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#1 |
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Is this it, Priest?
Join Date: Sep 2008
Posts: 357
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Merging mods?
How simple would it be to merge a mod that makes only visual changes with a mod like RevDCM? If anyone can give me a fairly detailed explanation I'd appreciate it. Thanks very much.
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I would have cut out both my eyes if I could have fought him blind... |
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#2 |
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Say No 2 Net Validations
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The description, what to do, is rather simple: Copy everything from the one mod folder into the other mod's folder.
Destination should here be the mod with the gameplay changes, because they often need the right name for the folder to work. The art mod has probably "only" a big folder assets\art, and a file in Assets\XML\Civilizations and in Assets\XML\art. Copy these over, done. It will be a bit bigger problem if files overlap, but first see, if this is enough. |
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#3 |
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Is this it, Priest?
Join Date: Sep 2008
Posts: 357
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There are 10 xml conflicts where files would overlap.
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I would have cut out both my eyes if I could have fought him blind... |
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#4 |
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Say No 2 Net Validations
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Which files? Some are easy, some are difficult. Normally the modders at the new content at the end of the files, but that's not always possible.
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#5 |
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Great Engineer
Join Date: Nov 2005
Location: Denmarkia
Posts: 1,142
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There's a tutorial for merging mods in the tutorials section.
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Merged Mod: A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Download "The memory of spectacular failure eclipses that of enduring success."
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