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#1 |
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Chieftain
Join Date: Jan 2002
Location: St. louis, MO
Posts: 20
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Barbs everywhere in PTW
I started my first game of PTW last night. I started on Regent roaming barbarians using the Vikes. I am at about 400 AD now and barbarians are worse than I have ever encountered in Civ 3. I had 8 horsemen rushing my capital which is well defended, 3 roaming outside my borders, and 4 rushing a minor city. Barbarian camps keep appearing also. I have a few warriors roaming around taking out camps, so I do get 25 gold every once in a while. Anybody else had a similar experience?
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#2 |
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Hater of Babylonians
Join Date: Jan 2002
Location: Manassas, VA
Posts: 3,326
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Barbarians... gotta love them.
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#3 |
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Chieftain
Join Date: Jan 2002
Location: St. louis, MO
Posts: 20
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Another strange thing about the same game. Since Vikes are expansionist I expected many techs from goody huts but only got ceremonial burial from huts. I received about 6 or 7 skilled warriors and gold from a couple huts.
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#4 |
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El Presidente
Join Date: Jul 2002
Posts: 215
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Gotta love them "skilled" warriors...
Conscript warrior skilled? Now if they would give me an elite warrior...
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Cave Canem |
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#5 | |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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#6 |
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Warlord
Join Date: Feb 2002
Location: Chicago
Posts: 126
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I was playing as the Aztechs with Barbs set to raging. I always play with them set to raging so I have a good frame of reference. However in PTW the barbs went nutzo.
I was on an island continent full of mountains, hills, and 1 other civ. The terrain slowed the settlement of the territory so that may have helped spawn more barbs. When they had a massive uprising all hell broke loose. There were I believe 5 camps that each released 8 to 12 horsemen. Holy shmoly! I had only just researched ironworking. There was utter chaos. workers had to be protected by atleast 2 spearmen to prevent capture. The barbs also seemed smarter to me. No longer did they waste themselves on my spears in the cities. They roamed around waiting for targets of opportunity. It was wacky! Thank god for all of the gold I collected from them or all would have been lost! I think they adjusted the setting for PTW, and to be honest I like it. In the past raging meant really very little as they never created a challenge like this game had.
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#7 |
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Deity
Join Date: Jan 2002
Location: pittsburgh
Posts: 2,352
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I really like the new barbs in PTW.
Like mentioned above they are alot smarter than in the past. Instead of beelineing right for the nearest city and wasting tmeselves on gortified defenders they roam around the board. They will avoid difficult targets like spearmen fortified on hills and mountains. They also seem to pillage quite a bit more than in the past. |
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#8 |
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ENEMY ACE™
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In the editor,
decrease your unit's power versus barbs, for each dificulty level... Our white garbed pals become a royal threat to all and sundry, I had a city with 6 spearmen in defence and the barbs made mincemeat out of em! Trust me, it's a nightmare!
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Vive La Revulsion! |
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#9 |
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Prince
Join Date: Jul 2002
Location: Sacramento, CA
Posts: 371
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I think the fact that now barbs just won't march into the closest battle like lambs to a slaughter house is a huge improvement. Also because of that, it'll appear we have more barbs around since many of them are roaming around looking for a weak target instead of going on a suicide mission. It's now quite dangerous to have settlers unescorted walking around with barbs now literally "roams" around the map. Sometimes even the workers near cities need escorts. It's a major improvement and I like it.
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Nothing is more accurate than friendly fire. |
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#10 |
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Wow, it's been a while...
Join Date: Dec 2001
Location: uh, Savannah :)
Posts: 1,273
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I noticed the "uprising" means there's a ton of barbs in ALL camps on the continent, not just one.. that was a major pain in my first PTW game.
Took me down from ~750 gp to ~150 in like two turns..
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Fry: "But, but, won't that change history?" Professor: "Oooh… A lesson in not changing history from Mr. I'm-my-own-grandpa! Let's get the hell out of here already. Screw history!" |
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#11 |
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Communist Comrade
Join Date: Aug 2001
Location: Montreal, Canada
Posts: 224
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Are they much more or just intelligent....
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#12 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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So, you were in 400AD? Remember, whenever a second civ enters the Midevial ages, there is a worldwide barb uprising. That is probably what happened.
CG
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"Where can we hide in fair weather, we orphans of the storm?" |
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#13 | |
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the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
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Quote:
Definitely "more intelligent".
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1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
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#14 |
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Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,546
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I was playing a standard earth map (modified scenario with correct starting locations), and the Americas had TONS of barbs roaming around. (which prevented Japan from colonizing it, and making contact with the rest of the world!). It probably kept their techs down low... (430AD, and most are in mid-antiquity). I'm in the mid middle age.
I guess it's a bit realistic in a way...
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"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style. South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | ![]() ![]() resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
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#15 |
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The Builder
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 1,675
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The more barbarians the better, as far as I am concerned. I've edited my games so that they get less of a handicap. It's a great way to temper AI expansion.
I'm also thinking of replacing the standard Horseman unit that they get with a 3/2/2 White Dragon. That should make things interesting I figure that mythical dragons go along well with mythical 'barbarian' cultures. Besides, the way I set up the dragon a/d/m, they won't be destroyed easily until the advent of Knights.
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#16 |
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OBJECTION!
Join Date: Oct 2002
Location: On the West Coast
Posts: 2,111
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Usually the barbarians are smarter in PTW. However, I have found one encampment do something stupid. My warrior was roaming around dispersing encampments, then I was two squares away from one. There was a Celt warrior next to it that was about to disperse it. Then the huge stack of doom came. But instead of attacking the Celt warrior, they all went some other direction, leaving no one but their warrior to defend their home. The Celts quickly got it. Man, if I were those barbarians, I would have sent half the horsemen to kill the Celt warrior and the other half to kill mine. This is strange...
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#17 | |
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Chieftain
Join Date: Jan 2002
Location: St. louis, MO
Posts: 20
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Quote:
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#18 |
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Drinking with Obama
Join Date: Dec 2001
Location: Amish Country, Wisconsin, USA
Posts: 6,618
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Prima's strategy guide says that now the barbarians will not attack if they have less than a 20% chance of winning the battle. That is why they seem to be smarter and don't attack spearman on mountains for example. The higher levels you play, the less combat bonus you get vs barbs, so you will probably see barbs attacking more often (instead of wandering away, probably going after some AI worker off in the distance) , the higher level you go.
I haven't really noticed a difference in huts for expansionists. Playing with 30 civs (huge pangea map, but with that many civs, it's kind of crowded) and building a bunch of scouts I got over 10 techs. on Monarch. I don't like getting the cities from huts, I prefer the settlers. I hate getting a city 1 tile away from a coast , but I guess it is a little better than no city/settler at all.
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Unless you are the lead cow, the view never changes! |
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#19 | |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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Quote:
OK, how many scouts did you build? How many other civs were there, and how many of them were expansionist? If you opened 30 goody huts with an expansionist civ the odds of getting less than 2 techs should be about 0.00004, or 1 in 25000. If you only opened 10 huts by 400AD, the odds should be 0.09 (1 in 11), of getting less than 2 techs, which would be a lot easier to believe. |
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#20 | |
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...but I do know Shinola
Join Date: Jan 2002
Location: Texas
Posts: 601
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Quote:
__________ Regarding the new barbarians actions in PTW, I like their new ways as well. Less predictable means more challenging and more interesting outcomes. Funny thing though, a barbarian horseman went out of its way to attack a healthy veteran Numidian Mercenary (not fortified) in a forest when there was a fortified Horseman with only one hit point in a tile adjacent to the barbarian. I thought that was odd. |
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