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#1 |
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Chieftain
Join Date: Jun 2009
Posts: 41
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Can't Seem to Get My Flag Working
Hey there.
I'm taking an already established modular civ and changing it to my own modular civ. I have a dds exporter for Photoshop, but the files it is creating don't seem to work. I tried editing the flag and I've attached the file, but it shows up black in game. I'm saving it as DXT3 AGB 8bpp explicit alpha with no MIP maps. Any ideas? Thanks! |
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#2 | |
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godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
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Quote:
EDIT: Here, try these, they are bi-color (Civ style) though.
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Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II Last edited by The Capo; Sep 18, 2010 at 11:06 AM. |
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#3 |
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Chieftain
Join Date: Jun 2009
Posts: 41
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Hm, I thought I saved it with an alpha channel. I wonder if Photoshop is not saving the alpha channel. Thanks!
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#4 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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its easy if you use DXTBmp for a final edit. After you fix the flag up just how you want it, in PS, save it, open it up in dxtbmp, send alpha channel to editor (paint), bucket paint it black, save the alpha, close it, then save your map again. Make sure to use bWhiteFlag 1, and it'll work.
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#5 | |
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Chieftain
Join Date: Jun 2009
Posts: 41
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Quote:
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#6 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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sweet. your welcome. I remember being frustrated with flags b4
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#7 |
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Deity
Join Date: Mar 2007
Posts: 2,140
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Here you can read everything about civ4 flags you want to know. The tutorial is based on GIMP, but it mentions some bakcround info, too, that migh help you even if you are working with Photoshop (as you will have to do the same things, only via different tools):
http://forums.civfanatics.com/showthread.php?t=315966 If you like to create a non-bicolour flag some day, you should know, that it might be necessary to have no alpha channel. That depends on your machine. You can find more information about that in my tutorial.
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"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#8 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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I've never understood how it depends on machine. As far as I understand mods that use non-bicolor flags don't need two versions for the machine types so how do they do it? Or is it something quirky about saving (and why does it only affect flags)?
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#9 |
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Deity
Join Date: Mar 2007
Posts: 2,140
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I can't tell why actually there are problems with the alpha channel on some machines. Still, fact is, that non-bicolour flags need two versions as otherwise the flag remains completely white one some machines. Bicolour flags however always seem to need the alpha as the alpha tells the game what's to paint in which colour. It works like a mask / filter. So far, I didn't recognize any problems with bicolour flags.
__________________
"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#10 |
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Say No 2 Net Validations
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2 versions? What 2 versions?
I also had a problem with 2 non-bicolor flags. One has been just yellow, the other one should be white with a symbol, but it's orange with the symbol (no interference with the civ colours, i've checked that). I guess, it's the same problem. Would be really good to know the reason. |
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#11 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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there is a certain way of making multi colored flags that always works perfect. I described the tricky part in an above post. Basically as long as its DXT3, no mip maps, with an alpha channel bucket painted black, and bWhiteFlag, and it'll work every time.
__________________
"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#12 |
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Say No 2 Net Validations
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i wanted to ask, if you could look at one of the flags, but now, after i've clicked on it, i see, that i've added a normal button alpha channel instead of a just black one . I'm an idiot .But thanks for making me look again at it .
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#13 | ||
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Deity
Join Date: Mar 2007
Posts: 2,140
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Quote:
Quote:
__________________
"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#14 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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well you didn't read very carefully. I said edit the flag with gimp or PS, and then for a final edit with dxtbmp only for the alpha channel.
__________________
"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#15 | |
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Deity
Join Date: Mar 2007
Posts: 2,140
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Quote:
Anyways, I didn't say anything about editing the picture or at least I didn't think about that part of flag creation, all I said was about the alpha channel as this is what causes the white flag issue. I am aware of that this wasn't about white flags initially. But we came to a discussion about whether two flags can't be avoid and AFAIK the only thing that makes two versions of the flag necessary, is the white flag issue. All other problems can be solved with GIMP and PS, too. Also, I don't try to force anybody to use GIMP or PS (for adding the alpha channel). All I want to say is, that in the end it depends on what you prefer personally working with.
__________________
"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#16 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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well i'm just saying, go try to bucket paint the entire alpha channel black with PS or GIMP and then try with dxtbmp. 10x easier, I don't even know if its possible with the other two, its so confusing.
__________________
"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#17 | |
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Deity
Join Date: Mar 2007
Posts: 2,140
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Quote:
__________________
"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#18 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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Are you sure you were setting everything in DDSBMP properly when you tried it? I ask because DDSBMP defaults to DDS DX1 (no alpha), and you have to manually change it each and every time.
EDIT: and where is the tutorial on adding alpha channels in GIMP? I don't think I've ever seen it.
__________________
Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#19 | ||
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Deity
Join Date: Mar 2007
Posts: 2,140
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Quote:
Quote:
__________________
"Nobody can take us our history away. But it is ours only if we know it." –István Nemeskürty ![]() "If one man dreams, it's only a dream. If a lot of men dream, it's the beginning of a new reality." Join the hungarian forum http://civilizacio.road2us.com/ today! |
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#20 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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Yeah, I just noticed it was in there. I tend to avoid having to work with alpha channels for everything but buttons because I'm not a graphics person and suck at it.
DXTBMP works odd for me when doing flags. Normally when you add an alpha with it, the alpha is there when you open the file again. If I add an all black alpha for a flag, the next time I open the file it's gone. But, if I don't add the all black alpha before saving the file, the flag doesn't display properly in game (it's simply a rectangle of the civ's playercolor). Really odd.
__________________
Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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