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#1 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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New Deity MGE Succession Game
The new MGE Succession Game looks like this:
Size: normal Landmass: normal Land Form: varied Climate: wet Temperature: temperate Age: 5 billion years Level: Deity Number of opponents: 6 Barbarian activity: Raging hordes Rules: Standard rules, but without restart of fallen civs We're playing as the Romans again. If you want to join, please do so. The game will get started the 4th of November. We know mining, irrigation and roads. (no extra techs) This is our starting position: The playing order is: Yop73 Old 'n slow Adler |
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#2 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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4000 bc. The 2 groups of settlers descide to split up after hearing stories about people, living in huts, who give things to other people, just for fun.
3950 bc. The first village offered us their horseman-unit, after seeing our wisemen. The second one first tried to resist us, but after destroying their temple, they became slaves, and those slaves formed another unit of horsemen. The first group of horsemen found a fishing-pool. 3900 bc. The second group of horsemen knows to convince a regiment of archers to become part of our tribe. 3850 bc. The first group convinces some archers to join the Latin League. 3800 bc. All Roman people explore their environment. 3750 bc. All settlers in position to begin new cities. More exploring uncovers another hut, who will be popped first. 3700 bc. Another band of wandering archers descides to join the Roman tribe. Settlers found Rome and Veii. Another hut discovered. 3650 bc. Roman people begin researching The Alphabet. The advanced tribe of Antium joins the Latin League. 3600 bc. Silk discovered near Antium. 3550 bc. Exploring archers near Rome discover a new hut. 3500 bc. The Roman people discover The Alphabet. Wisemen now think of another way to Ceremonial Burials. Wandering Nomads join the Roman people. A great SSC-site is discovered, with 3 fish and 1 gold special, but 1 fish is shared with Rome. The forest however needs to be irrigated first to plains. OldnSlow, you need to play now. We had a pretty good start, so everything is fine untill now. |
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#3 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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And some pictures.
Our little empire The SSC-site
Last edited by Yop73; Nov 04, 2002 at 10:26 AM. |
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#4 |
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Emperor
Join Date: Feb 2002
Location: Vienna, VA, USA
Posts: 1,168
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Yop, a TERRIFIC start
I'm looking at that area east of Antium (with silk & Whales) as another contender for the SSC. gold is great, but those two mountians are frowns. Next step in my book is defensable borders & a road network to connect everything. More search as well.
__________________
Those with lower expectations face fewer disappointments. |
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#5 |
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Emperor
Join Date: Feb 2002
Location: Vienna, VA, USA
Posts: 1,168
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Status at 3500BC 1 Settler (NONE), 3 Archers (NONE), 2 Horse (NONE) & 3
Warriors in process. 3 cities, 1 tech, 8 turns to next tech. Many quiet turns searching; 3200 BC , pop a hut, learn Warrior Code (since this is an off tech, we may want to delay popping huts until after Code of Laws, -- in the process of learning Monarchy; techs now paced at 9 turns) 3050 Found Cumae at recommended spot (after irrigating away the tree) but wait we see a GREAT spot for an SSC -- (space 27,67,2) three silks and a Whale! Everything else in the radius is grass, water, a plains & some trees (future plains). Hopefully we can place a city there ASAP & support it with development & protection. A spot SW of Antium also looks great (two Whales & a Wheat, grass and lots of water). 3000 BC -- Discover Ceremonial Burial -- on to Code of Laws. Each established city now has two units to quell unrest -- three settlers in process. Cumae has a warrior in process & one from Rome en route just in case. If we opt to place the SSC in the south, recommend that we pull the NONE archer down there for defense & let the two horse continue searching. On to the next player.
__________________
Those with lower expectations face fewer disappointments. |
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#6 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Adler's last post was on 27 october, so I'll wait 1 day, and then I'll play my turn. Btw. I reposted the file in the other SG. Good luck on the finishing ...
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#7 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Nest turn
Well, I played the turn. If Adler shows up, he can play instead of me next turn.
3000 bc. Spend some money on IPRB. Changed the workers in Antium to the gold, to boost science, and for more income. More exploring. 2950 bc. Romans declared happiest civ. in the world. 2850 bc. Discovered the Tundra. The explorers call it North-pole. Archer moving south. 2750 bc. Antium grows to size 2. Change workers to ocean. Discoveries in 6 turns now. 2650 bc. We discover Code of Laws. Rome builds settler. Hut gives an archer, supported by Veii. They will go to a new location near Rome with 3 discovered specials. (oil, silk and fruit) 2600 bc. More money on IPRB. Antium and Veii will build settlers in 5 turns. Expect some science-downfall then. But by that time, we will discover Monarchy. 2500 bc. The king dies. I don't know about that location. You would need to settle on a jungle, and it takes 15 turns to irrigate it. Maybe on a grassland, and only keep 2 specials??? You need to descide. Maybe build a settler after the second one in Rome. Below: a map with some good city-locations.
