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#1 |
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Chieftain
Join Date: Sep 2004
Location: Chandler, AZ
Posts: 56
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MOD Tools?
I'm starting to save my nickels for tools for Civ 5 modding. Would like to get input on what tools and estimated cost for those tools. I'm a graphic neophyte and didn't get too far into Civ4 modding. Got overwhelmed a couple times and dropped my efforts. This though will be the best time to get focused and on top of modding. A cool but probably unachievable mod would be Final Frontier 3D. Thanks, Joseph
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www.madelinefuhrman.com - Something Beautiful... aaahh the good ole EMO daze. ![]() jrregan AT onebox DOT com |
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#2 |
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General Guy
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,529
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It's probably too early to really say anything definitive, but I'm fairly certain Civ5 will be editable with the common free tools.
Notepad++, for example, is an excellent text and code editor, and can read XML, Lua, and C++ (the languages CivV is supposed to be in). For graphics, thats far more complicated. I don't think we know what graphics engine CivV will use, so I can't really give you a program that can edit CivV. Its possible (I might say probable, seeing how many scripts there are) that Blender could still be used. Blender is a free and relatively useful 3D modelling program. |
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#3 |
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General Guy
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,529
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double post.... stupid wireless interwebs.
Last edited by mechaerik; May 23, 2010 at 11:32 PM. |
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#4 |
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Protective/Organized
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
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For small modifications of XML, Notepad++ is fine. If you'll be doing some heavy coding, however, I recommend a slightly more heavyweight editor for this.
I'll be using eclipse IDE for C++ with plugins for Lua and XML. eclipse is open source and free. eclipse.org <oxygen/> XML Editor eclipse plugin LuaEclipse If there is something else I need, I'll probably just download plugins for that as well. When you get used to eclipse (and get it set up to your liking, almost everything is configurable), it is really handy. |
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#5 |
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Chieftain
Join Date: Sep 2004
Location: Chandler, AZ
Posts: 56
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Thanks, i'll start my list. Don't play on making any extensive mods. More dabbling, then releasing..
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www.madelinefuhrman.com - Something Beautiful... aaahh the good ole EMO daze. ![]() jrregan AT onebox DOT com |
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#6 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,984
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Civ V supposedly has its own Game engine built from the ground up for it
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#7 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
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I would be surprised if 3dsmax cannot be used for gfx.
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#8 |
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Protective/Organized
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
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#9 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,984
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They aren't using Gamebryo or that stuff.
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#10 |
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Protective/Organized
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
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Aha... I still don't see the relevance to this thread... But sure.
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#11 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,984
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we couldn't get at the EXE because that was proprietary information of the Gamebryo engine so with this we will be able to access more of the EXE, so the game will be more modable than Civ IV, all will likely be accessible except the Steamworks package embedded in Civ V
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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