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#261 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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If the choice is between the average person modding and better, higher quality mods, I'll take the latter. While I would like to have both, I don't think it's really possible; one side will win and the other will lose, even if only by a little. Even if we have the editor and the power, what if by using the power you have to break the editor? IMO that's very unprofessional and unpolished.
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#262 | |
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The White Wizard
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Quote:
![]() Seriously though, why do you think the US Justice System uses terms like "Not Guilty"? Not Guilty isn't the same as innocence, anyone who watched OJ's trial knows that. ![]() So what? Even IF that is true, that doesn't make my claim invalid.
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"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#263 | |
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Defender of the Faithless
Join Date: Oct 2005
Location: A world of my own creation
Posts: 811
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Quote:
Dale on the other hand has supplied examples of games with editors AND SDK access. What you have is an opinion without proven,current position of the industry, basis. To clear up something else. Spore The editors in the game are part of the game designed to be in the flow of the game. They also function independently of the gameflow. The intent was never to modify the game with them. It does however have mods, because, as I have said before...capable competent modders will find a way. Modding is generally acknowledged as taking a game and changing to function outside of the developers chosen parameters. Spore's editors are most definitely not designed as modding tools.
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Men rarely (if ever) manage to dream up a god superior to themselves. Most gods have the manners and morals of a spoiled child. One man's theology is another man's belly laugh. Excerpt from the notebooks of Lazarus Long, from Robert Heinlein's "Time Enough for Love" |
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#264 | |
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The White Wizard
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Quote:
I was going to avoid just spamming names of games with no modding tools and good mods, but if you want me to, I can.
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"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#265 | |
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Defender of the Faithless
Join Date: Oct 2005
Location: A world of my own creation
Posts: 811
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Quote:
Second line makes no sense. Game has no modding tools, therefore game has better mods because of it ? It's unprovable. Whereas game has modding tools & mods that go beyond them has been proven. I'm failing to see your (if there is one) point. The discussion is becoming a collection of circular reasoning statements from you. I'm done here.
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Men rarely (if ever) manage to dream up a god superior to themselves. Most gods have the manners and morals of a spoiled child. One man's theology is another man's belly laugh. Excerpt from the notebooks of Lazarus Long, from Robert Heinlein's "Time Enough for Love" |
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#266 |
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Emperor
Join Date: Dec 2004
Posts: 1,984
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Whatever the tools, Civ5 would do well to assist modders in addressing the Achilles heel of all mods to date: the AI.
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#267 |
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The White Wizard
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Yes and No. The modding tools aren't directly related, but indirectly, they are. In general, the less modding tools, the more code the dev's release to modders. This is only for general cases, there are, of course, exceptions.
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"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#268 |
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Deity
Join Date: Aug 2007
Posts: 2,512
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That will require source code access, I do not think there is any other way to do something about that.
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#269 |
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Prince
Join Date: Oct 2005
Posts: 312
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I can't think of any technical reason why the AI can't be taken out of the source code. When it comes down to it, AI is just a (complex) set of instructions about how the computer administered opponents or automated player units/cities should react to certain circumstances. That stuff could well be written in python.
