Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Democracy and Team Games > BTS Multi-Team Demogame II > Team Mavericks

Notices

Reply
 
Thread Tools
Old Jul 12, 2010, 07:32 PM   #61
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 60 --> 1600 BC
Spoiler:
  • All workers do same actions as last turn (we finish off road to our second gem)
  • Scout boats don't find anyone new.
  • Capital 2-pop whips galley
  • GE-Farm puts last hammers into warrior


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 15, 2010, 02:19 PM   #62
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 61 --> 1560 BC
Spoiler:
  • Worker #1 finished mine near capital
  • Worker #2 & #3 finished new rice pattie
  • Capital dumps OF into Forge
  • GE-Farm switches to building Hindu temple
  • 2 warriors load into transport and we head out


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 15, 2010, 09:14 PM   #63
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Who is Adi? They logged in as Ghandi.
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 15, 2010, 09:19 PM   #64
ahmedhadzi
Relocation Consultant
 
ahmedhadzi's Avatar
 
Join Date: Sep 2008
Location: Astoria, NYC
Posts: 438
I am, I did not change anything, don't worry. I just wanted to see how far is Q's border.
__________________
Call sign: MAVERICK join our team in ongoing BTS MTDG, see signature for details!

Maverick: Too close for missles, I'm switching to guns.
ahmedhadzi is offline   Reply With Quote
Old Jul 16, 2010, 07:32 PM   #65
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 62 --> 1520 BC
Spoiler:
  • Workers 1 & 2 finish road over new Rice
  • Worker 3 starts roading a rice near capital (why not?)
  • Capital continues to work on forge to grow
  • Galley unloads 2 warriors together

Special Note: Cyrus completes TGW this turn


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 18, 2010, 09:46 PM   #66
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 63 --> 1480 BC
Spoiler:
  • Workers 1&2 complete road over last (future) gem tile
  • Worker #3 completes road over rice near capital
  • Warriors move East + Galley
  • Science dropped down to 30% to save cash
  • Full spy points vs Cyrus now
Note: I believe DMOC was right in that we should have mined the plains hill instead of gassland. Seems we may lose hammers. I"ll try to correct this next turn, depending what AH brings in.


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 19, 2010, 08:31 PM   #67
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 64 --> 1440 BC
Spoiler:
  • All workers move to plains hill near cap. to mine.
  • GE-Farm whips temple
  • Capital switches to Settler
  • All tech spending = off


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 21, 2010, 12:33 AM   #68
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 65 --> 1400 BC
Spoiler:
  • Workers 1 & 2 finish mine on plains hill
  • Worker #3 loads into galley
  • GE-Farm switches to Granary & runs extra priest


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 23, 2010, 03:20 PM   #69
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 66 --> 1360 BC

Spoiler:
  • Worker #1 unloads from galley onto mainland
  • Worker #2 loaded into galley on its exit
  • Worker #3 does some dancing
  • GE-FARM removes priest to prevent starvation


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 25, 2010, 12:34 PM   #70
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 67 --> 1320 BC
Spoiler:
  • Worker A pre-chops trees on new mainland
  • Worker B Unloads
  • Worker C loads into returning galley
  • Capital db-whips settler
  • GE-Farm adds priest slot again

* Special Notes. We meet Willem.




__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jul 29, 2010, 12:48 PM   #71
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 68 --> 1280 BC
Spoiler:
  • Settler loads into Galley, etc.
  • Workers move and pre-chop on new lands
  • GE-Farm rushes Mids
  • Capital puts OF into Forge
  • We target spy vs Hannibal again to gain tech info




Turn 69 --> 1240 BC
Spoiler:
  • Capital continues on forge to grow to cap
  • GE-Farm puts OF into temple (more whipping power?)
  • Workers pre-chop, etc.
  • Settler Unloads
  • 1 Warrior loads into returning galley


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW

Last edited by obsolete; Jul 29, 2010 at 12:52 PM.
obsolete is offline   Reply With Quote
Old Jul 31, 2010, 04:12 PM   #72
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 70 --> 1200 BC
Spoiler:
  • We settle COPPER CITY (deception name)
  • Galley is returning with another warrior
  • Chopped 2 forests for wb
  • Capital switches to Settler
  • We tech IW as fast as is possible


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 02, 2010, 09:33 AM   #73
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 71 --> 1160 BC
Spoiler:
  • Capital re-works plots to get settler out 1 turn faster
  • SE Farm works a Gem to ensure tech pace is fast
  • Copper City works un-improved horses 1 more turn to get trireme out next turn

* Note: Carthage is researching compass for UB


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 03, 2010, 01:44 AM   #74
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 72 -- > 1120 BC
Spoiler:
  • Workers try to road horses
  • Copper City works clam tile, build switches to granary

Note: Trireme is out the door and will head to opposite end of the world in shortest possible way.


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 06, 2010, 12:22 PM   #75
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 73 --> 1080 BC
Spoiler:
  • Workers try to work horses
  • Ge-Farm switches to settler
  • (We re-work some plots to improve speeds)


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 08, 2010, 05:18 PM   #76
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 74 --> 1040 BC
Spoiler:
  • Capital Whips Settler
  • Workers abandon horses and road to a forest instead (barb problems)

* Special Note: Looks like the cannals all terminate so far. We MAY be able to meet up with Pacal with horses after all...


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 13, 2010, 05:19 AM   #77
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 75 -->
Spoiler:
  • Workers hook up horses
Capital switches to Forge
Copper City switches to charriot


Turn 76 --> 975 BC
Spoiler:
  • Worker 1 chops forest for charriot
  • Other Workers move into galley

* Note: Settler heads over to found Iron City in 2 turns.


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 15, 2010, 05:37 AM   #78
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 77 --> 850 BC
Spoiler:
  • 2 Workers unload back on home-land
  • Settler moves into position
  • scout WB near ragnar is returning home

* Notes: Ragnar has a galley visible in the far north eventually headed our way. Carthage has turned tech off for this turn? If they spend anything on HR, we should get Hunting asap.




__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 17, 2010, 07:13 AM   #79
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 78 --> 925 BC
Spoiler:
  • Iron City Founded.
  • Two workers race to improve rice
  • GE Farm whips settler
  • Capital finishes forge and works on settler
  • Copper-City starts chopping another chariot

Note: Our first chariot is on its way to find Pacal, but it will take a long time since there is so much jungle in the way.


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Aug 19, 2010, 05:19 PM   #80
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
Turn 79 --> 900 BC
Spoiler:
  • GE-Farm puts OF into second Trireme

Notes: We found a fant tile. Should we beeline it with current settler, or settle lower spot instead?


__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Democracy and Team Games > BTS Multi-Team Demogame II > Team Mavericks > Turn Tracker Thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Turn Tracker Ginger_Ale Civ3 - Multi-Team Demogame II 2025 Dec 30, 2011 01:56 PM
Server Info & Turn Tracker DaveShack Civ4 - BTS Multi-Team Demogame 1212 Jan 15, 2010 06:16 AM
Turn Tracker Thread Lord Parkin Team Saturn 152 Aug 29, 2009 04:50 PM
Turn Tracker / Save Info Ginger_Ale Civ4 - Multi-Team Demogame 1643 Sep 23, 2008 12:08 PM
Turn Tracker / Save Info Ginger_Ale Civ3 - Multi-Team Demogame 930 Oct 22, 2006 06:23 AM


Advertisement

All times are GMT -6. The time now is 12:45 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR