| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Inscrutable Enforcer
Join Date: Jun 2007
Location: Minnesota
Posts: 544
|
I really like the look of the screenshots that have been released so far, but I sure hope that the devs fix a few things before releasing the game.
For example, take a look at this screenshot: http://www.civfanatics.com/gallery/s...riginal=1&c=36 In my opinion, the square chunks of farm field sticking out into the ocean look like stool. The big section of field sticking into the marsh doesn't look great either. I hope that they get blended out or reduced or something -- it just doesn't seem to fit with the nice finished look of the rest of the map. Anyway, that is my quibble with otherwise great graphics. What do the rest of you think about the graphics? Anything that you would like to see changed before the game is released?
__________________
We'll make you an offer you can't understand. |
|
|
|
|
|
#2 |
|
Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
|
Its a pre-alpha. There are all kinds of graphical errors and placeholders in the art we've seen.
I would assume that they'll be fixed before the final game. This is exactly the kind of stuff that gets worked on in the last 6 months of development, once the engine is stabilized. |
|
|
|
|
|
#3 |
|
Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,082
|
Yes, you're being nit-picky. Graphics are going to be the very last things to get touched up in the final stages. Wait until you see them in the actual game before passing judgement. Alot can happen to them in 6 months.
|
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Aug 2007
Location: Kobe, Japan
Posts: 6
|
I 've taken notice of that gaps, but don't worry about. In addition, graphic of resources seem to be a bit strange (cotton like sheep). They would fix it.
|
|
|
|
|
|
#5 |
|
Chieftain
Join Date: Apr 2010
Posts: 48
|
I agree with Ahriman
|
|
|
|
|
|
#6 |
|
Seidrik The Gray
Join Date: Jun 2006
Posts: 1,160
|
I don't think the OP is up in arms about this, I think he's just saying that he hopes those items get fixed. I'd throw in the river graphics to his list too.
I also agree with the general feeling of optimism that these graphics issues will be fixed. I do also see areas where the graphics are well-blended together already. I'm fairly certain then that this will be something they work on closer to release. I'm dieing to know more about the way trade, research, production, and combat are really going to work though...
__________________
You know you play civ too much when you start humming the anthem of the Empire from Star Wars as you prepare for a massive invasion. RP in moderation! |
|
|
|
|
|
#7 |
|
Emperor
Join Date: Jun 2007
Location: Hamilton, Ontario
Posts: 1,263
|
I haven't liked the way borders look. They're round making boarders look... bubbly.
I think I've seen others with straight line borders but I can't remember where. I don't think there are ever non-straight borders drawn unless they follow some natural feature like a river. Hexes do make the terrain look more natural because nature rarely has straight lines or right angles, but the borders are drawn by people so they should be straight. This would require some corner cutting to make straight lines. I've drew up the oddly shaped boarders in the screenshot the way I'd make them. I think the one on the right looks better, although with this configuration or owned tiles it's still a weird shape. Of course this might not need saying at all, as how the game draws the boarders is a low priority at this point so they'll likely make it better sometime in the future.
__________________
Stuff I've made: Global Warming mod Maps: Puzzle Quest, Final Fantasy 6 World of Balance, Final Fantasy 6 World of Ruin, Tetris 1 Other games: Spore YouTube: Spore: Day of Lavos, iHot Pockets, Lost Girl Tests: Kingdom of Loathing, Wonderfalls |
|
|
|
|
|
#8 |
|
Deus Caritas Est
Join Date: Mar 2006
Posts: 15,980
|
Quote:
you do realize most places follow the contours of the land right?
