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#161 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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entwood, I hope that it helps. Changing that line was sheer, dumb luck. It was the easiest thing to do that had any relationship to python so I just did it.
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If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#162 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Quote:
This gives me a snapshot at release that I can compare from release to release so I don't miss anything.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] Last edited by EmperorFool; Oct 16, 2010 at 12:17 PM. |
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#163 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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@entwood - Better BUG AI is BUG + BULL + Better AI, so you don't lose BULL. But you're right that there's none of the cool work being done by Lemon Merchant in it. The only thing necessary would be for some kind soul to take the Better BUG AI SDK (BULL + Better AI) and compile it with some extra options enabled (whichever ones Lemon uses which I think is all).
For maximum player satisfaction, Lemon would need to alter her install script to allow the player to choose which DLL to install. Or we could just install both DLLs and let the player swap it out. The above is based on my recollection that Better AI is all in the SDK, save for the Python assets it includes from the UP which BAT includes already. That sound about right Fuyu?
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#164 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Quote:
So either you're getting lucky and not getting the problem any more which others have said does happen sometimes, or it has an effect that I just can't think of now. Can you check your Logs folder to see if you have PythonErr.log? At least this is something more to go on. Thanks!
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#165 |
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Warlord
Join Date: Sep 2007
Posts: 187
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I was playing around with that setting but my install is not perfectly clean BAT 3.0 at the moment but I did get this
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#166 | |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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Quote:
Of course it's not savegame compatible but that never was the case anyway, both Better AI on my side and the Global Warming mod on BAT's side are to blame for that. Better AI also has a few python files though, like AIAutoplay, and in general Better BUG AI is updated more often than BAT so the recommended course of action is still to just take Better BUG AI Assets and copy them over the BAT assets.. which will remove female units. I guess I have to look at BAT 3.0 and make sure I identify all xml/python files that need merging.
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Better AI + BULL + BUG merged mod "Better BUG AI" 1.02b (2010-09-26)
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#167 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Okay, I'm embarrassed
I was wrong about editing the HidePythonExceptions line in Civ IV.ini being responsible for the no-Gui behavior. Turns out that the behavior is civ-specific. I just finished opening a game with every leader using the same map type, map size, and difficulty level parameters for each game.
The civs that exhibit the no-GUI issue: Arabian Aztec Chinese Dutch German Greek Japanese Khmer Korean Maya Mongolian Ottoman Persian Portugese Zulu The civs that don't exhibit no-GUI issue: American Babylonian Carthaginian Celtic Egyptian English Ethiopian French Holy Roman Indian Malinese Native American Roman Russian Spanish Sumerian Viking Te behavior is the same regardless of the setting of the python exception line. I went back and tested ten leaders from each group above with the HidePythonExceptions set to 0 and the behavior of each civ was the same as above. With the above mentioned line set to 0, I get the Python Exception dialog shown in the attached screen shot. Hoping that someone who knows this excellent mod can provide a fix.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#168 |
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Ignore List Citizen
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I've yanked BAT 3 off of SourceForge until I can fix this.
God I feel stupid!!
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#169 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Lemon, you aren't stupid, kid (Old Guy, here). I hope that the lists above will help you to identify the cause of the issue. PM me if you need something tested: I'm retired and I do have the time and the interest.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#170 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
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#171 | |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Quote:
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#172 | ||
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Ignore List Citizen
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Quote:
Quote:
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#173 |
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Warlord
Join Date: Jun 2009
Location: Maryland
Posts: 107
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Meanwhile, I'm still playing. For the listed civs, you just have to reload the save - not a big deal for me. I like the mod too much to give it up. Looking forward to the fix. From another old guy, life's too short to feel stupid about making a mistake. You should only feel stupid if you keep repeating the same mistake.
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“Everything in excess! To enjoy the flavor of life, take big bites. Moderation is for monks.” Lazarus Long |
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#174 | |
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Warlord
Join Date: Sep 2007
Posts: 187
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Quote:
Traceback (most recent call last): File "BugUtil", line 691, in <lambda> File "BugEventManager", line 570, in preGameStart File "CvAppInterface", line 70, in preGameStart File "CvScreensInterface", line 83, in showTechChooser File "CvTechChooser", line 231, in interfaceScreen File "CvTechChooser", line 243, in ConstructTabs File "CvTechChooser", line 280, in DrawTechChooser File "CvTechChooser", line 324, in placeTechs AttributeError: type object 'CvPythonExtensions.WidgetTypes' has no attribute 'WIDGET_TECH_CHOOSER_ERA' ERR: Python function preGameStart failed, module CvAppInterface After applying the fix there is still an error log: Traceback (most recent call last): File "BugUtil", line 691, in <lambda> File "BugEventManager", line 570, in preGameStart File "CvAppInterface", line 74, in preGameStart File "CvScreensInterface", line 72, in showMainInterface File "CvMainInterface", line 428, in interfaceScreen File "CvMainInterface", line 346, in initState File "PLE", line 180, in PLE_CalcConstants File "PLE", line 851, in getMaxRow ZeroDivisionError: integer division or modulo by zero ERR: Python function preGameStart failed, module CvAppInterface Last edited by entwood; Oct 17, 2010 at 09:31 AM. |
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#175 | |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Quote:
Disclaimer: I know next to nothing about python so it will be strictly cut, paste and play.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#176 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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entwood, I changed line 324 in BAT mod's CvTechChooser.py file as you suggested then started a game with all 15 of the civs that had the no GUI behavior. Your fix worked, all 15 loaded the mods and the GUI. I also started a game with 5 of the civs that didn't have the no GUI behavior just because no one has ever fixed one thing and broken something else. They were okay as well.
I did notice one other issue that I hadn't mentioned before: no matter which civ I choose, there is a persistent on screen message "Bug Options - cannot locate settings folder" I attached a screen shot. If there's a simple fix for this one I would be a happy person.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#177 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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@binhthuy71 - Can you post your PythonDbg.log file after you get the error about the settings folder. It means that BUG cannot find the "UserSettings" folder that should be in the root of the "BAT Mod 3.0" folder.
__________________
Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#178 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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"User Settings" installed to the root of the BAT Mod 3.0 folder. I did a search for the PythonDbg.log file and it didn't return a log file. Do I need to enable something?
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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#179 |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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PythonDbg.log
Attached, the text of PythonDbg.log from a typical game.
Edit: for some reason, the .txt version wouldn't upload. It did so when I zipped it.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. Last edited by binhthuy71; Oct 17, 2010 at 04:37 PM. |
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#180 |
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Ignore List Citizen
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Fixed!! (I think)
![]() Just apply this little patch. The instructions are in the readme.txt file inside. UnitArt.7z I'll re-release in a day or two.
__________________
The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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