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#8 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Old'nSlow???
Are you still gonna play? |
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#9 |
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Emperor
Join Date: Feb 2002
Location: Vienna, VA, USA
Posts: 1,168
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I was waiting for the other guy to show up -- but you're right. I'll take ten turns tonight & he can jump in any ole time.
__________________
Those with lower expectations face fewer disappointments. |
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#10 |
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Emperor
Join Date: Feb 2002
Location: Vienna, VA, USA
Posts: 1,168
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Status at 2450 BC: 4 cities, 4 techs (researching monarchy, but it looks like 4-5 turns away at current rates -- wonder if it could be speeded up. Some fiddling with citizens shows promise, but it still might br too close. If we can get Monarchy in three turns, we can switch without excessive anarchy. But wait -- there is a settler at a reasonable site for a city!) Neapolis is founded. monarchy is now due in three turns.
Barbarians land in the southwest -- not where I want them. Start moving the southern horse back for the kill. 2400 -- Antium builds settler (my ideal spot for the SSC (27,67) is eight spaces away; lets go with the two whales, silk & wheat close by. Two hills on the downside (but Cumae has two mountains) -- it is great, but the barbs are too close. Hate to waste a settler. We'll wait -- slow guys are patient. 2300 -- discover Monarchy (yes, we revolt) -- on to Bronze Working (want to start a Wonder soon; it would be great to get both Col & HG in the SSC.), not to mention cheap defense. None Archer slays a barb Archer in the SW, leaving another barb archer with the leader. Horse moves closer. Trick will be to draw off his archer without killing the leader. 2250 -- Monarchy. Our brave None Archer falls (tried fortifiying on Trees, but it was not enough.) 2200 -- Pompeii founded near Rome & Veii Warrior steps out of Antium, Horse & Settler are nearby the SW barbs. 2150 -- Hut in the North gives us BW! On to Pot 2100 -- Warrior attacks Archer/leader combo & dies, but leaves the enemy sorely wounded. Antium size one is defended by a lone Warrior....It looks bad with an Archer coming on for the kill. We could lose the city & the settler & for what? But it is too late now. 2050 -- The Warrior stands tall! The barb Archer dies & the leader is left naked. The wounded Warrior is awarded veteran status and deservedly so. The Horse moves in & nabs the Leader for 150g. The budget is tripled! Pisae is founded next to the battle site & shows an unhappy face right away -- uh oh future cities may require a defender right off for civil unrest -- temple is started. 2000 -- Temple is rush built in Pisae, Horse occupies for civil purposes & a Phalanx is about to come and anchor the defense in Pisae. Barbs appear in the south Central -- aiming for empty Pompeii. The Status in 2000 -- 7 cities, 6 Techs (halfway to Pot), 108g.; 10(4) Inf, 2 Horse, 0(2) Sett; Southern city site of interset -- (13,71) after tree removal for a great support city for Pisae; (27,67) is also great, but too late for SSC.
__________________
Those with lower expectations face fewer disappointments. |
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#11 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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So are we going to take Cumae as SSC then?
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#13 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Fine, do your thing. It's 10 turns each, and so you're up.
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#14 |
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The world is not enough
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Status: High council unhappy except for the science guy. No. 1 in population. We share the world with the Egyptians, Vikings, Chinese, Babylonians, English and one other civ. No contact with any civ yet. Great terrain (among the better ones I've seen) with *lots* of great city sites.
