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#241 | |
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Potential Dictator
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Quote:
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"Karma is an interesting thing, today you should run up to someone, punch them in the face, and say, "What did you do to deserve that!?" "A true winner is someone who succeeds after many failed attempts, while a loser is someone who needs cheats to win." |
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#242 |
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Prince
Join Date: Aug 2001
Location: New Zealand
Posts: 522
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When I read many of these posts, I start to realize that those who say "graphics aren't important", don't actually know what "graphics" means.
I have attached a screenshot of Civ V with the hue slightly shifted to right. Imagine if Firaxis released this as the default and original design. You would instantly ask yourself "why?"; many of you would suddenly discredit the game, because if they can't get the graphics right, surely the rest is crap too? The rest of you will shrug it off, reminding yourself that graphics aren't important, play the game anyway, after a short while, you will get aggravated, complaining why did they make the units almost the same colour as the land? But this is just the obvious stuff right? Everyone knows that the grass should be green. But what isn't obvious to you is what you're not experienced in. Most of you who have little to no understanding of graphics do not see the importance of interface design, colour theory, shapes, location, size, believability and so on. All of these are very important and are constantly under debate how to perfect it. The theme and interface design for Civilization V is the best I have seen since CivII, CivII nailed it really well. Unfortunately, Firaxis never really developed or obtained a suitable 3D engine for this type of game. The engine in Civ5 is a much better step closer to something more suitable, but they need to go a lot further, and I suspect the artists know it, if they can one day achieve it, I guarantee, even those who are fanatical by their words "graphics aren't important" will have a much more satisfying and pleasing experience. Many of you are underestimating the power of good graphic design and need to invest more respect to the design theory; and please don't confuse good graphic design with flashy graphics.
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I know, can you believe it? |
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#243 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,972
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Thank you for your words of wisdom
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#244 | |
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pchoooooooo
Join Date: Aug 2009
Location: NC
Posts: 1,836
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Quote:
![]() But you made a good point. Most of us confused "good" with "flashy." But we're not playing word games, most Civ fans would still play if the graphics were 8-bit if it meant good gameplay.
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Mosher94: my war dogs are breeding RapidoAzulSonic: Okay good I can skim over LH's post Mosher94: Mosher is a worse mod |
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#245 | |
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Prince
Join Date: Dec 2005
Posts: 357
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Quote:
Now, proper graphic design is vital for videogaming nowadays: units and terrain types should be clean and distinct, interface shouldn't be cluttered, etc, etc. But all of it is a matter of design and skill, and it has nothing to do with graphic horsepower or even a a sense of beauty. Functionality >>>>>>> Eyecandy, performance should be paramount, always. I, for one, congratulate Firaxis for following this approach. |
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#246 |
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Guardian at the Gate
Join Date: Jan 2004
Location: State College, PA
Posts: 1,286
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Take a peek at the GDC thread. . . you can have your "candy" and eat it, too
![]() They have specifically engineered the game to function even on notebooks with no dedicated graphics card.
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I play King Level, Huge Maps, Marathon Speed "We are creatures of the twilight. But it is out of our race and lineage that minds will spring, that will reach back to us in our littleness to know us better than we know ourselves, and that will reach forward fearlessly to comprehend this future that defeats our eyes." -- H. G. Wells, 1902 |
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#247 |
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Hello sword !
Join Date: Aug 2002
Location: Rome
Posts: 846
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For reference, this is a screenshot from Civilization 4 preview at E3 in 2005.
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- Never go to a doctor whose office plants have died - |
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#248 |
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Hello sword !
Join Date: Aug 2002
Location: Rome
Posts: 846
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And tbh units in Civ1 were the best, the chariot still kicks ass
![]() (see my avatar)
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- Never go to a doctor whose office plants have died - |
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#249 |
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Warlord
Join Date: Apr 2006
Location: North Carolina, USA
Posts: 207
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#250 |
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Hello sword !
Join Date: Aug 2002
Location: Rome
Posts: 846
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That's why it's better to wait for the final release before complaining about graphics.
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- Never go to a doctor whose office plants have died - |
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#251 | |
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Prince
Join Date: Aug 2001
Location: New Zealand
Posts: 522
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Quote:
To be clear, your beef is not with graphics, but with performance. Ironically, you'd get better performance with realistic graphics because realistic graphics are done better in 2D (pre-rendered 3D models in a 2D world, e.g. Age of Kings), not 3D, which takes up a lot of performance power.
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I know, can you believe it? |
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#252 | |
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Prince
Join Date: Aug 2001
Location: New Zealand
Posts: 522
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Quote:
While I myself am disappointed in the 3D blocky models, its certainly a lot better than Civ4. The interface however is the best since CivII (for its time). CivIII was the worst, (Photoshops bevel and drop shadow should be banned!).
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I know, can you believe it? |
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#253 |
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Chieftain
Join Date: Jun 2010
Posts: 51
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I've learned something new today, that's more important than whether or not Civ V has good graphics, I have learned that you can call a person whatever mean dirty thing you want, so long as you add an emoticon after the offending sentence.
And I think we all can agree, that that, is a lesson far more valuable than any others that can be learned from this thread. |
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#254 |
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Chieftain
Join Date: Dec 2003
Location: Sydney
Posts: 45
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Dont be so snide Blue snarc...
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#255 |
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Liberated Autocrat
Join Date: Dec 2005
Posts: 140
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I think the terrain art looks beautiful! I don't know what people are expecting if they think what they've seen isn't "up to par". Not all terrain is majestic - just look at the plains in Nebraska or something, "plain" is a pretty good description.
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#256 |
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Prince
Join Date: Jun 2010
Posts: 322
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Here’s my take
I would like to see a graphic violence update. This is my ADHD perspective to the graphics complaint. It would be very cool to see: Decapitations!! More death animations. Better audible screams of agony and death would enhance this. Water battles should show spreading blood and floating bodies! Pecking flying carrion eaters optional I guess. Slow motion replays! Who wouldn’t want to see a slow-mo of a tank sabot round going through someone’s shield and the body behind it? Now that’s good stuff, all the way around. Little cut scenes to put some weight to espionage missions. I wanna see the death and destruction of my poisoning of the water supply. Perhaps a take on Monty Pythons “bring out your dead” skit…. Barbarians should have all their own kill animations. Heck, all Civs should have their own, if not each particular unit. A lion eating a settler should be uber cool. Maybe it should leave behind a little family of rib cages for a turn or so to mark the occasion. The downing of aircraft should also cause land damage from the crashing wreck. What should a crashing B1 filled with nukes do when hitting a hamlet? Enemy unit XP might be indicated by the number of skulls hanging from the belt. Or perhaps ears or scalps would work too. I think these things would be a good start for an improvement. |
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#257 |
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Chieftain
Join Date: Mar 2010
Posts: 29
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That is 13 pages ago and on a totally unrelated subject, but you mean that once overlords could attack ? Oh god.
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#258 |
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Warlord
Join Date: May 2008
Posts: 107
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Graphics, like money, you will never be happy with what you have. Sure you can be happy but with inflation and the Jones you eventually need more. I fully expect to see people who LOVE the graphics of Civ 5 when its released in 5 years time state they can't play Civ 5 anymore because the graphics are so laughable.
Game of Pong anybody? |
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#259 | |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Quote:
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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