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Mustard Enthusiast
I have an atlas that features city names in their own language. I could do settler maps if someone taught me how... they are simple, right?
Yeah, I noticed this too but much too late. I plan to qadd two or three more civs, maybe this will help. (I have been thinking of Gokturks and Nanzhao/Dali, maybe even Siam) See it from the bright side: Not too much ahistorical happenings like an Indian Uberempire .Nice mod!
I just played a game with the Harrapan up to 650 AD. Here are some points I noted. (Excuse the fact that they're bearing a negative impression. The mod is really enjoyable! but there is a lot to improve .)
- I hate to say this, but the map seems a bit too big. This means more space to expand, thus less conflicts and less intereting game dynamics. Perhaps it's better in the late game, with more civs; I can't say. However I understand you won't change the map.
Fisrt one is already fixed and the second worked fine for me...- The Harrapan City planning UHV is broken, and the wonders one says not yet even though I failed it. The third UHV works fine. But I suppose UHVs are not your top priority now.
What? They even have a small discount for the first era techs! I want to reduce tech costs in general, anyways. For those, who have ideas: Some techs can be added especially in the late game.- The early tech rate is too slow, at least for the Harrapans.
Here again, some ideas would be nice as I don't have any now. (Post Station, Mill, Baths are planned) Yet they need to do soemthing. Too many happiness and health buildings aren't good.- There are really not enough buildings in the early game, if not in the whole game. And since culture/research/currency come so late, you can't help but build lots of units that just drain the economy.
I'll reduce th effects a little bit.- Harrapa + Great Granary + Great Bath = insane! +10 food is just too much. The city will reach 25+ citizens very quickly, with lots of angry ones. And you can't really use the whip, because there's so little to build...
Do you mean as Harappa? They have a unique power concerning their city health.- The unhealthiness from population seems buggy.
I plan to add an Taoist Alchemist buiding... Most techs lack something, so they will be filled up eventually.- The alchemy tech is almost useless once Taoism has been founded.
Shall I remove it? I think that it fits the Indus river.- Flood plains + Grassland (mouth of the Indus) give a looooot of food.
They also upgrade to Crossbows, maybe you hadn't techs/resources for them?- Archers shouldn't be buildable once you can train Bowmen.
I'll look after it.- Somewhere, something gives +1239544 (virtually an infinity of) trade routes , and I think that actually works...
Okeydokey . Japan starts earlier, will take care of it when I add some civs. I placed them there because of the proclamation as an empire equal to China. I still don't like adding Shintoism as a religon. They don't have temples or so (only shrines or even nature itself as a temple) Maybe as 'corporations'... Did you try to trade with Tokugawa when he had another religion? Almost impossible. Finally, there are many other 'national' religions which could be added: Tengrinism, Lamaism, Sikhism, etc...- Since there are only 5 religions, I think you should be adding Shintoism. A different religion does not necessarily mean complete isolation... You could make it so that the Japanese have still a significant chance of favouring Buddhism by giving them some missionaries, for example. Especially if they start in the 7th century.
I'll check it out.- There are some weird spots on the map, such as strange river segments along the Indus river.
Thanks! I'll try my best.Other than that, great job! I look forward the next versions.
Fisrt one is already fixed and the second worked fine for me...
What? They even have a small discount for the first era techs! I want to reduce tech costs in general, anyways. For those, who have ideas: Some techs can be added especially in the late game.
Do you mean as Harappa? They have a unique power concerning their city health.
Shall I remove it? I think that it fits the Indus river.
Okeydokey . Japan starts earlier, will take care of it when I add some civs. I placed them there because of the proclamation as an empire equal to China. I still don't like adding Shintoism as a religon. They don't have temples or so (only shrines or even nature itself as a temple) Maybe as 'corporations'... Did you try to trade with Tokugawa when he had another religion? Almost impossible. Finally, there are many other 'national' religions which could be added: Tengrinism, Lamaism, Sikhism, etc...
Yeah, city names are... ummm... easy to do...
In fact, they are really time consuming, I'll ask the RFCE team how they made it...
Anyway, you need to edit CityNamesMap.py. For every tile coordinate there is a -1. There you need to insert the city names...
Ahh, you meant that! Fixed it thanks.I don't know about winning, but after all three wonders were built somewhere in the world it kept saying "Not yet" instead of "No".
Now, I will never include horsehockyoism, but Shintoism maybe .(funny, the site turns the first four letters into smileys if you set them apart ) It isn't that I don't feel right about, while it makes sense historically, it could make gameplay a bit difficult. I want to include it, but I just don't know how to do that for now.Reasons to include horsehockyoism:
- there's room for it
- it's relatively well-known
- it would make Japan a more unique civ
- many people probably want it
- of the examples you mentioned, Sikhism is too late (I believe the mod ends in 1600?), Lamaism is, well, Buddhism, and Tengriism is arguably the same as Shinto, though much less known (it could be a seventh religion, I guess...)
Reasons not to include it:
- it may not be considered a real religion
- many Japanese practice both Buddhism and horsehockyoism
- it would isolate Japan (try to change Tokugawa's personality?)
- you don't feel right about it
If you find another good way to include it, very well. Otherwise, there are enough arguments to leave it out of the game, so that's fine too.
I'll see what I can do.I have worked on the city names maps for RFC:GW, they're not hard to make. You'll need an Excel file with each square corresponding to a tile. Color the water in blue and the mountains in, say, grey. In every square put "-1", and, when you can, replace the -1 with the name of the city. Do so for each civ, and later convert that in python to put in CityNamesMap.py. I suppose it's the most convenient way. I don't know much more details though.
Uh, no, Zhou and Qin have different cities and names for same cities (xi'an is 鎬京 under zhou but 咸陽 under qin, under tang it will be 長安, and further dynasties most likely too (haven't quite looked yet)Also, since Chinese civilizations are just represented by their important dynasties, all of their maps will be the same.
Uh, no, Zhou and Qin have different cities and names for same cities (xi'an is 鎬京 under zhou but 咸陽 under qin, under tang it will be 長安, and further dynasties most likely too (haven't quite looked yet)
I know that it should also be visually appealing, so I'll try to add art and music now and then...Played around on the mod for a bit as harappans then the tamil civ, cant remember their name, but just cant get over the aztec and native american leaderheads and city names, I understand they wont be in the final version but it really bugged me and I had to stop. Other than that I really enjoyed the mod and im sure once its all done itll be a blast.
I tried to start but that appeared to be tough due to maps inconsistencies, e.g. rivers placement (some aren't even present on your map).Yup, he's right and that's also why I didn't start on those city name maps as they are quite time consuming, as you need to do a lot of research. BTW, if you post city name maps, could you also write which city gets renamed to what on conquest? It sounds as though you were working on Chinese maps .
I was sure you knew chinese!
uh, basically rivers should be like on that map, can't say more
look up for other maps, they have same river placement