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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Democracy and Team Games > BTS Multi-Team Demogame II > Team Quatronia

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Old Mar 29, 2010, 08:24 PM   #1
Sherlock613
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Quatronia

Love the team name. Have no idea what it means. Apparently, neither does Google...Any help?
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Old Mar 30, 2010, 06:38 AM   #2
Provolution
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It simply is a reference to a nation made of Civilization 4, where 4 is Quatto or four in latin. Hence Quatro-nia
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Old May 18, 2010, 09:28 AM   #3
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We need a place where the game access info is stored. I'd love to take a look at the game (not to move anything, but just to see what's what), but I don't know any of the details, like IP, passwords, etc.
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Old May 18, 2010, 05:24 PM   #4
galdarian
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Game location details are in the main forum here

As for our team password, check your PM.
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Old May 18, 2010, 08:26 PM   #5
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Thanks, galdarian

I have to say, though, that there is no reason this info needs to be confined to elusive PMs. Anyone who is granted admission to the team should have ready access to this. The password to access the save should be made readily available to all Q, as well as instructions regarding what is permitted of non-turnplayers and what is not.... unless you guys have already done that and I'm just not seeing it?
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Old May 18, 2010, 10:26 PM   #6
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Hmmm, fair enough. I don't think that it was ever discussed officially and it's not up to me to decide what should and shouldn't be available on the public forum (even if it is user restricted).

Rules regarding limits of non-turnplayers should be defined and I can then update the Ethos thread appropriately.
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Old May 19, 2010, 12:11 AM   #7
RegentMan
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Obviously if someone is just logging in to look at the game, absolutely no movement of units should be permitted. Would it be risky to allow reversable movies, such as changing the tech to compare beaker costs or move around citizens in a city? That would be the major gray area- if someone moves a citizen to a mine to see the effect, then forgets to move him back, that messes up the game.

Looking at the demographics, foreign advisor, etc. should be no-brainer-allowed, if we post the password.

I personally am iffy on allowing reversable moves (I don't have any concern over "sabotage" by moving things around and leaving them changed on purpose; if anything went wrong, I know it would be accidental), but would be okay with just looking around.
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Old May 19, 2010, 12:25 AM   #8
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Are you able to make any changes to those reversable moves after you've ended turn. I don't believe they are but am not 100%. If not, you could just impose a "no spectating till the turnplayer has ended the turn" blanket kind of approach.
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Old May 19, 2010, 12:27 AM   #9
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Yeah you can. However they are setup when the next turn rolls over is how they are recorded and kept.
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