or Force nodes on blank manasources? I remember seeing a list of each of the civs in vanilla FFH coupled with a patron deity/mana. I can't find the list now, but I think it was: Mercurians - Life Mana - Succelus Bannor - Law Mana - Junil Malakim - Sun Mana - Lugus Elohim - Spirit Mana - Sirona Ljosalfar - Nature Mana - Cerunnos Kuriotates - Creation Mana - Amathaon Luchuirp - Enchantment Mana - Nantuoselta Amurites - Metamagic Mana - Oghma Khazad - Earth Mana - Kilmorph Lanun - Water Mana - Danalin Grigori - Force Mana - Dagda Hippus - Air Mana - Tali Sidar - Death Mana - Arawn Svartalfar - Shadow Mana - Esus Doviello - Chaos Mana - Camulos Clan of Embers - Fire Mana - Bhall Balseraphs - Mind Mana - Mammon Calabim - Body Mana - Aeron Illians - Ice Mana - Mulcarn Sheaim - Dimensional Mana - Ceridwen Infernals - Entropy Mana - Agares I produced this list by memory, but if this list is correct, then I think it would be logical to have each civ's palace produce their patron mana (and 2 others). Most of them already have that, but not the Kuriotates, Grigori, Sidar and Sheaim. I think (again, if my list is correct) that for the Kuriotates it would make most sense to replace their starting Water mana with Creation mana. AFAIK they don't lorewise use water magic a lot, or live near water, or worship Danalin, so it'd be the most logical to replace. For the Grigori I think Water would also be the most logical to replace with Force. The Sidar's most logical mana o replace with Death mana would be Enchantment, I think. Since Dimensional mana is not in this mod, the Sheaim can't possibly start with it, but if you ever add it, I think Chaos mana would be the best to replace. |
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#2 | ||
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Wolfie
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Quote:
Quote:
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#3 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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I think the Sidar would also have a preference for dimensional magic if it is ever added, seeing how their divided souls seem to have an inherent use for it. (but better perhaps as an extra palace mana, then a replacement, since their original three fit them quite well, still, I think it would be better than enchantment if one had to be replaced) Of course, as mentioned, they hate death magic.
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#4 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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I do plan to add dimensional mana if I ever get around adding portals to wildmana. The spells would allow to manipulate portals probably
will add an optional module that makes new mana types buildable on raw nodes and gives kuriotates creations instead of water and grigori force instead of water. |
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#5 |
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WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
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good news both of them!
__________________
" Sheelba does what Charadon't " - Senethro |
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