| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Jun 2009
Location: United States
Posts: 30
|
more power over vassal states
What really enrages me is that my Mongol colony is making 150 gold a turn and i can't take it because its not on the trade table. Your vassals sould have to put ALL there resources on the trade table, like the player does. Thats what I would like to see in the new civ or at least capulated states sould have to put everything on the trade table.
|
|
|
|
|
|
#2 |
|
Retired PTBS host
Join Date: Nov 2005
Location: Auckland, New Zealand
Posts: 1,003
|
So you can take food out of the mouths of hungry Mongolian children? Shame on you Sir
__________________
All the rules for my pitboss game(s) in one handy location. Feel free to use them, you don't need my permission!
|
|
|
|
|
|
#3 |
|
Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
|
Agreed taking the food from the mouths of Mongolian children is wasteful. I have a modest propose that we to eat the babies themselves, particularly if my Vassal is Irish. They would provide a bonus +1 food per City.
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof Last edited by Impaler[WrG]; Apr 20, 2010 at 11:14 PM. |
|
|
|
|
|
#4 | |
|
Deity
Join Date: Aug 2003
Posts: 2,412
|
Quote:
|
|
|
|
|
|
|
#5 |
|
Warlord
Join Date: Sep 2004
Location: South Korea
Posts: 184
|
I never really understood Vassal States. I accepted an offer once from another civilization to become my vassal, and it basically gut punched me in the wallet with no appreciable benefits.
|
|
|
|
|
|
#6 | |
|
The blue pieces
Join Date: Feb 2010
Posts: 1,097
|
Quote:
It's like asking you if you can't be bothered to conquer the civilization. But really, I'm playing the game, so I probably can be bothered to do it. If I couldn't be bothered I'd probably just like, shut it down and go make a sandwich or something. |
|
|
|
|
|
|
#7 |
|
Warlord
Join Date: Oct 2005
Location: Goldcoast, USA
Posts: 167
|
Vassals are great for a huge map conquest without the boring step of taking over EVERY city of each civ. Wipe a few cities off the map get them to become a vassal and go one to kill the the next civ. Helps win a conquest game by the end of the middle ages
|
|
|
|
|
|
#8 |
|
Cyber Nations
Join Date: Jan 2010
Location: In Your Phone
Posts: 805
|
i would love more power over my vassal states afterall they are all under my control they are nothing but slaves
__________________
Economic Left/Right: -1.38 Social
Libertarian/Authoritarian: 2.36 |
|
|
|
|
|
#9 |
|
The blue pieces
Join Date: Feb 2010
Posts: 1,097
|
Surely a capitulation mechanism that allowed the AI to simply hand control of all their cities and units to you when they thought they were going to lose would handle this just as well, but with far more control.
|
|
|
|
|
|
#10 |
|
Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
|
They've talked about Puppet State mechanics for Civ5. So its entirely feasible that you may have much more control over your "vassals" than in Civ4.
|
|
|
|
|
|
#11 |
|
Warlord
Join Date: Dec 2008
Posts: 193
|
Right now I'm playing a game with LoR where I started on a huge map, with the barbarian civ mod enabled on a new world map. Playing with vassal states has allowed me to create the challenge for myself of a conquest victory of the entire map, which would be essentially impossible without vassal states. They allow you to have an overseas region on your side without having to incur the difficulty of maintaining or defending them.
I do think that vassal states could be put more under control, but thats entirely different than saying that they are useless. They've been integral to every game I've played since they've been introduced. It's a heck of a lot of fun to take on the baddest kid in the block, beat him into submission, and then groom him to do your bidding the rest of the game. You don't get the same type of control that you would get if you actually did control that region, but that isn't always practical for time purposes and maintenance purposes. Also, to be honest, vassal states are a very realistic concept that even more modern-day conquerers like Hitler and Napoleon have had to use in order to "control" vast areas. Vassal states can be unreliable and don't always do what you want, even through coercion, but thats something that has to be dealt with because, in the end, its practically impossible to be 100 percent in control of a multitude of different regions at the same time. Civ actually doesn't do a great job of mimicking this, which is probably why some people don't see a need for them when if they want to conquer, they will just conquer it all. But mods like LoR and revolutions mirror this concept much more realistically, making vassal states not just a convenience, but a necessity when conquering large areas with different cultures. Last edited by conception; Apr 25, 2010 at 03:05 PM. |
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Jun 2009
Location: United States
Posts: 30
|
Hey i'm fighting an expensive war on about 3 diffrent fronts I need all the money I can get and why should I have to drop my research rate when I have "slaves" to give me money.
__________________
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu "Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?" Alexander the Great |
|
|
|
|
|
#13 | |
|
Deity
Join Date: Aug 2003
Posts: 2,412
|
Quote:
On one hand, the powerfull AIs will take the less powerfull ones, YOUR conquests, after only having took one only city of them. On the other hand, you have to nearly destroy an AI civ in order to it vassalize to you. That makes vassal states detestable. |
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Jun 2009
Location: United States
Posts: 30
|
Wait the AI can vassilize the player?
__________________
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu "Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?" Alexander the Great |
|
|
|
|
|
#15 |
|
Deity
Join Date: Nov 2006
Location: Las Vegas
Posts: 5,914
|
not that I know of.
My only beef is that they are useless. As you have to beat them down so badly, their tech rate will be abysmal for the rest of the game. So asking them to research specific techs is useless. I've been playing with tech trading off lately anyways (to prepare for civ5). And with tech trading off, vassals become even more useless as you can't give them your military techs so they can defend themselves.
__________________
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.-Jefferson In the end, more than freedom, they wanted security. They wanted a comfortable life, and they lost it all – security, comfort, and freedom. When the Athenians finally wanted not to give to society but for society to give to them, when the freedom they wished for most was freedom from responsibility, then Athens ceased to be free and was never free again. |
|
|
|
|
|
#16 |
|
Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
|
|
|
|
|
|
|
#17 |
|
Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
|
You're not playing them right then. I've had them cave in after taking only a couple of their cities. Don't wait for them to make the offer, check your trade screen every turn once they start speaking to you again.
|
|
|
|
|
|
#18 |
|
Citizen
Join Date: Jul 2004
Location: America
Posts: 1,266
|
Vassals can be useful in Civ IV, the maintainance penalty from having a vassal is less than the penaltys from having all of those extra cities in far flung locations.
I agree it would be a lot more fun if you could milk them for all they were worth, although this should eventually cause them to revolt and try to gain back their independence. |
|
|
|
|
|
#19 |
|
King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
|
True, but in theory, you should be able to crack down on them and retain control, assuming you aren't in another war.
__________________
1000AD Scenario |
|
|
|
|
|
#20 |
|
Chieftain
Join Date: Nov 2008
Posts: 52
|
You're just a terrible person, sir...
__________________
Currently working my game up on Noble. I BLEED DODGER BLUE!!! |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to get vassal states??? | Bad Player | Civ4 - Fall from Heaven | 14 | Oct 15, 2008 04:42 PM |
| Vassal States | Frostite | Civ4 - General Discussions | 49 | Feb 25, 2008 04:24 AM |
| vassal states | rikgreen | Civ4 - General Discussions | 4 | Feb 10, 2008 07:38 PM |
| Vassal States | findes | Civ4 - Realism Invictus | 8 | Jun 24, 2007 10:37 AM |
| Vassal states | Andorim | Civ4 - Strategy & Tips | 18 | Aug 03, 2006 11:00 AM |