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#1 |
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Deity
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Ok, so in the past, developers have lurked about here, sometimes even posting..
But do you honestly think, any petitions or angry opinions are going to sway development of ciV now? Personally i think you are trying to close the gate after the horse has bolted (you're waaay to late )But, then again, its still fun ranting and raving right? Or are you getting your cannons of angst ready for the X-packs
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#2 | |
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Satan's minion
Join Date: Apr 2009
Location: Mother Russia
Posts: 457
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Quote:
however i do think that every civ sequel should strive to be better, not just different! maybe someday someone, inspired by the ideas & suggestions in the "ideas & suggestions" subforum, will create an alternate civ!
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what is bogging civ4 games down in modern times? trade routes' assignment, trade group calculations, and python calls what is bogging civ5 games down in modern times? AI workers Gott ist tot |
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#3 |
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Chieftain
Join Date: Jun 2005
Posts: 48
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Actually, your wrong - the 2k community manager over at the 2k forums wants to know our opnion on what DRM to implement in CIV 5. I would advise everyone to go over there and give their opnion on the matter as it seems they are going to seriously listen to what we have to say on the matter.
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#4 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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Of course the developers listen intently to all of my ideas and suggestions. They'd be missing out on pure genius if they weren't. I'm sure they must...thousands of posts can't all be for nothing...right?
Right? ![]() But in all seriousness, I would think that by this stage, whilst most of the game has undoubtedly been planned fully, developers would be focusing on community ideas more than any other time, to perhaps resolve any issues that are coming up, and to get a final idea of what the community wants, now that the community has has some info to respond to. Doesn't mean they're going to agree with everything, though.
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Gods & Kings Introductory Guide
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#5 |
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Chieftain
Join Date: Dec 2007
Posts: 80
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I think that the ideas might make it into the expansion packs, even if the main version has a critical Christmas season deadline and probably has a fixed scope by now.
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#6 | |
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King
Join Date: Feb 2002
Location: Vienna/Austria
Posts: 813
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Listening now to people who don't have a clue how the game works and plays would be foolish. Most of the 'angry' petition is just the usual stupid 'oh noes i have to rethink my playstile', 'oh noes there comes something new' fear. |
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#7 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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No .
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http://www.brrgames.com |
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#8 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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At what stage, if any, are community ideas, or community sentiment, taken into account in the design/development process?
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Gods & Kings Introductory Guide
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#9 | |
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King
Join Date: Feb 2002
Location: Vienna/Austria
Posts: 813
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Quote:
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#10 |
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The blue pieces
Join Date: Feb 2010
Posts: 1,097
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I tell you what - at this stage, I'd be extremely pleased to see firaxis ignoring the opinions of the community, since apparently there are plenty of people here who think it's their place to criticise new aspects of the game that they cannot possibly understand.
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#11 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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During design of course. After my experience with Civ4 testing (and other dev studios testing their games) at this point in the dev cycle almost all components would be in (if not all of them in) and stress testing of the engine about to begin.
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http://www.brrgames.com |
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#12 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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Would there likely be any time at which the chalkboard would have to be revisited due to stuff picked up in testing, or by this stage are any changes most likely going to be very minimal; not affecting the inclusion/exclusion of any whole features?
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Gods & Kings Introductory Guide
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#13 |
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Chieftain
Join Date: May 2004
Posts: 62
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Of course opinions now will be taken on board. More importantly, really good ideas right now will be taken on board.
Firaxis is hardly new to the game, like any other veteran development company they're going to be aware of the nature of the internet, and will be filtering out the usual garbage that always happens to see what can be done to address issues they may not have realised were a problem, or implement/modify any idea that would improve it. It's just there's thousands of people posting, and they can hardly give a pat on the back to every single person/post that gave them a new little idea for the game. |
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#14 |
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Warlord
Join Date: Jun 2001
Posts: 266
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I think designers are going to listen to our opinions of the game after we have been playing it for a while so that they can make the sequel better. So we don't have any influence over Civ 5's development at this stage, I think they will start listening to what we have to say after the game is released. So our inputs then will be used for Civ 6 (or perhaps Alpha Centauri II?)
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#15 |
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Prince
Join Date: May 2007
Location: trapped in your monitor
Posts: 353
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It's pretty late in the game to accept radical new ideas. If you ask the devs for octagonal tiles now (because hey, if 6 sides are better than 4, why not 8 sides?
) you'll probably get laughed at, and not just because it's a silly idea. But there's still plenty to be tweaked before V goes gold. Besides that we can expect two expansions to come out, many patches along the way, and many more mods and unofficial patches from CFC members. If a good idea comes out in these forums somebody will probably pick it up. |
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#16 |
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PC > Mac
Join Date: Mar 2009
Location: In a place.
Posts: 981
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Im guessing they will still look around here for any minor enhancements and changes. Anything major like hex vs square will obviously be dismissed.
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A Civilization 5 Nuking Montage...set to the 1812 Overture! : http://www.youtube.com/watch?v=JoEyRQn2nf8 Life is not a journey to the grave with intentions of arriving safely in a pretty well-preserved body,
but rather to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming ... WOW! What a ride!" - Unknown |
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#17 |
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Satan's minion
Join Date: Apr 2009
Location: Mother Russia
Posts: 457
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sort of agree, but i think that civfanatics is not representative enough to take it into account. more so, since on most issues there is no consensus
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what is bogging civ4 games down in modern times? trade routes' assignment, trade group calculations, and python calls what is bogging civ5 games down in modern times? AI workers Gott ist tot |
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#18 | |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Quote:
That does not invalidate that our rantings might serve for a x-pak in the future ( not obviously for a patch ) as long as you don't ask anything too radical ( like the square grid back )
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#19 |
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Deity
Join Date: Nov 2008
Posts: 6,545
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No, and they probably shouldn't. At best from any debate here we'll see some fellow players whom we agree with and maybe look for their mods...The fact is people can't agree on the basic concepts of what they feel the game should be and of course the developers are going to ignore it all.
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"I hope you have not been leading a double life, pretending to be wicked and being really good all the time. That would be hypocrisy." |
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#20 |
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Quite unfamiliar
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No, though I would be surprised if reaction to various cIV features and the Ideas and Suggestions board hadn't at last perused at some point by developers.
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Better to serve in hell than to reign in Devon... |
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