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#1 |
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Utrinque Paratus
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Testing Version 1 Released!
Patched 1 9/3
Here's the first testable version of the mod for public download. The only strings attached are that if you download it, please feed back. Download ONCE MORE RE-DONE, 20/2 We're especially keen for feedback on the following:
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units Last edited by Flying Pig; Feb 20, 2011 at 12:49 PM. Reason: Patched up AGAIN |
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#2 |
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Utilitarian
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It's not reading XML entries for custom civs, and the scenario itself isn't working for me. I just get the map and civs in the Ancient Era.
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Play Rhye's and Fall of Civilization | RFC Wiki | RFC Reformation | Real Capitals for RFC | Religious Immigration for RFC | Dynamic Terrain for RFC |
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#3 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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I believe I'm having the same problem. I can load the map, but nothing else is available (i.e. custom civs or scenario).
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"Death to the fascists and their running dogs!" |
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#4 |
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Utrinque Paratus
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Go to play a scenario/the falklands and it should work.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#5 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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Sadly, that's not it (at least not for me). The same outcome: map size huge, the choose your civ from the vanilla list of civs, and then begins in the stone age.
You're close! Keep it up, I can't wait to play. Best of luck.
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"Death to the fascists and their running dogs!" |
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#6 | |
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Venite, videte, audite
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Quote:
![]() IMO the tech tree should not work (i.e. there should be no techs to develop with the short space of the actual Falklands War). Can't promise any factual feedback, as I don't know if I'll have time to playtest... Downloading anyway - and sorry about the starting hiccups.
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod Last edited by JEELEN; Feb 28, 2010 at 01:18 PM. |
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#7 | |
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Utrinque Paratus
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The plan for it was that research represents developments in methods more than techs - so may unlock things like processes and promotions rather than buildings and units.
Quote:
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#8 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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I have faith you'll sort it out.
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"Death to the fascists and their running dogs!" |
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#9 |
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Utilitarian
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Edit the CivBeyondSwordWBSave file to include the mod path: Mods\Falklands.
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Play Rhye's and Fall of Civilization | RFC Wiki | RFC Reformation | Real Capitals for RFC | Religious Immigration for RFC | Dynamic Terrain for RFC |
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#10 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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I'm not sure I follow you. Could you be more specific please.
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"Death to the fascists and their running dogs!" |
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#11 |
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Utrinque Paratus
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There's a line in the save file called Mod Path. It'll be fixed when we re-upload as standard anyway.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#12 |
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Say No 2 Net Validations
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Just load the mod first, then load the map. Not difficult
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#13 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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Now we're talking! It's loads, it starts, and I'm very impressed. One big issue out the gate: the Sea Harriers don't stay loaded (or load) on the carriers. Other than, that I'm fooling with it still. The SBS unit knocked out an Argentine plane, British subs have damaged the Belgrano and Argentine corvettes approach the north coast of E. Falkland.
I love it!
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"Death to the fascists and their running dogs!" Last edited by Koba the Dread; Feb 28, 2010 at 06:46 PM. |
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#14 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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FYI - the default carrier and jet fighters are behaving normally. I'm still looking at the XML unitinfos (but I don't know what, if anything is missing).
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"Death to the fascists and their running dogs!" |
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#15 |
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Utrinque Paratus
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I found the solution. In Civ4UnitInfos.xml, go to the entry for UNIT_BRITCARRIER and change SPECIALUNIT_FIGHTER into SPECIALUNIT_CARRIER. It's fixed for the next version.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#16 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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Thanks, that fixed it! This is impossible though . . . not enough units to beat them. The Argentine's are building cities on E. Falkland (I took Buenos Aries).
My fleet is tough, lost the Cardiff though - the Argentine fleet has either retired to port or has been sunk. Strange, no SAS unit, but 2 SBS units. No Air Corps but thankfully no Argentine Air Force or Exocet attacks. All in all, very few flaws so far . . . Tech tree isn't working, the Engineer can't build improvements. Fantastic map detail and I think the unit graphics are just fine. I'm a big fan and I had fun for awhile - I'm sure the next release will be evn more fun.
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"Death to the fascists and their running dogs!" |
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#17 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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Argentine's are about to re-take Teal. That's where those elements of the 6th Motorized Infantry Regiment went and the supporting Anti-Aircraft Battery; there's no way the Fleet can get there in time.
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"Death to the fascists and their running dogs!" |
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#18 | |
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Utrinque Paratus
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Quote:
Also, the argies shouldn't be building cities. That's a major error in our code - stand by for a fix. Basically it came from using an old version of a file; the same thing that triggered the carriers problem - I should have noticed that then.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#19 |
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Warlord
Join Date: Sep 2005
Location: New York, USA
Posts: 158
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Okay, I've tried a couple of starts in order to gauge the accuracy of the British landings. I'm pleased to report that they went 5-5 with landing in or around San Carlos Bay.
I'm not entirely sure how the Tech Tree should play out. In my humble opinion, I belive the Tech Tree may not be needed at all or could be used for something like collecting $200 for passing Go (do you follow me?) or a surge in spreading British Ideology, or even some kind of espionage boost/success. I just don't know, the promotion system is fine, not sure what else a Tech Tree could offer . . . again, an example could be French assistance with countering Exocet, the establishment of an "exclusion zone" which could increase the Fleet's viewing distance. Nonetheless, thanks for making CIV IV fun again.
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"Death to the fascists and their running dogs!" |
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#20 |
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Utrinque Paratus
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I'm currently debating whether to post the fixes to this as a patch, or wait a bit to do some harder work the release another version. Thoughts?
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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