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#161 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Yes, we do not need agriculture right now since the worker isn't done yet.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#162 | |
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King
Join Date: Feb 2010
Location: Bermuda
Posts: 618
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Quote:
scratch that idea...
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Some people are like slinkys--not good for much, but always bring a smile to your face when pushed down stairs. |
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#163 |
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Prince
Join Date: Sep 2007
Location: Oxford, UK
Posts: 481
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#164 |
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Chieftain
Join Date: Sep 2009
Location: Netherlands
Posts: 72
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Interesting map!
Is our plan still the best option for this map? |
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#165 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Possibly. I do know that Sailing is probably the very next tech we'll research after the last tech in our Sandaksten plan.
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#166 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Turn 8 - 3680 BC
Nothing much to report here. Team Siruis finished a technology. The Wheel? (They start with agriculture and mysticism). NOTE: Demographics after Maya (Merlot I think) and us have finished our turns. ![]()
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#167 |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Three tiles which still need scouting.
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Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#168 |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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@DMOC,
Just a note: I logged in just to check Demo, but had to select the next tech first thing. Thought I'd pick Fishing as a counter-espionage move (smaller GNP then BW), so be sure to switch when you log in.
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SP: bbp 01 augustus ; bbp 02 lincoln SG: Just another SG ; SGOTM 13 - One Short Straw ; SGOTM 12 - One Short Straw ; Full Monty ; KoS6 ; SGOTM 11 - One Short Straw ; No happy people ; KoS4 ; Short fun game ; 'Cause I'm the Taxman ; SGOTM 10 - One Short Straw |
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#169 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#170 |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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DMOC was wrong. They start with Agri + Fish. I didn't bother correcting it, since it's not a big...
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SP: bbp 01 augustus ; bbp 02 lincoln SG: Just another SG ; SGOTM 13 - One Short Straw ; SGOTM 12 - One Short Straw ; Full Monty ; KoS6 ; SGOTM 11 - One Short Straw ; No happy people ; KoS4 ; Short fun game ; 'Cause I'm the Taxman ; SGOTM 10 - One Short Straw |
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#171 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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They do start with agriculture and fishing I knew that, don't know why I put that info there.
![]() Anyway, going to play the turn, need to re-check the Sandaksten.
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II Last edited by DMOC; Apr 15, 2010 at 05:08 PM. |
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#172 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Turn 9 - 3640 BC
Nothing much to report, except that we finished Agriculture and are now teching Bronze Working. Where shall the warrior move? ![]() Demographics after all except Maya and Persia ended their turns. (Persia is on Animal Husbandry which is why they are last in score). Demographics with Fishing: ![]() Demographics with Bronze Working: ![]() This weekend, since my soccer tournament is canceled, I guess I have more time to devote to my demographics spreadsheets.
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#173 |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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I guess move 2 more to the East, just to make sure there isn't a hidden sea-food (yeah right map makers!), or another coast-bridge.
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#174 |
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Emperor Palpatine
Join Date: Nov 2007
Location: Death Star
Posts: 880
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Everything else has been revealed, so 2 E to the hill is the way to go. Then I'd send him for fogbusting duty.
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| NOTW XVI - Swordsman/Werewolf - VICTORY!!! | NOTW XVIII - Squire/Converted Werewolf, SOLO VICTORY!!! | Host of NOTW XXII: Road to Ruin, Rogue Victory | NOTW XXV - Gardener: Survived/Innocent, VICTORY! | NOTW XXIX - Adventurer/Traitor - VICTORY!!! | NOTW XXXI - Capt. of the Nightwatch/Esus Faction, VICTORY!!! | Host of NOTW XXXIX: Impending Retribution | 2008, 2009, and 2012 Champion of CFC Fantasy Baseball | "I think that in the interests of fairness, next time he's a wolf, Backwards Logic should start the game tied up inside a locked steel crate at the bottom of a fast-flowing river somewhere in South America (he isn't told where). The innocents might be able to scrape a win, depending on how many of his fingers the piranhas have eaten." - Catharsis "You are a vicious man Backwards Logic, and, uh, I'm glad you're dead!" - Askthepizzaguy |
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#175 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#176 |
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Emperor Palpatine
Join Date: Nov 2007
Location: Death Star
Posts: 880
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I meant in terms of movement elsewhere. Sorry if that was not clear. Obviously the move to the hill uncovers the rest of our coast (though I can tell from fogbusting the rest is ocean tiles).
__________________
| NOTW XVI - Swordsman/Werewolf - VICTORY!!! | NOTW XVIII - Squire/Converted Werewolf, SOLO VICTORY!!! | Host of NOTW XXII: Road to Ruin, Rogue Victory | NOTW XXV - Gardener: Survived/Innocent, VICTORY! | NOTW XXIX - Adventurer/Traitor - VICTORY!!! | NOTW XXXI - Capt. of the Nightwatch/Esus Faction, VICTORY!!! | Host of NOTW XXXIX: Impending Retribution | 2008, 2009, and 2012 Champion of CFC Fantasy Baseball | "I think that in the interests of fairness, next time he's a wolf, Backwards Logic should start the game tied up inside a locked steel crate at the bottom of a fast-flowing river somewhere in South America (he isn't told where). The innocents might be able to scrape a win, depending on how many of his fingers the piranhas have eaten." - Catharsis "You are a vicious man Backwards Logic, and, uh, I'm glad you're dead!" - Askthepizzaguy |
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#177 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#178 |
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I was saying boo-urns...
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Need to send the warrior to the hill on the north western corner to reveal the last tile. You can stop being cryptic now obsolete, what do i win?
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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#179 | |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
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Quote:
There are TWO tiles in the north under Fog not one.
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#180 |
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Deity
Join Date: Jul 2009
Location: Finland
Posts: 2,964
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Hm, never knew map tile yield on acts as a maphack - you only see the ocean 1F1C yield on ocean tiles that are BFCable (or would be from a peak tile
) from a land tile. That's why there are yields on the two non-BFCable (from our island) ocean tiles in the northeast but not the southwest, right?
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