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| View Poll Results: How should we deal with the Aztecs? | |||
| Sign a peace treaty now for their maps, and Tlacopan. |
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16 | 64.00% |
| Destroy them! |
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8 | 32.00% |
| Abstain |
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1 | 4.00% |
| Voters: 25. You may not vote on this poll | |||
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#1 |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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How should we deal with the Aztecs?
This poll contains the options presented in this thread. It will run for two days, and the results will be binding.
Note that we will be receiving all techs in Aztec possession from the Great Library next turn.
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Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" Last edited by eyrei; Nov 05, 2002 at 08:09 PM. |
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#2 |
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Looking for the door...
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
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I was for destroying them. It seemed like the best thing to do. I also liked Eklektikos' plan of just remaining at war with them in hopes of getting a GL. It's a tough poll...
I'm going to vote for the peace treaty, getting the world map and Tlacopan. Then we can feed off them in twenty turns.
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There is a town in north Ontario, With dream comfort memory to spare, And in my mind I still need a place to go, All my changes were there. Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes. |
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#3 |
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The Return
Join Date: Oct 2002
Location: Chicago
Posts: 4,960
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I think we should sign a peace treaty with the Aztecs. We gain a free city without risking casualties, and we get a map that could possibly give us a glimpse of Japan's territory - maybe more.
Why should we spend a few extra turns slowly marching down to finish the Aztecs off when we can immmediately(as in next turn) send our troops due west to fortify just outside Japan? This increases our chances of settling any number of sites north of Tlacoplan and Octavinium, especially if we fortify in the mountains. The Aztecs' time will come, but let us first acquire these unclaimed lands. |
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#4 |
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Deity
Join Date: Nov 2001
Location: South Florida
Posts: 2,186
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I think either option will certainly benefit Fanatika. However, I did choose 'A' because I believe that in twenty turns, even with their advanced production, we should be able to handle them and if they do expand, it will only increase our chances of producing another Great Leader.
Note: I think option 'A' implicitly includes everything else we can get in addition to their maps and the city. |
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#5 |
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Child-eating squid.
Join Date: Dec 2001
Location: in: Bay., DE // fr: S. Calif., USA
Posts: 7,005
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As 40J said above, A is the most viable option. It will allow for 20+ turns of peaceful expansion into lands to the north, west and east.
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/plexus/ |
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#6 |
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Deity
Join Date: Mar 2002
Posts: 4,233
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i would like a peace with 20 turns of massive settlement to secure our existing territory against foreign settlement.
the the final blow on the atzis. with only 1 city left and the japs and us near them massively expanding, this should be no problem. i think they will get max 2-3 more cities till in 20 turns, and should then be finished withing maybe one or two turnchats, allowing us even further expansion to the sw and near japan. as the japaneese are obviously north of them, this will also put us up in a good strategic position against them, as i think we will then have 2 borders to their territory to assault them. |
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#7 |
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Starfleet Admiral
Join Date: Jan 2002
Location: Bleckede,Northern Germany
Posts: 2,284
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I say let's roll over them!
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India in StJnes2,India in RTOR 2,India in NaNES,Siederia in StJnes,Turkey in stGMNes 1,Spain in RNES 1,Melitus in StJnes 3,Japan in World Wide NES,Egypt in PureNES,Saxony in ENES3 |
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#8 |
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Eponymous
Join Date: Apr 2002
Location: London, UK
Posts: 2,635
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Not really sure how to vote in this one, since I don't want to destroy them or make peace with them...
![]() Guess I'll just go for the peace option in the hopes that we can "farm" them later
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"In general, someone is a thing of value if and only if he or she is willing to submit to whatever degradation and abuse is required to preserve that position. Anything less betrays a lack of commitment." - Steve Albini |
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#9 |
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Deity
Join Date: Nov 2001
Location: South Florida
Posts: 2,186
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Eklektikos
I really like your notion of a "Great Leader farm". If we were to attempt this, I think peace for now would be the best path as it would give them twenty turns to build up some new cities and or units. Even with their increased productivity, it is unlikely that twenty turns of production can result in much of a threat to us, but it will provide us with more opportunities for our elite units to get promoted. |
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#10 |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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I would like to point out, once again, that unless we manage to get a great leader out of them in the next war, we have sacrificed territory (at least one, probably more, cities) for 80 gold, because 80 gold is all we are getting out of this peace deal, as that is the value of the Japanese territory map, which is the only one we really need at the moment.
That said, I will now say that we are going to lose this game badly if we do not remain an aggressive, warlike civilization!
__________________
Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#11 |
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Grumpy Submariner
Join Date: Jan 2002
Location: The Wilderness of Orygun
Posts: 1,880
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I fear that our complete lack of culture makes us vulnerable to flipping. The only way to ensure that doesn't happen is to eliminate the homeland that these newly liberated Fanatikans would want to return to.
Let's crush them and buy the map from Japan directly.
__________________
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein |
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#12 |
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Aptenodytes forsteri
Join Date: Apr 2002
Location: NYC
Posts: 3,937
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eyrei and bill are right. we have no culture. The AI does. the only way we will win this game is by force. Stop thinking like we are Phoneticans. They had culture up the wazoo. We dont. We need to win by doing what we do best, killing our enemies! Monty must pay!!
Also- Kill Zem!!! |
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#13 |
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The Return
Join Date: Oct 2002
Location: Chicago
Posts: 4,960
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Eyrei, we can still maintain agression by getting in position for our next battle. At first, I was totally against picking a fight with Japan but now I too am concerned about the samurai threat. Spending a few extra turns NOW to finish off the Aztecs does not make sense when we can get ready for our battle with Japan NOW. Our best shot at that is to fortify in the mountains just outside of Japan NOW.
Most of our country has the luxury of being housed inside a geograhical bunker if we are quick enough to claim that luxury. We may already be too late. SO THE TIME TO END THIS WAR AND BEGIN THE NEXT IS NOW. |
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