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#1 |
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Chieftain
Join Date: May 2008
Posts: 41
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Colonies
I thought of a strat in the shower today. build 1 settler for every city you have then when you tech astronomy send them all to the new world and have a working colony. any thoughts? i am going to try this now.
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#2 |
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King
Join Date: Jan 2002
Location: USA
Posts: 943
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Well, if you really want to rush and get'em over there, you'll also need about 1 galleon for each settler together with, I'd say, 1.5 combat units per city and 0.5 workers per city.
So, to do it all at once is a bit of an undertaking. |
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#3 |
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Monarch
Join Date: Nov 2009
Location: St. Charles, Missouri
Posts: 78
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Sounds good in theory, but Carver is right. You need the military there. Also maintenance costs would be a killer.
Usually the 'new world' has colonies on it already. Maybe all military and no settlers are sent over to start your working colony?! I have no idea which is more hammer efficient. My only problem is that by the time you get everything together: techs, units and transports, will there be any unclaimed land over there? |
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#4 |
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The Third Superpower
Join Date: Aug 2007
Location: Missile Silo
Posts: 772
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Why are we doing this? I guess if you play higher levels, then getting an AI vassal in the new world could greatly empower your empire.
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ICNP = I See Nuked People Call your developer now, and ask for Nuclear Techs to power the Civ 5 Space ship. |
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#5 |
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Warlord
Join Date: Nov 2005
Posts: 218
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Theoretically it doesn't seem to me you need much of any military at all, although bringing workers would be quite helpful. You don't have to settle all those settlers yourself. You simply settle 1 or 2 towns in choice spots and spin off the colony, then gift all the other settlers and workers.
How successful would this be? I have no idea, hopefully your colony's economy could get itself started pretty quickly. Feel it'd definitely be a LOT more successful the higher the difficulty (as maintenance costs become trivial for AI). |
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#6 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,581
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If colonies didn't suck utterly, it would work.
You don't need anything but the settlers. Land, plant, liberate. The colony gets 2 military units in each liberated city automatically. Never mind the slopshod management of the land, how this screws over diplo (and how the GUI is programmed to lie to you about how), or that even today people run into bugs.
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