2000 BC (0): Change production in Veii from phalanx (they suck !!) to settlers and in Cumae from archers to settlers and from phalanx to archers in Pompeii (want something that can kill barbarians). Adjust resource utilization in several cities. 1950 BC (1): Start Colossus in Pisae. Civil disorder in Rome. Horsemen unit from Pisae heads for Antium since the barbarians are coming. 1900 BC (2): Our just completed archers unit in Pompeii kills a barbarian chariot and our horsemen in Veii kill another one. IRB settlers in Veii. 1850 BC (3): Veii and Rome build settlers. Barbarians from hut but they are promptly killed. 1800 BC (4): We meet the Chinese in the northwest, make peace and get $50 in tribute. We then discover pottery. Speed up the settler production in Veii, it will be completed two turns from now. 1750 BC (5): The Chinese brag about their discovery of Writing (that we are researching). They refuse to exchange techs. 1700 BC (6): Finally a chair in the 'palace' (really an ugly cave) to sit on. Antium builds settlers. The Chinese refuse to pay us $$ in tribute. 1650 BC (7): Rush buy settlers in Pompeii and Cumae. 1600 BC (8): We are no. 5 in a list of the world's wealthies civilizations and the puny and worthless Chinese are no. 6. Egyptians spotted near Pompeii. Our archers meet them, make peace and get $100 in tribute. 1550 BC (9): The Egyptians refuse to exchange techs. War with the Chinese after they refuse our just demand for lots of $$, Chinese warriors killed. 1500 BC (10): Another Chinese warrior killed and our archers become veteran. The Chinese refuse to speak. The Egyptians declare war instead of paying us the $$ that rightfully belongs to us. Status: Still no. 1 in population, 188 in gold and writing will soon be discovered. That means fun with stealing techs and bribing. The settlers near Pisae are heading south to build a 'helper city' for Pisae at/near (13,71). Veii is building a temple to stop future riots because it will be busy building wonders (except those that are nice in an SSC, like Colossus) once the coal mines are completed. The archers/settlers combo at (28,58) is heading south to found a city, there are lots of great city sites there. Once we get writing a diplomat should be sent to steal techs from the Chinese unless they cooperate. It might be a good idea to quickly build a few warriors (*) (they are cheap !), this will probably make the AI afraid and thus more willing to pay tribute and exchange techs (the AI only counts the number of units when deciding whether to be afraid of us so 10 warriors are equivalent to 10 howitzers/nukes in that case !). (*) I almost never build phalanxes, their defense is too weak against barbarians. However, warriors are nice because they are cheap and work equally well for stopping riots. If barbs show up I either rush buy a high attack unit (if I don't have one) to kill the barbarians before they attack or a dip to bribe the barbs. This is a matter of taste though. |
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#15 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Next king
1450 bc. : Change some building queus. IPRB some things. Archers with settlers were attacked by an Egyptian warrior, but won the battle. Pompeii needs a garrisson.
1400 bc. : Barbs in the South. A chinese horse appears next to our archer in the North. We kill the horse, but our archer is now in the red. Pompeii builds garrisson, a warrior. Horse in the north discovers a hut. ( WOOHOO )1350 bc. : We discover writing, head for mysticism, to increase the effect of our temples. Neapolis builds settler, which will start building roads. The hut gives us 50 gold. 1300 bc. : Archer in the North survives an attack by a warrior. The archer moves into a forrest. There it will fortify and lick its wounds. 1250 bc. : 200 000 inhabitants. The city of Ravenna founded. Antium builds archer, starts a diplomat. Coal mine of Veii completed. 1200 bc. : Barb horse is killed by an Egyptian archer. Peace with the Chinese, they give us 25 gold. 1150 bc. : Peace with the Egyptians, they refuse to give us anything. Hispalis founded on a 2-special site, near Antium and near the Egyptians. 1100 bc. : Viroconium, the helper of Pisae was founded. It can use 2 whales, so a pretty good site if you ask me. 1050 bc. : 300 000 inhabitants. Pompeii in civil disorder. I hire an Elvis, and the settler will be rush-bought. Hut in the north discovered. I wonder what would come out. 1000 bc. : Veii builds a diplomat. It starts the Hanging gardens, and will grow next turn. A city can be founded next turn, north of Neapolis. There is also a site east to Pompeii with 3 specials, where the settler of Pompeii can found a city. Btw. Hut gives us a NON chariot. |
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#16 |
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Emperor
Join Date: Feb 2002
Location: Vienna, VA, USA
Posts: 1,168
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Status at 1000bc: 10 c/9T (1/8 @3.0.7)/ Inf: 3 temples/
