I think it'd be interesting to tinker with the game and make workshops gave + hammers the longer a town worked on them. They become available pretty early in the game, but by and large they are unused for quite a while until guilds + caste, or guilds and chemistry come into play. Then with state property the become these awesome things if you adopt State Property.
I think it may give the game some more flexibility in hammer poor areas in the early eras then just rely on whipping for production. So perhaps instead of guilds and chemistry giving them +1 hammer each, they both reduce the time for a workshop to develop to the next stage by a certain % (25 or 50% each?)
Thoughts on how that's rubbish or too overpowered?
I think it may give the game some more flexibility in hammer poor areas in the early eras then just rely on whipping for production. So perhaps instead of guilds and chemistry giving them +1 hammer each, they both reduce the time for a workshop to develop to the next stage by a certain % (25 or 50% each?)
Thoughts on how that's rubbish or too overpowered?