Abstract:
Id done something like this for my own amusement some time ago. Each day, I play between one and five turns (usually just one) and spin a story to go along with what happened that turn. I know that, in and of itself, there is nothing necessarily innovative there save the pacing. By stretching it out, one can immerse ones self in the story and get a sense of history and time unfolding. I also try to behave as I might if I were actually a ruler at that time and disregard (as much as I can) my knowledge of upcoming timed events and whatnot. My purpose is to develop an alternate history, not win the game in the fewest turns or by a particular method.
The Scenario:
This will be my own scenario of RFC Irish set on marathon. The latest version is available here:
http://forums.civfanatics.com/showpost.php?p=9053159&postcount=1
Id done something like this for my own amusement some time ago. Each day, I play between one and five turns (usually just one) and spin a story to go along with what happened that turn. I know that, in and of itself, there is nothing necessarily innovative there save the pacing. By stretching it out, one can immerse ones self in the story and get a sense of history and time unfolding. I also try to behave as I might if I were actually a ruler at that time and disregard (as much as I can) my knowledge of upcoming timed events and whatnot. My purpose is to develop an alternate history, not win the game in the fewest turns or by a particular method.
The Scenario:
This will be my own scenario of RFC Irish set on marathon. The latest version is available here:
http://forums.civfanatics.com/showpost.php?p=9053159&postcount=1