4 Sett/17(6) Inf/ 3 mount/ 2(2) Dip Discover Myst -- on to Currency (vs. Feud, HBR, IW,Mas) 975 move folks, very few changes in builds 950 Viro bilds a Warrior, onto another; His builds a Warrior, starts a Dip (Eygpt starts Col) 925 NE Hut = None Sett (start moving him south towards civilization, but a later thought (many moves later) occurs. We might be better served to plant this guy on the ishmus (35,19) -- one of two choke points north (the other is the other ishmus, (16,36, currently a swamp). The city would also be a good neighbor of (40,16) with three shown specials. We could also found the ishmus city soon but not defend it (keep the two mounted on the other side for initial defense against the Chinese & search; add a couple of Dips for the area, but leave the city empty -- call it Barb town for while -- and hope that barbs come to visit. Should they walk in and claim the city, then the barbs we buy close by become our future None Army. 900 Quiet 875 Pop = 400K (Pomp blows up, back to normal next turn) 850 Viro makes a Warrior -- on to another one (for Pisae) 825 Antium makes a Settler. Plan is a few roads & then irrigation for Pisae 800 Discover Currency -- on to Trade (vs. Feud, HBR, IW, Lit, Map. Next choices should then be Lit, Mas, Map) 775 We see Nanking in the north (Egypt switchs to Pyr. Hope they get it -- might be worth a visit in the future...) 750 Dip in the SE heads south -- plan includes a sweep of the South pole. A Settler has been mining a mountain (19, 35) in anticipation of a second Settler founding a city on that four special site. On second thought, it isn't on the coast & we would have three sea spaces -- we might be better served to break up the four specials into two or more sites such as (21, 45, Jungle, future grass), (16, 40, Plains) & (say 16,32, Grass). Also the swamp at (16,36) is an ishmus, completely blocking the north -- we could move the somewhat charged Settler up to draining that swamp & found a blocking city with the two archers as guards. Clearly, this King has been Slow, but now he's so old, that it is time for another.
__________________
Those with lower expectations face fewer disappointments. |
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#17 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Yep, it's time for a Viking king ...
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#18 |
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The world is not enough
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Reign of King Viking II
Status: No. 1 in population and science. Overall unhappinness in high council. Things are looking good. 750 BC (0): $50 in tribute from the Egyptians and $50 from the Chinese. Change production in Hispalis from diplomat to settlers. Adjust production in some cities, increase shields in Veii which is building the HG. Not rush buying anything, may rush buy a wonder soon. 725 BC (1): Babylonians start building HG. Our population exceeds 500,000. $25 in tribute from the Egyptians and $25 from the Chinese. 700 BC (2): Archers withdrawn from Canton in response to Chinese demand. But I'll be back... 675 BC (3): The Chinese brag about their discovery of literacy. Civil disorder in Ravenna. Hispalis builds settlers. 650 BC (4): The Chinese start building the Great Library. Our diplomat finds Heliopolis in the south, not far from Hispalis. Feudalism from hut - ARRGGGGGHHHHH !!!! Just about the worst that could happen. 625 BC (5): The Egyptians expel our diplomat and refuse to pay tribute. Rush buy Colossus. 600 BC (6): We discover trade. Pisae builds Colossus !! The Chinese refuse to exchange techs. City of Lugdunum founded, the only inhabitant is unhappy so an Elvis is needed until HG is finished. 575 BC (7): The Vikings start building the Lighthouse. 550 BC (8): The Chinese refuse to pay tribute and the Egyptians refuse to talk. Legion from hut. 525 BC (9): Civil disorder in Cumae. The Chinese refuse to pay tribute and the Egyptians don't want to exchange techs. Canton costs $294 to bribe. Our chariot finds Shanghai. City of Lutetia founded. 500 BC (10): Pisae builds the world's first marketplace, starts Marco Polo. The Chinese and the Egyptians refuse to pay tribute. Summary of wonders: We have the Colossus and are building the HG. The Babylonians are also building it. The Egyptians are building the pyramids, the Chinese are building the GL and the Vikings the Lighthouse. Instead of MP it might be a good idea to first build a courthouse in Pisae to get rid of the big corruption there. We must build Cope and Ike there so it might make more sense to build MP in Veii. Pisae should get trade routes ASAP. No advance that leads to Philosophy was available so I chose Horseback Riding which leads to Polytheism (elephants to kill other the civs on our continent). The Chinese and probably Egyptians have some techs we don't have. I've been trying without success to provoke sthe Chinese into declaring war but they haven't so maybe we should just bite the bullet and steal something from Canton (which will lead to war and a worse reputation). We cannot appproach Heliopolis because once a diplomat enters the forest square next to it it gets expelled; maybe we should risk building a road there. I decided the NONE settlers currently at (35,39) were too valuable to use for building a city so I decided to bring them home to improve the terrain there. Finally, an overview of our glorious empire: |
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#19 |
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Exams suck
Join Date: Dec 2001
Location: Belgium
Posts: 1,441
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Very good. But can you post the file, please?
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