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Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun? |
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#270 | |
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Prussian Feldmarschall
Join Date: Jun 2003
Location: Schleswig- Holstein. Germany
Posts: 5,313
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Quote:
However, I think we are talking about the same thing. For me the internal editors of Civ II and IV are also modding tools. And yes, you could make great scenarios with them. However, they had, too, the problems to make it in the game and so you had even greater problems if you ran into a mistake. But that still underlines my points: To have modding tools, including perhaps ingame editors or cheat modes and so on, easy to use for everyone. Also very nice would be a unit creation editor. Adler
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Civilization III Scenarios: Age of Imperialism II Star Trek Units:Miranda Class Cruiser; Runabout; Akira class Heavy Cruiser; Intrepid class (Voyager); Excelsior class (Enterprise B) |
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#271 | ||
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Cheftan
Join Date: Mar 2006
Posts: 1,288
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Quote:
A> Much of what a primitive AI, like a Civ4 AI, does is combinatorial. Python is slow, which means that (given the same time) the number of combinations to be considered has to be reduced. B> "Putting something in Python" doesn't make it simpler. If the AI is complex in the C++ code, it is also complex in Python. Python is just another programming language. If you are only doing simple things, the relative simplicity of Python over C++ syntax can help -- but by the point you are determining the behaviour of even a primitive AI like Civ4s, the Python advantage is pretty much gone, and you are left with a language that is (by its design features) an order of magnitude or so slower than C++. You could leverage some of the advanced Python features to implement really insanely crazy AIs that would be hard to write in C++, but at that point the complexity of the situation would be high enough that anyone who was afraid of merely downloading and installing a C++ compiler would be drowning in terror before they understood what the Python code was doing. Quote:
One is relatively easy -- you expose some massively restricted set of things that are easy to use. The other means, practically, that they reduce what can be modded in order to make sure that everything that can be modded is easy to mod. |
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#272 | |
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Deity
Join Date: Aug 2007
Posts: 2,512
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I agree there is no technical reason for it to not be Python, other than possibly performance. |
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#273 |
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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Modding is over-rated. Most players never mod or play a mod. To satisfy the need of a few hard-core fanatics, or make more money by bringing the game out early. Not a hard choice.
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When the omniscience god doesn't answer your prayer, praying is like masturbation; it makes you feel better, but has no consequences. Do we control the molecules in our body, or do the molecules control us? |
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#274 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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In any case, with regards to the recent news about Civ 5, these tools need to be present more than ever! Otherwise, Civ V may go down as one of the weakest versions. That could be bad because as business goes, one weak game could spell the end of the franchise. Yes, I am basing that on what info has been released so far, and I hope that I am wrong, but as a back-up, Civ needs user friendly modding tools, period!
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#275 | |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Quote:
Both RFC and FFH2 had many more than RtW. You should retract your statement now so as not to look completely silly.
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http://www.brrgames.com |
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#276 | ||||
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The White Wizard
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![]() Objectional? I think that word does not mean what you think it means. Quote:
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I love how you criticize me for making unsupported claims, right before doing it yourself. How is spore not like Civ? It even has a civilization phase! Quote:
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"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#277 | ||
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
Part of Speech: adj Definition: pertaining to objection; open to objection, objectionable As in open for debate, difference of opinion. Truly, your objection of my use of the word "objectional" is inconceivable! ![]() What is Moddb??? Quote:
Spore - real time simulation Civilization - Control an empire Spore - control a creature Civilization - win by conquering the world through military, diplomatic, cultural, or scientific methods Spore - explore the galaxy (everything else in the game is a build up to that point) The Civilization phase of Spore only holds comparison as it was worked on by the lead designer of Civ IV. It is very scaled down and has very little resemblence to a full Civilization game. The "modding" components of Spore are a key part of the gameplay. They are creators that let the player create their own models to put in the game. To me, a welcome addition to Civ (even if not as fully detailed), but if they were included, they would not be a key part of the core gameplay. The bottom line is that the games are very different. Spore aims for the Sims audience while Civ is targeted to strategy fans. There is some overlap, but that does not make the games similar. Finally, my statement was in reaction to the recent news that had been released about Civ V from the magazines (like Gamepro). I was saying that I am getting dissappointed with the news (that has been released) and, to me, if the game tends to let down its core audience with its new direction, then modding tools would be essential so that those of us that are fans of the series can reshape Civ V to make it better, freeing up time for the advanced modders who can spend more time making there improved versions for us to play. Otherwise, would it be worth playing at all, for me, probably not!
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#278 |
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Warlord
Join Date: Nov 2009
Posts: 294
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#279 | ||
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The White Wizard
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Quote:
![]() Quote:
But I'm starting to agree with Dale on the point that we are just beating a dead horse; neither side is going to convince the other. The only good news is that history will eventually prove one of us right.
__________________
"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#280 |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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What I find interesting is the same person did both Civ 4 and the Civilization portion of Spore.
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"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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