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#1 |
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Chieftain
Join Date: Dec 2008
Posts: 48
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Defensive Spies
I'm playing Brennuss and Napoleon is giving me some problems with espionage. He has destroyed buildings and my espionage slider is at 20% just to keep damage to the minimum.
As a short term solution I'm making spies for defensive espionage. This idea comes from the manual which states that spies can see and intercept enemy spies. Other units such as a horse archer would be set to sentry mode and would awake if an opposing unit were to come into range. So, on the basis of the manual's assertion, I'm placing three spies in cities that have been affected by espionage. [Edit: That's one spy in each of three cities] Spies do not have a sentry mode!? If I put the spy to sleep I imagine that it will not detect an enemy spy and that would defeat my objective. On the other hand, if I leave the spy awake awaiting orders then I'm going to have to deal with three spies every turn forever. That just doesn't seem to fit with the way the game is designed. So what am I doing wrong? Last edited by photophor; Jan 12, 2010 at 03:22 PM. |
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#2 |
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Deity
Join Date: Mar 2005
Location: "Straya"
Posts: 3,916
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photophor,
I refer you to a couple of guides; One spy put to sleep (as in "Zzzzz" not Both of the above linked guides go into more detail about defensive espionage. Hope that helps. |
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#3 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Or you can try a simple, albeit not always feasible solution: Kill the spying AI.
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#4 |
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Warlord
Join Date: Nov 2006
Posts: 262
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I wouldn't touch the slider unless I'm the one looking to be aggressive with my EPs. Build spies instead and garrison them.
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"Hence we will not say that Greeks fight like heroes, but that heroes fight like Greeks." - Winston Churchill. |
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#5 |
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Your average civ junkie
Join Date: Oct 2007
Location: Sweden
Posts: 2,454
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By raising your EP slider you let the terrorist win. Planting a spy in targetted cities is enough if you're really bothered by it, otherwise I say let Nappy poison your water, I can understand the frustration of losing buildings though.
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I don't want to set the world on fiiiiiiire... |
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#6 |
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Emperor
Join Date: Dec 2006
Posts: 1,496
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Use counterespionage on the ai
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[6.21 Analects] The wise take joy in water; the humane take joy in mountains. The wise are active; the humane are tranquil. The wise enjoy; the humane endure. |
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#7 | |
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Chieftain
Join Date: Dec 2008
Posts: 48
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Quote:
The writer of "Espionage Guide 1.0" seems to suggest that it was neither tested nor based on experience at the time of writing. |
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#8 |
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Venite, videte, audite
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Raising the espionage rate is a good countermeasure in itself, as it increases your espionage points, making it harder to spy against you. (Great) Spies may be used repeatedly against a target and if succesful, become more succesful; so you'll need a couple of Spies of your own as well. (Although 3 per city seems a bit excessive; I suspect the spying was so succesful because of more espionage points against you by the AI. I always keep track of enemy espionage points in order not to fall behind; you can also give specific civs priority via the Espionage button. A trick I use to raise Esp points is to lower Science 1 turn before any advance and raise the Esp rate; it gives you Esp points you otherwise wouldn't get. As a side-effect, higher Esp point rate also gives you Intel on other civs. But I'm sure the articles cover all this in depth.)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#9 |
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Prince
Join Date: Jan 2008
Posts: 460
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It's a bit hard to spy on your neighbors when rocks are falling out of the skies and guys with swords and guns are killing everyone.
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A newb.
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#10 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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Unless he has the great wall, he gets no multipliers, which sabotage missions need to be cost effective. I have had many a games where the AI will spend countless points sabotaging my tile improvements, which get improved one turn later.
You can place a spy, you can also change your religion from his for a severe penalty, reduce cultural pressure, and focus all your espionage on him. In a zero sum game, if he spends his points on sabotage missions and you spend it on stealing his monopoly techs and inciting revolts, you come out way ahead.
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#11 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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I'm a bit ambivalent about creating
points. Using the slider seems wasteful to me - as my high end cities will generate less of whatever their specialization is. And assigning Spy specialists in smaller developing cities seems like a poor solution because those cities really need all the they can produce - in order to get all the necessary buildings in place.The option I usually end up using is the Infiltration mission with a Great Spy, since I supplement my Great Scientist points with a Spy in my research cities. (My local governor is mostly all for this idea, by the way. ) I've also experimented with using the National Park wonder in order to run free Spy specialists with the Scotland Yard wonder, in the late game.Any thoughts or advice? |
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