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#1 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 26,937
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Official:Game Settings
Now as a team we need to know what are your preferred settings for the game.
- Huts: On/Off - Events: On/Off - Vassal States: On/Off - Barbarians: None, Normal, or Raging - Tech Trading: Normal, No Tech Trading, No Tech Brokering - Difficulty Level: Low (Noble/Prince), Medium (Monarch/Emperor), High (Immortal/Deity) - Speed: Quick, Normal, Epic, Marathon
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the Last edited by classical_hero; Mar 25, 2010 at 04:30 AM. |
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#2 |
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Deity
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You might want to give 2 answers, depending on whether tech trading is on or off.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#3 | |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,451
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Quote:
so: Huts: off Event: off vassal states: with only human players, does makes sense to let them on? (probably newbie question) Barbs: Normal Tech tr.: Normal Level: with only human players, does makes sense to choose a level? (probably newbie question #2) If we choose Huts = yes, this can be the only variant affected by difficulty level, along with the barbs spawning. Monarch can be a good option, IMO.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#4 | |
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Resident Stalker
Join Date: Mar 2010
Location: Wherever I need to be
Posts: 634
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Quote:
And level needs to be chosen, as it has various effects beyond goodie huts and barbarian spawning, like effecting your cities starting health and happiness bonuses (or deficits) which, when you consider the potential growth of a happy/healthy city to an unhappy/unhealthy one, makes quite a large difference to the metagame. And that's just a single city out of your empire, meaning the cumulative influence is nothing short of monumental. |
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#5 |
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Deity
Join Date: Nov 2008
Posts: 6,545
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First, let me clarify I am not speaking for my team here, just a question, and a short example with my own opinion.
Can we vote on settings "dependent" on each other besides the aforementioned tech trading? To use an example from the last Demogame I might prefer a chance to rectify- where we didn't have more extensive procedures to decide settings: Say, as I prefer myself but if a team wanted to vote such - could a Team vote for Goody Huts ON only if Barbarians are ON? So if other Teams voted for Barbarians OFF then this team wouldn't want Goody Huts ON either.
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"I hope you have not been leading a double life, pretending to be wicked and being really good all the time. That would be hypocrisy." |
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#6 |
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Chieftain
Join Date: Aug 2006
Posts: 21
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#7 | |
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Deity
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Quote:
BLubmuz & maus, please do not vote in this thread, use your team's forum.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#8 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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BLubmuz (and anyone else), this thread is for the six combined team votes to be posted by the official representatives for each team. It's not the thread to post your own personal opinion on what you'd like to see. Come visit your team's private forum and do it there instead.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. Last edited by Lord Parkin; Mar 22, 2010 at 07:02 PM. |
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#9 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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I suggest we set a time limit for the team votes on these official polls. For instance, the Double Civs poll should be able to be finished in 48 hours, then the Unrestricted Leaders poll can be finished 24-48 hours after that, and Duplicate Leaders soon after that. Game Settings could be decided in a 48-72 hours, Map Settings decided in a week or so, then at last the teams could make their final decision on Civ(s)/Leader(s) a few days after that, once everything is known about the game/map settings. As soon as the civs are chosen, the map can be made (or finalized), and then the game should be able to begin within a few days. Thoughts?
![]() Basically I'm just worried if we don't set deadlines then this team voting process might drag out longer than necessary.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. Last edited by Lord Parkin; Mar 23, 2010 at 02:33 AM. |
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#10 | |
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Deity
Join Date: Dec 2006
Location: Athens, Greece
Posts: 4,124
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#11 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,711
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Most teams probably have polls or threads up about all the settings. I guess the admins could close the polls and call in the results at any time if they want.
BTW I assume Sirius done with their double civs poll since this is being brought up? What is the result?
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#12 | ||
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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![]() I'm beginning to see a potential issue with this game, if it takes this long to sort out the internal politics of Merlot every time there's a new king. Maybe I'm speaking too soon, and it'll be fine. But in this particular case at least, we have to wait a week to even think about getting any decisions from Merlot? That's going to slow down the start of this game quite considerably. ![]() Quote:
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#13 | |
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Deity
Join Date: Dec 2006
Location: Athens, Greece
Posts: 4,124
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This is only for the start of course as the game will not be stopped every time there is a new king procedure. |
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#14 | ||
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Quote:
Quote:
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#15 |
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Emperor
Join Date: Aug 2009
Location: Sydney
Posts: 1,406
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Can I suggest that if enough teams have voted to create a majority on an issue, we can consider it resolved without having to wait for the rest of the votes? It's looking quite likely that this would give Merlot their 5 days to elect a king while still keeping things moving as well. It could be sped up further by the admins deciding their tiebreaker method, allowing 3 votes to potentially be a majority in some cases.
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#16 | |||||
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,711
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But you said...Quote:
... Really? When did I say I MUST know? Do I detect a little annoyance? Why? Quote:
Quote:
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... I mean isn't Sirius also electing a leader/spokesperson/president or whatever? Or has somebody just appointed themselves dictator for life
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#17 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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You'll notice we already decided to post our results in the relevant thread. So that's that.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#18 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,711
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10-3 in favor of 2 civs? So that's the teams final vote? But Sirius has like 25 people. I thought you said you were trying to wait for everyone?
Forgive me I am just a little mixed up here
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#19 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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I stated quite clearly in the thread that it is the "present" vote. Statistically speaking, it will likely be the same as the final vote.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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