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#101 |
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Warlord
Join Date: Jul 2008
Posts: 163
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Go SE
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#102 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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I vote SW. Put 'em flippers on.
On the up side, we don't have to worry so much about barbs. Hopefully there'll be tons of barb galleys to harass the trireme-deprived.
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#103 |
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Warlord
Join Date: Jun 2009
Posts: 218
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Another up side is that early border pops won't be a huge priority. If we get The Oracle in Delhi, its culture will envelope nearly the entire island (assuming there aren't ample green fields, corn and pigs to the south)
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#104 |
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Relocation Consultant
Join Date: Sep 2008
Location: Astoria, NYC
Posts: 438
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+1 for move warrior South
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Call sign: MAVERICK join our team in ongoing BTS MTDG, see signature for details! Maverick: Too close for missles, I'm switching to guns. |
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#105 |
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Emperor Palpatine
Join Date: Nov 2007
Location: Death Star
Posts: 880
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Vote for 1 S. And where the warrior is standing now looks like a solid site for city number 2.
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| NOTW XVI - Swordsman/Werewolf - VICTORY!!! | NOTW XVIII - Squire/Converted Werewolf, SOLO VICTORY!!! | Host of NOTW XXII: Road to Ruin, Rogue Victory | NOTW XXV - Gardener: Survived/Innocent, VICTORY! | NOTW XXIX - Adventurer/Traitor - VICTORY!!! | NOTW XXXI - Capt. of the Nightwatch/Esus Faction, VICTORY!!! | Host of NOTW XXXIX: Impending Retribution | 2008, 2009, and 2012 Champion of CFC Fantasy Baseball | "I think that in the interests of fairness, next time he's a wolf, Backwards Logic should start the game tied up inside a locked steel crate at the bottom of a fast-flowing river somewhere in South America (he isn't told where). The innocents might be able to scrape a win, depending on how many of his fingers the piranhas have eaten." - Catharsis "You are a vicious man Backwards Logic, and, uh, I'm glad you're dead!" - Askthepizzaguy |
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#106 |
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I was saying boo-urns...
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Warrior should move 1S, the only tile extra revealed by 1SE would be revealed soon enough anyway. Also, on city placement although it would be nice to have a city with both rice in the BFC, due to lack of land we may need to have 2 cities each working one rice. Potentially a production city 2N of the closest rice and a commerce city working the western rice...
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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#107 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Turn 5 - 3800 BC
We've got another weird river mouth to the south, and an island (continent?) to our southwest. I guess Sailing is probably higher up on our priority list. Should the warrior go south again? ![]() Here are the demographics - can anyone confirm that the GNP, MFG, and CY are the same from previous turns? The main difference in the demographics is in land area.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#108 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
It may be better to run merchants, with rep bonus in that case.
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Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#109 |
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Warlord
Join Date: Jun 2009
Posts: 218
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I bet the bare grass hills north of our 2 rice has a resource. The island appears to be symmetrical, except for those 2 tiles to the northeast. It looks like the map creator needed to kludge in 2 more resources.
edit: Which means the riverside plains hills to the west also has a resource, otherwise whatever the northeast resource is, would have been placed there. |
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#111 |
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Emperor Palpatine
Join Date: Nov 2007
Location: Death Star
Posts: 880
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Warrior move 1 S or 1 SE makes no difference, so might as well keep to the coast. And it looks as though sailing is going to be high on our list of things to tech, probably right after all of the MC sling techs are in.
If there's no seafood to our south, then I see no point to the Colossus other than for denial purposes. If we have copper I could see maybe, maybe going for it to deny it to the FIN leaders, but making ourselves a bigger target to the others ( *cough* Ragnar *cough*) doesn't appeal to me.
