|Feb 19, 2010, 08:44 PM||#1|
Join Date: Dec 2003
spies.. are -- fun? How to prevent enemy spy activity?
A mine has been destroyed!
A camp has been destroyed!
A granary in ... has been destroyed!
A farm has been destroyed!
For me, it is not uncommon to receive 2 or 3 messages every turn mid-/late-game (for 100+ turns!). It is annoying + it is effective, sort of... Charly (huge, backwards and preparing to attack since 1000BC) is destroying a harbor, granary, costums house, sabotaging iron works production etc. It really hurts... An ivory camp got pillaged by his spies at least 20 times, gold mines are destroyed (and I notice 10+ turns later, because I have to take care of other AI`s who are huge like Charly, but who are NOT backwards and who might be building nukes ...)
I am out of ideas as to how to prevent enemy spy activity.
Things I did:
1) cancel open borders (helped a little bit)
1a) revolt into mercantilism
2) station spies in the capital and in border cities (didnīt help at all)
3) park a spy on top of the ivory (didnīt help)
4) perform counterespionage (didnīt do much, though I caught a bunch of spies afterwards)
What else can I do? Does it help to focus espionage points on him?
Espionage really messes with my games... It has happened many times that I started a war in order to eradicate a minor/beaten/defeated/backward/or otherwise insignificant civilization for the sole reason to get rid of their hordes of spies invading my lands!
When I go to war now, I feel kind of forced to either vassalize or annihilate my opponent. If I let them live they will make my life like living hell. Sometimes they even shut down research alltogether and go 100% offshore guerilla from abroad
How do you guys handle those spies? Ignore them? Build more workers? Any help/tipps would be very much appreciated :-)
|Aug 31, 2010, 11:05 PM||#4|
Join Date: Aug 2010
Ah I will ask my brother for answer. he is good at this game
Last edited by celia19O5; Sep 13, 2010 at 01:35 AM.
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