__________________
Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
|
|
|
|
|
#9 |
|
Chieftain
Join Date: Nov 2009
Posts: 71
|
The main thing that bothers me right now is the bland look of cities. I hope they add more models for different cultural regions(mediterranean etc.) and better textures for the generic city buildings, since cities are probably going to be the main thing we'll be focussing our eyes on while playing civ 5.
|
|
|
|
|
|
#11 |
|
Prince
Join Date: Jun 2005
Location: Göteborg, Sweden
Posts: 394
|
Very few borders between countries is straight lines,
look here http://www.unicist.net/partners-news...d-map-2007.gif How many straight borders do you see? Canada and some african countries, all that is relativly modern drawn borders. I dont think that the new borders look great, a bit bubbly as you said but in some ways they are more realistic than straight borders. It would be cool if a border could go in the middle of a hex (at a river) when two civs have aprox the same culture on it.
__________________
"Everything last forever" - Homer Simpson |
|
|
|
|
|
#12 | |
|
Emperor
Join Date: Jun 2007
Location: Hamilton, Ontario
Posts: 1,263
|
Lozenge for that cough?
Quote:
You do realise you quoted and bolded the exact part of my post where I say borders do follow natural features and then asked if I realise borders follow natural features right?
__________________
Stuff I've made: Global Warming mod Maps: Puzzle Quest, Final Fantasy 6 World of Balance, Final Fantasy 6 World of Ruin, Tetris 1 Other games: Spore YouTube: Spore: Day of Lavos, iHot Pockets, Lost Girl Tests: Kingdom of Loathing, Wonderfalls |
|
|
|
|
|
|
#13 |
|
Seidrik The Gray
Join Date: Jun 2006
Posts: 1,160
|
Right then, so I'd also like to see some more unit textures soon. The wish list for future screen shots would be better rivers, better cities, better units, and *wishing* a battle demo or city building demo...
__________________
You know you play civ too much when you start humming the anthem of the Empire from Star Wars as you prepare for a massive invasion. RP in moderation! |
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Feb 2009
Location: England
Posts: 96
|
Forts not being for ships aswell.
You can create a wall of forts and the ships can pass right through the land. I created such a wall for defence and my ship went right through the land instead of around.
__________________
English 'till I die! |
|
|
|
|
|
#15 |
|
CivDOS Fanatic
Join Date: Sep 2005
Posts: 337
|
It's nice being able to dig canals though.
__________________
Need help clearing them Civ4 caches? Try my .bat file: Civ4 Clear Caches Batch Script (Now links to a description with download link, instead of the actual attachment.) 3 EMS: "Never bring a tank to a spearfight!" |
|
|
|
|
|
#16 | |
|
Deus Caritas Est
Join Date: Mar 2006
Posts: 15,980
|
Quote:
I thought it is only usable as a canal if there is a water tile next to it?
__________________
Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
|
|
|
|
|
|
#17 | |
|
Chieftain
Join Date: Feb 2009
Location: England
Posts: 96
|
Quote:
Building a canal would be good if it looked like a canal, you could only build it when you have the right technologies and it took longer to build than a row of forts.
__________________
English 'till I die! |
|
|
|
|
|
|
#18 | |
|
Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
|
Quote:
I have my doubts the border graphics will remain that way but I agree with MA that at the moment they look sort of bubbly and particularly unusual. In that screenshot for example, they could have at least made the borders hug the coast when they go along it and the borders that extend out into the sea needn't be so wavy.
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
|
|
|
|
|
|
#19 | |
|
Deus Caritas Est
Join Date: Mar 2006
Posts: 15,980
|
Quote:
__________________
Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
|
|
|
|
|
|
#20 |
|
Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
|
I agree that they need to smooth those borders a bit more, cutting across the tile in between them, to make it a bit more even.
Still, better than all the straight lines and right angles in Civ4. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Graphical fixes | Deon | Civ4 - Planetfall Mod | 14 | Apr 19, 2009 05:20 AM |
| Piracy Hopes | Grit | Civ4 - General Discussions | 14 | May 29, 2007 02:32 PM |
| Hopes for civ 4. | gealai | Civ4 - General Discussions | 9 | May 15, 2005 04:13 AM |
| Hopes for MacSoft | Sid | Civ3 - Macintosh | 18 | Oct 15, 2002 03:40 PM |