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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#1 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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If we ignore the horrendus lag problem with sending all of the
game moves thru ONE server (DUHHHHH!!!!), whats with not letting you know that your research is complete or your unit has been built? How many times do I have to tell my cities NOT to build the stupid Oracle? Its hard enough watching the timer tick down, but having to look at each city to make sure something stupid has not been queued up makes it unplayable. Sure, make it an option to disable popups, but for those of us who actually want to win a game, let us know about tech and city production decisions with the popup so we can take a moment to fix it. |
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#2 |
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Deity
Join Date: Sep 2001
Location: Tucson, Arizoney
Posts: 5,258
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Wrong forum.
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#3 |
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amour
Join Date: Sep 2002
Location: mIRC
Posts: 5,176
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Go to preferences and click the box that pops up after you finish something in a city.
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#4 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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Obviously you have not played the MP version. There is no
preference to turn popups back on. This is the MP forum and this is a problem with the MP gaming. |
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#5 |
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Chieftain
Join Date: Jun 2002
Location: Austin, TX
Posts: 33
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I agree.
Yes, this annoys me too. It would be helpful if you could queue science research in a non-linear way. You should be able to shift-click and set a desired research order (i.e. (1) - Masonry (2) - Pottery (3) - Warrior Code)
Regarding the city build queue, I couldn't find a way to turn off the autobuilding. But something that helps is contacting the governer and selecting never build great wonders, or never build small wonders. This will at least keep you from having to cancel the Oracle every turn. Furthermore, setting up your own build queue removes the annoyance of reselecting build items; a handy time-saver in games with a timer. |
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#6 | |
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Firaxian
Join Date: Oct 2001
Location: Hunt Valley, MD
Posts: 114
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Re: I agree.
Quote:
(this isn't new to PTW either...) |
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#7 |
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amour
Join Date: Sep 2002
Location: mIRC
Posts: 5,176
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By the way, i have had PTW for almost a week
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#8 | |
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Chieftain
Join Date: Oct 2002
Posts: 10
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Re: I agree.
Quote:
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#9 |
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Chieftain
Join Date: Nov 2002
Location: New York, New York
Posts: 90
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Under preferences, de-select fewer multiplayer pop-ups ( I believe that's what it's called)
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#10 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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Now that looks like the real answer.
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#11 | |
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Chieftain
Join Date: Oct 2002
Location: Southern New Hampshire
Posts: 3
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Quote:
This is in the bug forum as: http://forums.civfanatics.com/showth...threadid=35794 |
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#12 |
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Chieftain
Join Date: Dec 2001
Location: San Diego CA USA
Posts: 67
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PTW's mp is terrible! You should read all the negative comments in the GamesSpy Arcade chat lobby. The excessive lag justifies returning the game for a refund. Not being able to select the next advance to research without going thru the advisors makes this game unplayable in a timed game. Also, not being able to select the next item to build in your cities without opening each city after it completes a build makes mp not worth playing a timed game! WHY DID THEY UNDO THESE FEATURES WHICH HELP MAKE THE GAME PLAYABLE? People who work on these games should at least play it once!!!
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#13 |
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Warlord
Join Date: Apr 2002
Posts: 160
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Yea, I hate it too, the lag is way too bad, it took about 4 hours when the game said about 1 1/2 because it was going so slow, it is hard to sit down for 4 hours without having to do some things like chores.
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#14 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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Um, could we get a statement from Firaxis here that lack of
unit and research popups in MP is INDEED a BUG and will be fixed in the MP patch? Thanks, PendragonWRB |
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#15 | |
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amour
Join Date: Sep 2002
Location: mIRC
Posts: 5,176
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Quote:
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#16 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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UMMM, he did not ACKNOWLEDGE a bug, only stated that you
could schedule research non-linearly and completely ignored the point of the thread.... |
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#17 |
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Warlord
Join Date: Aug 2001
Location: East Sussex, UK
Posts: 164
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well i am glad to see im not alone with this problem
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Science is a reason, not an answer. |
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#18 |
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Chieftain
Join Date: Nov 2002
Posts: 16
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Hello Firaxis? Is anybody out there? Killing contstruction popups
has not streamlined the game it has ruined it!!! Are we going to get them back? Is the movement lag going to be fixed? How about updating my screen with the move so I can move the next unit rather than sitting there wondering if it took my move while it updates the other players... |
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