Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Reply
 
Thread Tools
Old May 23, 2010, 05:30 PM   #1
jrregan
Chieftain
 
jrregan's Avatar
 
Join Date: Sep 2004
Location: Chandler, AZ
Posts: 56
MOD Tools?

I'm starting to save my nickels for tools for Civ 5 modding. Would like to get input on what tools and estimated cost for those tools. I'm a graphic neophyte and didn't get too far into Civ4 modding. Got overwhelmed a couple times and dropped my efforts. This though will be the best time to get focused and on top of modding. A cool but probably unachievable mod would be Final Frontier 3D. Thanks, Joseph
__________________
www.madelinefuhrman.com - Something Beautiful... aaahh the good ole EMO daze.

jrregan AT onebox DOT com
jrregan is offline   Reply With Quote
Old May 23, 2010, 11:24 PM   #2
mechaerik
General Guy
 
mechaerik's Avatar
 
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,529
It's probably too early to really say anything definitive, but I'm fairly certain Civ5 will be editable with the common free tools.

Notepad++, for example, is an excellent text and code editor, and can read XML, Lua, and C++ (the languages CivV is supposed to be in).

For graphics, thats far more complicated. I don't think we know what graphics engine CivV will use, so I can't really give you a program that can edit CivV. Its possible (I might say probable, seeing how many scripts there are) that Blender could still be used. Blender is a free and relatively useful 3D modelling program.
mechaerik is offline   Reply With Quote
Old May 23, 2010, 11:26 PM   #3
mechaerik
General Guy
 
mechaerik's Avatar
 
Join Date: Oct 2008
Location: Los Angeles
Posts: 5,529
double post.... stupid wireless interwebs.

Last edited by mechaerik; May 23, 2010 at 11:32 PM.
mechaerik is offline   Reply With Quote
Old May 24, 2010, 04:43 AM   #4
eireksten
Protective/Organized
 
eireksten's Avatar
 
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
For small modifications of XML, Notepad++ is fine. If you'll be doing some heavy coding, however, I recommend a slightly more heavyweight editor for this.

I'll be using eclipse IDE for C++ with plugins for Lua and XML. eclipse is open source and free.

eclipse.org
<oxygen/> XML Editor eclipse plugin
LuaEclipse

If there is something else I need, I'll probably just download plugins for that as well. When you get used to eclipse (and get it set up to your liking, almost everything is configurable), it is really handy.
eireksten is offline   Reply With Quote
Old May 25, 2010, 09:23 PM   #5
jrregan
Chieftain
 
jrregan's Avatar
 
Join Date: Sep 2004
Location: Chandler, AZ
Posts: 56
Thanks, i'll start my list. Don't play on making any extensive mods. More dabbling, then releasing..
__________________
www.madelinefuhrman.com - Something Beautiful... aaahh the good ole EMO daze.

jrregan AT onebox DOT com
jrregan is offline   Reply With Quote
Old May 26, 2010, 12:07 PM   #6
civ_king
Deus Caritas Est
 
Join Date: Mar 2006
Posts: 15,984
Civ V supposedly has its own Game engine built from the ground up for it
__________________
Ex umbris et imaginibus in veritatem

Cor ad cor loquitur
civ_king is offline   Reply With Quote
Old May 26, 2010, 12:10 PM   #7
Kyriakos
Writer
 
Kyriakos's Avatar
 
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,004
I would be surprised if 3dsmax cannot be used for gfx.
__________________
βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης·
(he walked silently on the edge of the loudly heard wave-breaking sea)
Iliad A:34


CivIII
my graphics library 28x 1x Decade Award
Kyriakos is offline   Reply With Quote
Old May 26, 2010, 12:17 PM   #8
eireksten
Protective/Organized
 
eireksten's Avatar
 
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
Quote:
Originally Posted by civ_king View Post
Civ V supposedly has its own Game engine built from the ground up for it
I have no idea what you mean here...
eireksten is offline   Reply With Quote
Old May 26, 2010, 12:44 PM   #9
civ_king
Deus Caritas Est
 
Join Date: Mar 2006
Posts: 15,984
They aren't using Gamebryo or that stuff.
__________________
Ex umbris et imaginibus in veritatem

Cor ad cor loquitur
civ_king is offline   Reply With Quote
Old May 26, 2010, 01:18 PM   #10
eireksten
Protective/Organized
 
eireksten's Avatar
 
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
Aha... I still don't see the relevance to this thread... But sure.
eireksten is offline   Reply With Quote
Old May 27, 2010, 10:23 AM   #11
civ_king
Deus Caritas Est
 
Join Date: Mar 2006
Posts: 15,984
we couldn't get at the EXE because that was proprietary information of the Gamebryo engine so with this we will be able to access more of the EXE, so the game will be more modable than Civ IV, all will likely be accessible except the Steamworks package embedded in Civ V
__________________
Ex umbris et imaginibus in veritatem

Cor ad cor loquitur
civ_king is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > MOD Tools?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
MOO 2 Mod Tools? redazncommieDXP Master of Orion 16 May 02, 2010 05:56 PM
[UTILITY] Python Console Mod Tools phungus420 Civ4 - Mod Components 4 Apr 20, 2010 03:12 AM
PC Gamer interview: Deceptive AI, City States, Mod tools, and losing Religion PCG-Tom Civ5 - General Discussions 70 Mar 14, 2010 03:22 PM
Downloading Mod Tools mcsw3656 Civ4 - Creation & Customization 6 Apr 07, 2007 12:18 PM
MOD Tools Aleslinger Civ3 - Utility Programs 3 Dec 15, 2006 07:30 AM


Advertisement

All times are GMT -6. The time now is 12:28 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR