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#21 |
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Prince
Join Date: Jun 2005
Location: Göteborg, Sweden
Posts: 394
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A little side note, I wonder what this new way of taking control over hexes and expanding your borders has anything to do with the info about that religions wont be a factor anymore?
I think that there is more than just me that feels like that part of CIV V is a step back, but if they remove culture (culture is really just the ammount of land you control) then I have a small feeling that it could have been a translation error (or something like that) from the source of the info that religion was gone and it is really CULTURE that is gone...? Speculations and rumors... I love them
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"Everything last forever" - Homer Simpson |
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#22 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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This new mechanism for gaining new territory does seem more exciting! I hope to hear a lot more about it in the coming weeks!
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Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
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#23 |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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I wonder how unit construction is going to work with only one unit being allowed in a city at once. It will certainly make both attack and defence of cities different from previous versions. No more stacking defensive units and wearing down the enemy attackers.
I guess defensive units will be able to take attacks from a large number of offensive units before being killed. |
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#24 |
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Security breeeeeaaaach!
Join Date: Feb 2009
Posts: 4,611
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Thank the powers that be! I already own Civ4 and Civ3 so let's try some brand new mechanics
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#25 | |
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Deity
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Quote:
kind of artillery or not movable infantry - and it will be gained through some "defense"-setting and or technical level. Also, maybe the produced units must be deployed outside city when created...
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creator of: Clashing of Empires (A standard sized version of Rhye's Civ for Civ 3) My civ5 ideas: - Conditioned Technological Development | Unit maintenance & supply | Land Unit Combat idea for 2 UPT |
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#26 | |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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Quote:
Although perhaps this system will shift defence from a per city basis to defending borders and front lines during times of war. This would probably be more realistic than the current stack vs stack battles at the gates of each city in turn. Man it's going to be so exciting to see how this stuff pans out. |
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#27 |
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Death to Giant Robots
Join Date: Feb 2010
Location: Europe
Posts: 522
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#28 |
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Prince
Join Date: Apr 2007
Location: Kingdom of Norway
Posts: 407
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Sounds like workers are dead too, if you just get one "box" at a time. I guess you'll be able to develop each hex alot further then in previous Civs..... I love workers, but I also find the sound of this new system interesting.
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--------------------------------------------------- If CIV is not opium to the masses, at least it's opium to me.... |
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#29 | |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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Quote:
So, instead of expanding in all directions, you will get a single hex at a time - and the implication is you can choose which hexes you want by investing money in the development of that area. This sounds like it could add strategy to culture wars for border cities, allowing you to invest in territory near enemy cities to flip strategic hexes. |
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#30 | |
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Prince
Join Date: Apr 2007
Location: Kingdom of Norway
Posts: 407
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Quote:
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--------------------------------------------------- If CIV is not opium to the masses, at least it's opium to me.... |
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#31 |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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Sorry, I don't think I understand what you are saying.
The one unit per tile rule only applies to military units, and even with culture increasing at a rate of one hex at a time instead of multiple tiles at once you will still have large territories under your control for workers to improve. The screenshots only show single cities, but they all appear to have cultural control of a large number of hexes, with the usual improvements that you would expect, roads and pastures etc... |
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#32 | |
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Prince
Join Date: Apr 2007
Location: Kingdom of Norway
Posts: 407
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Quote:
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--------------------------------------------------- If CIV is not opium to the masses, at least it's opium to me.... Last edited by Luckystrike77; Feb 24, 2010 at 12:34 PM. |
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#33 | |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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Quote:
I didn't think they meant "develop" in that way, but rather develop cultural influence. It's difficult to tell since we're dealing with a translation. I hope it is not like that since I love the current worker based improvement system. WTB in depth English interview! |
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#34 | |
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Prince
Join Date: Aug 2002
Location: St. John's, Newfoundland
Posts: 439
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Many thanks for the translations!
Quote:
I think it's really neat to have some units like archers and artillery attack from a distance, I hope they're not going overboard and giving every non-melee unit a ranged bombard. For one, it makes sense for archers and artillery to fire over friendly units, but not musketeers, for example. The basic mechanic where units fight by running into each other just works so well. And I have some experience with this: with Civ 3 I toyed around with a mod where all non-melee units could bombard from a distance. It was . . . not very fun. But I am perfectly open to being convinced otherwise. |
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#35 | |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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Quote:
If you think about the fact that in the modern era, there are no melee units, one would hope that everything isn't able to shoot over tiles and you will actually have some "front line" troops. I'm assuming that gunpowder units will not have this ability unless they are explicitly artillery. Although I wonder if we will see sniper units as light weight ranged units of the modern era? That would be quite nice. |
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#36 |
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Prince
Join Date: Jun 2005
Location: Göteborg, Sweden
Posts: 394
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I agree that it could be wierd in the modern era with every unit working as a ranged unit, it is possible that with infantry you go back to melee range for them and keep it for tanks and then perhaps give SAM ranged attack, or something like that.
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"Everything last forever" - Homer Simpson |
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#37 | |
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Prince
Join Date: Apr 2003
Location: Texas
Posts: 504
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Quote:
Now the statement above ranged attacks one hex away, needs defining because in the screen shots it shows an archer shooting over a adjacent water hex into another unit, the statement " one hex away" does this mean the adjacent hex or over the adjacent hex, one hex away?
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Murry's Laws of Combat: Never share a foxhole with some one braver than you! |
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#38 |
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Warlord
Join Date: Feb 2010
Posts: 129
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I do wonder how teaming up with another Civ to jointly research a new tech will work. What's to stop me agreeing to research a tech with another civ then reducing my science output in favour of gold. I get lots of gold, whilst they research the tech, which I then get access to for free.
I'm sure there'll be something to prevent this, though I can't think what the best way of doing so is. |
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#39 |
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Prince
Join Date: Feb 2002
Posts: 552
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From reading this, it makes me feel that a WWI trench warfare mod will be awesome with the new combat system.
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#40 | |
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Warlord
Join Date: Sep 2009
Location: Pluto
Posts: 200
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Quote:
I actually hope the developers don't give away too much of the game ahead of release to build suspense. Main ideas and concepts will be so much more fun to experience first hand rather than reading about it. I'm excited. I'm gonna put away 33 cents a day until september
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