__________________
| NOTW XVI - Swordsman/Werewolf - VICTORY!!! | NOTW XVIII - Squire/Converted Werewolf, SOLO VICTORY!!! | Host of NOTW XXII: Road to Ruin, Rogue Victory | NOTW XXV - Gardener: Survived/Innocent, VICTORY! | NOTW XXIX - Adventurer/Traitor - VICTORY!!! | NOTW XXXI - Capt. of the Nightwatch/Esus Faction, VICTORY!!! | Host of NOTW XXXIX: Impending Retribution | 2008, 2009, and 2012 Champion of CFC Fantasy Baseball | "I think that in the interests of fairness, next time he's a wolf, Backwards Logic should start the game tied up inside a locked steel crate at the bottom of a fast-flowing river somewhere in South America (he isn't told where). The innocents might be able to scrape a win, depending on how many of his fingers the piranhas have eaten." - Catharsis "You are a vicious man Backwards Logic, and, uh, I'm glad you're dead!" - Askthepizzaguy |
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#112 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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I guess we'll be going south again.
I really would like to see a seafood resource. I suppose we'll get a couple of whales as compensation.Another thing that intrigues me ... we have 5 dyes, and we have 5 rivals (though we should keep 1 dye to ourselves). Perhaps each team gets 1 of its own calendar resources as a monopoly?
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#113 |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Ragnar would have to attack us sufficiently well before they get Astronomy. Or it would defeat the whole point of going after it. Anyhow, they will most likely think WE are going after it, so the joke's on them when we don't. I bet when they see us with Oracle --> MC (if we get it), they'll give up on that not wanting to lose a lost race... only to find out much, much later that it's been taking forever for us to get it. Then they all will face-palm, haha!
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Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#114 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#115 |
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Warlord
Join Date: Feb 2009
Location: NSW Australia
Posts: 151
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Sailing definately looking like a high priority here. Hopefully our landmass extends a bit to the south but from what i can see it looks to be thinning out :S
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#116 | |
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In the foetal position
Join Date: Mar 2006
Location: Io
Posts: 1,919
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Quote:
Of course, the GH to the NE could have just been for capital site pro'n padding, and we may have no metal at all, but I find that very unlikely. Otherwise, our island does appear to be the 38+2 BBFC style island, and my intuition screams a kind of spoke-and-hub-sans-hub arrangement. If the other teams have a similar setup, triremes will dominate.
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Insert signature. |
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#117 |
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King
Join Date: Feb 2010
Location: Bermuda
Posts: 618
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+1S
Something I'm wondering about is that as of yet there isn't actually anywhere for a trireme to get across. All those other coastal tiles are separated from us by ocean...and if I'm guessing the rest of the island right it doesn't look like it will connect. EDIT: Here's a speculative dotmap I threw together simply because I love dotmaps ![]() ![]() Each color represents a city...those two are red because settling one excludes the other. The yellow is very changable depending on what shows up in the fog. Btw if now is not the time for dotmaps let me know...I'm not quite familiar with planning in these games...
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Some people are like slinkys--not good for much, but always bring a smile to your face when pushed down stairs. Last edited by Chimera1804; Apr 12, 2010 at 06:12 AM. |
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#118 | |
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Warlord
Join Date: Jun 2009
Posts: 218
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Quote:
As far as the dotmap goes, I'd only concern myself with the northern sites until the rest is scouted. The green one I'd really like to move 1S to get more land tiles and an extra food source. We can settle another city that will share the 2nd food source. I'm fine with overlap, but that seems a little extreme to me -- we will have a pretty high happy cap if things go as planned (*fingers crossed*). With Gems + Gems Forge Bonus + Representation + Religion, we should be able to get up to 9 or 10 pop or something. Of course, it depends on how many specialists we run too. |
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#119 | |
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King
Join Date: Feb 2010
Location: Bermuda
Posts: 618
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Quote:
Okay, I wasn't aware of that rule concerning ocean travel. As for the green dot, the trouble with moving it south is that it would prevent us from settling that plains hill that everyone seems so interested in settling. Depending on what shows up though with BW, AH, and scouting moving the green dot 1S and the western red dot 1S might work
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Some people are like slinkys--not good for much, but always bring a smile to your face when pushed down stairs. |
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#120 |
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Deity
Join Date: Oct 2006
Posts: 2,036
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as things look now, im already happy if we get 4 more or less decent cities on our insland
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