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#1 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 26,937
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Official Poll:Sequential or Simultaneous Turns
Do we want to play a game with sequential (Just like a PBEM) or do you want to have simultaneous turns?
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the |
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#2 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Individually I didn't consider this a question. We had basically agreed to use simultaneous <edit: and new random seed on reload> to eliminate any possibility of someone saving and trying combat scenarios.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." Last edited by DaveShack; Mar 25, 2010 at 11:49 PM. |
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#3 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,712
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Last game we decided that the way to stop that was to just turn off "Preserve Random Seed"
I dont think we need simultaneous turns just to stop the kind of combat abuses that were alleged in the last game. (Especially since they were never conclusively proven) Turning off preserve random seed should do fine. In fact, simultaneous turns raises a huge amount of opportunity for even more allegations, finger pointing, long pauses, hurt feelings etc. Any speed that is gained with simultaneous turns will be completely cancelled out the first time somebody raises a combat related complaint b/c the game will be paused for a week and a half sorting it out... Not to mention all the diplo related pauses... i mean if we were going to have a no pause rule, maybe then simultaneous would make more sense... ![]() I have many many more arguments against simultaneous turns but Ill stop here since this is probably not the right thread
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#4 | |
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Secret-monger
Join Date: Nov 2005
Location: Germany
Posts: 2,440
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Quote:
We vote simul for quicker game.
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The new CIV-MTDG starts, join Sirius |
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#5 |
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Music Master
Join Date: Apr 2002
Location: Lahndan
Posts: 16,657
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CDZ votes simultaneous
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If olive oil comes from olives, where does baby oil come from? Thanks Mistfit! And Rheinmetall for the christmasising |
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#6 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Team Mavericks votes simultaneous.
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#7 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Team Sirius is currently 12-1 in favor of simultaneous.
That would make 3 team votes (and a sponsoring moderator) in favor of simul.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#8 | ||||
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,712
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Quote:
I thought the reason we allowed 3 votes to constitute a majority was because the three votes were in favor of the default setting. Look Here: Quote:
Quote:
Quote:
![]() A small issue, right now since the votes are not finished yet, but one that could potentially become more contentious down the road.
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod Last edited by Sommerswerd; Mar 27, 2010 at 03:08 PM. |
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#9 |
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Deity
Join Date: Dec 2006
Location: Athens, Greece
Posts: 4,124
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Team Merlot votes simultanious turns
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#10 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 26,937
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So it simultaneous.
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the |
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#11 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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In size=1 text it's a joke, the forum equivalent of a whisper.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#12 |
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Sage of Quatronia
Join Date: Jul 2004
Location: London
Posts: 10,101
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I guess the timer should be set at 24 hours? We need to wrap this up around the time we are playing Civ 5, which is why.
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A fellow Quatronian and Sage of the Realm |
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#13 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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There's no reason why this has to be finished by the time Civ5 comes out; it's not as if all our copies of Civ4 will suddenly self-destruct.
Besides, even with a 24 hour timer you'd be struggling to finish this game within 6 months (most 24 hour pitboss timer games I've played in have typically lasted 8-12 months). I think a 48 hour turn timer is perfectly reasonable, perhaps with a longer turn at the start to make sure people can log in successfully (72 or 96 hours). I don't expect the first turn would take this long to complete, but it'd be good to have the spare time just in case.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#14 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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It will be long enough to allow diplomacy and that no teams will need to ask for a pause. I'm assuming 48 hours, maybe 72 if it's not long enough for the teams to be ready. That would still be 3x-2x faster than sequential turns at 24 hours.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#15 |
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Sage of Quatronia
Join Date: Jul 2004
Location: London
Posts: 10,101
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I think 40 hours would be good, as the hours always go higher, so it becomes 48 hours in reality.
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A fellow Quatronian and Sage of the Realm |
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#16 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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A 40 hour pitboss clock / 48 hour real clock is fine with me for the early game. Once we start getting into the nitty-gritty part of the game with many things to do and probably many wars, it might make sense to increase the turn timer to 72 or 96 real hours. But until then, 48 hours on the real clock will do me fine.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#17 |
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Deity
Join Date: Dec 2006
Location: Athens, Greece
Posts: 4,124
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40 hours is fine, maybe take it down to 24 hours for a dozen turns after turn 3? There is nothing to stop us from increasing or decreasing timer to speed up game.
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#18 |
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Sage of Quatronia
Join Date: Jul 2004
Location: London
Posts: 10,101
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I think people will play as fast as they can the first 20 turns or so, the slow teams would be laughed at and possibly harmed diplomatically if they persist obstructing the game.
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A fellow Quatronian and Sage of the Realm |
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#19 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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That might be viewed as trolling.
__________________
Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#20 |
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Sage of Quatronia
Join Date: Jul 2004
Location: London
Posts: 10,101
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Well, that diplomatic damage may take place on google chat, in mails, PMs or over phones or behind the computer screen. If someone feels people are delaying the game unnecessarily, it will certainly not help them diplomatically.
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A fellow Quatronian and Sage of the Realm |
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