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#1 |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Tali'Zorah
This unit is an import from Mass Effect 2, its Tali'Zorah, highly skilled Quarian Machinist.
Spoiler:
I have no deeper intention for this import, I just wanted to see if and how I can do it. Tali became the 'victim' because she is one of my favorite characters from Mass Effect. In fact the first thing I wanted to do was a photoshop montage to use it jokely as a modern engineer for my female great people units, but then I'd go the whole way. Altogether it was a lot of work, so I guess that joke was one me in the end . ![]() With a polycount around 2200 I don't think that this Tali model will be useful for regular units, but I just couldn't bring myself to simplify it more (I already have removed 2/3 of the triangles the original model has). However, I guess it could be of some use in some SciFi mod as a single mesh unit. The only thing I added to the mesh is some structure behind the helmet glass to give her shine-through eyes similar to the game. Take a closer look and you might see them. ![]() Hope you like it. ![]() Download link: http://forums.civfanatics.com/downlo...=file&id=14286 Last edited by SaibotLieh; Feb 19, 2010 at 01:32 PM. |
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#2 |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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![]() ...and I'm saying that as somebody who didn't go for the Talimance... ! Of course, the big question is now: Will you do more ME units? What about Blasto the Hanar Spectre? (okay, we only hear of him, but I can't tell hanars apart anyway) ![]() Cheers, LT.
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Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#3 |
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Apolyton Sage
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Is she an alien? Her lower legs look weird for a human. Nice unit otherwise. If it weren't for the legs I could use it as the Planetfall Great Engineer.
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) |
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#4 | ||
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
![]() But to tell the truth, Tali gave me so much work that I don't feel the urge to import any other complex model like her at the moment. I could try to import them without reducing the polycount. That would be a lot less work, but I'm afraid that they would be not of much use with more than 6000 triangles. Maybe if somebody would want to make a leaderhead out of them... ![]() I could also explain how they can be extracted from the game files if somebody else want to do the work. ![]() Quote:
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#5 |
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Say No 2 Net Validations
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Nice unit
.Will probably replace my spy unit .
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#6 | |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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Quote:
![]() Cheers, LT.
__________________
Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#7 | |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
Spoiler:
The only thing left is to give it the proper bones and animations. I haven't made any spaceship models yet, so I don't know how much work this might be. The program I used to export the models is called Unreal Model Viewer. It's very easy to use and supports many different games. The only real problem is that I get psk files out of it. These files can't be imported with Blender, and the only solution I found so far is using MilkShape to import the file and export them as .obj. This works fine, but MilkShape is shareware and can only be used for 30 days for free. I think I'll write a more detailed tutorial about how to import the models from other games in the next few days. Last edited by SaibotLieh; Feb 20, 2010 at 07:52 AM. |
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#8 |
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Emperor
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Yeah, SaibotLeih! I love her, and you know it! I'll find a place of honour for her!
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Fairy Tale - Play Civilization IV in a detailed Medieval Fairy Tale/Fantasy world!
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#9 | |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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Quote:
![]() I think I'm going to experiment with this stuff a bit! And even if they have 2000 polys, I think it's possible to reduce the count a bit more, since they're going to be even smaller in Civ than in the cabin. Cheers, LT.
__________________
Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#10 | |
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Deity
Join Date: Feb 2008
Location: London, UK
Posts: 2,662
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Quote:
![]() Personally I think 2000 triangles is nothing to worry about. That's less than two vanilla Horse Archer meshes. Still I know some people are passionate about such things... I actually bought a license for Milkshape because it was the only way to port buildings from Emperor:Battle for Dune. Edit: ... and rigging and animating a spaceship has to be one of the simplest tasks you can go for if want to learn how.
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"Dune Wars, a superlative Dune mod for Civ IV." - Tom Chick
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#11 | |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
Here are the images of the ships and their polycount: Spoiler:
Last edited by SaibotLieh; Feb 23, 2010 at 04:45 PM. |
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#12 | |
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Gravitas, What Gravitas?
Join Date: Nov 2007
Location: Liverpool, UK
Posts: 1,356
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Quote:
![]() Cheers, LT. PS: You're missing the quarian ship.
__________________
Tired of plain old Civ4? Then try these:
Planetfall Mod (forum) | Dune Wars Mod (forum) "I have loved the stars too fondly to be fearful of the Night." |
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#13 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Quote:
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#14 | ||
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
No, the real reason I had left the quarian ship out is because it comes with 3 artfiles. I thought that it would be a lot of work to get them on the model, but in fact it was pretty easy, because the ship also consists of 3 meshes instead of one. ![]() Here's the picture: Spoiler:
I've attached all unrigged ships (and the unrigged hamster) to this post. Have fun! ![]() Quote:
Well, I'll see what I can do...
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#15 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Well, you see, I AM the Hamster King. An actual Hamster unit, rather than a resized bear, would be awesome.
![]() Edit: The whole hamster thing came about when another modder used me as the leader for the Hamstalfar civ, by the way... I just thought it was awesome and went with it.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#16 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Weeee!
Are there any other harvester-like models? I would really like creature-looking ships for my Zerg race .
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#17 | |
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Emperor
Join Date: Sep 2009
Posts: 1,099
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Quote:
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#18 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,814
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Well, I hoped they've added something like Sov in ME2 (I've player just 1st one). Eh, then I hope someone will complete my request
.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#19 |
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Chieftain
Join Date: Jun 2007
Location: Erlangen, Germany
Posts: 39
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Tali!
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#20 |
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Say No 2 Net Validations
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Now done.
Just posting because i want to say that it's really a great unit, i love her .
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