Hello everyone. I've been playing Civilization for a little while (6 months or so) and was looking around this site when I came across the Dune mod. The Dune books are my favorites, so of course I had to download it (1.7.1).
I'm not particularly good at normal Civ, I'm decent and can win most of the time on Noble but I tried once on Prince and got worked. I've played through one entire game and am halfway through my second, and would like to share some observations (some of these may already be said/known, I've read some of the threads but if they're repeats oh well):
-I played as Mohiam, on Noble Arrakis Epic speed, I think everything was default. Standard map size. I founded Shai-Hulud, and beelined Mahdi and set the jihadists/bladesman on everyone. I eventually won a little past halfway through the game (not constantly at war) by diplomacy
-I used jihadists to take out Rabban, and didnt fight another war for a while, when I attacked eveyone in a nice line, until I got to kindjal fighters (ahead of everyone else) and upgraded my dudes to them.
-The reason I won is because of the Kwisatz Haderachs and Sayyadinas. In between the wars I set out a huge stack with 5 Sayyadinas and 2 Kwisatz dudes, and they accumulated so many promotions. Seriously, it was ridiculous, I had guys with like city raider 5, combat 5 , and blitz 5, stuff like that. Every attack was at 99-100% odds.
I think that the Sayyadinas are too powerful, as I was able to dominate the planet because of them. Maybe double the time it takes to do a promotion or something. Also, does stacking 5 of them make 5x the promotions? Maybe take away that if so, but not nerf the rate.
I also think that it is kind of weird to have a state religion when playing as the Bene Gesserit. In the books, they more manipulated the different religions (Missionaria Protectiva etc. Maybe that could be a special Bene Gesserit project or something, and they get cheap missioinaries w/o having to build a monastery/equivalent). They weren't really religious followers of a faith.
Also, the spice didn't seem to have a huge impact on the game, like it was nice to pick it up here and there, but seemed completely unnecessary to win. The two most important things about Arrakis are water and spice, and while water is extreemly important, spice didn't seem to be. Maybe it was just this game or something.
Just thought of this- what if you could harvest spice outside of your cultural borders, for 1 gold less or something? It would simulate more of what happens in the books, when they go actively looking for spice instead of just getting what is near them.
A couple last things, long post sorry.
I saw a lot of "stub text for _____ here", if wanted I could look for quotes or write some of the "Sid's tips" things to fill in there. (ps the Satellites tech has the quote from normal Civ in the Sids tips)
Also, random events would be pretty sweet. I have no idea how to actually program them, or if it is something unwanted, but I could come up with ideas, the prereqs for them, the events to choose from, stuff like that.
Finally, this is an awesome mod, thanks to everyone who has put in/is working on it now.
I'm not particularly good at normal Civ, I'm decent and can win most of the time on Noble but I tried once on Prince and got worked. I've played through one entire game and am halfway through my second, and would like to share some observations (some of these may already be said/known, I've read some of the threads but if they're repeats oh well):
-I played as Mohiam, on Noble Arrakis Epic speed, I think everything was default. Standard map size. I founded Shai-Hulud, and beelined Mahdi and set the jihadists/bladesman on everyone. I eventually won a little past halfway through the game (not constantly at war) by diplomacy
-I used jihadists to take out Rabban, and didnt fight another war for a while, when I attacked eveyone in a nice line, until I got to kindjal fighters (ahead of everyone else) and upgraded my dudes to them.
-The reason I won is because of the Kwisatz Haderachs and Sayyadinas. In between the wars I set out a huge stack with 5 Sayyadinas and 2 Kwisatz dudes, and they accumulated so many promotions. Seriously, it was ridiculous, I had guys with like city raider 5, combat 5 , and blitz 5, stuff like that. Every attack was at 99-100% odds.
I think that the Sayyadinas are too powerful, as I was able to dominate the planet because of them. Maybe double the time it takes to do a promotion or something. Also, does stacking 5 of them make 5x the promotions? Maybe take away that if so, but not nerf the rate.
I also think that it is kind of weird to have a state religion when playing as the Bene Gesserit. In the books, they more manipulated the different religions (Missionaria Protectiva etc. Maybe that could be a special Bene Gesserit project or something, and they get cheap missioinaries w/o having to build a monastery/equivalent). They weren't really religious followers of a faith.
Also, the spice didn't seem to have a huge impact on the game, like it was nice to pick it up here and there, but seemed completely unnecessary to win. The two most important things about Arrakis are water and spice, and while water is extreemly important, spice didn't seem to be. Maybe it was just this game or something.
Just thought of this- what if you could harvest spice outside of your cultural borders, for 1 gold less or something? It would simulate more of what happens in the books, when they go actively looking for spice instead of just getting what is near them.
A couple last things, long post sorry.
I saw a lot of "stub text for _____ here", if wanted I could look for quotes or write some of the "Sid's tips" things to fill in there. (ps the Satellites tech has the quote from normal Civ in the Sids tips)
Also, random events would be pretty sweet. I have no idea how to actually program them, or if it is something unwanted, but I could come up with ideas, the prereqs for them, the events to choose from, stuff like that.
Finally, this is an awesome mod, thanks to everyone who has put in/is working on it now.