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#1 | |
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Deity
Join Date: Mar 2007
Posts: 3,947
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Civ3XInf.dat - Decoded
Quote:
Civ3XInf.dat appears to be entirely in binary when looking at it in a hex editor. Disappointing, perhaps, but then again, compressed SAV games appear to be entirely binary in a hex editor, too. So on the chance that it might do something, I ran SavExpnd on Civ3XInf.dat. I ended up with a smaller file, which looked dubious, as I thought SavExpnd was supposed to expand a file, y'know! But I opened the "uncompressed" version in a hex editor, and looked for something intelligible.What I found was a couple of Jaimo references near the beginning, several near the end, and a whole bunch of gobblydygook in between. Checking the Easter Eggs chart, I saw that the Jaimo unit appears in your units folder after you've triggered the Elvis unit. It dawned on me that this unit obviously had to be stored somewhere prior to being unlocked, and this was probably where. So I told 7zip to open the uncompressed version as an archive, and, voila! All the files needed for the Jaimo unit! Although I can't compare it directly to the Jaimo unit as I haven't triggered Elvis since I last installed PTW/Conquests and don't feel like setting my calendar to January 8th, everything looks fine (see screenshot - the U in the filename stands for Uncompressed). The good news is, we now know what Civ3XInf.dat does (the version in the Civ3PTW folder appears to be identical, although I haven't run this process on it). The bad news is, it doesn't contain any editable content, unless you want to change the Jaimo unit for some reason. The same technique might work for some of the other files whose purpose is currently unknown. I wouldn't bet on it, but you never know.
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Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
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#2 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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It´s great that after so many years, Civ 3 still always has new things to discover.
![]() Quintillus, thank you very much for decoding Civ3XInf.dat.
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Wise men discover tourism. War becomes obsolete. |
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#3 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Some excellent detective work there Quintillus! Too bad there are not more hidden .dat files laying about.
Most other files are pretty self-explanatory I think. mss32.dll - Miles Sound System component sound.dll - obviously relates to sound, not sure exactly what either one of these does specifically secdrv.sys - Macrovision SafeDisc DRM DrvMgt.dll - another SafeDisc file jgl.dll - I believe a dll related to graphics ifc23.dll - (Immersion Foundation Classes 23 dll) - something to do with running on Windows ? binkw32.dll - Bink Video 00000000.256 / 00000000.016 - I believe some type of palette file, not sure bic__out.tmp - Contains information of the whole BIQ file (I believe the last one opened is saved here) OTHERS ------- CampaignRecord.hof - I believe this stores the information for the Campaign Screen for Conquests. The "hardcoded" campaign names shown when you go to the Hall of Fame, I believe are here. You can open this with Notepad and see them yourself; changing them causes Civ 3 to crash in the Hall of Fame. They would need to be changed another way, probably with a Hex Editor e.g. Civ3.opt - can be viewed with Notepad also. Most info can be seen. Consists of many paths to .h (C/C++ header) and .obj files (C++ file). Most all paths contain /DEBUG/. Civ3XInf.dat - thanks to Quintillus, we know this is a unit! ![]() HighScores.cv3 - High scores obviously ![]() ifeel.ifr and other.ifr - unknown, they were apparently created with IStudioVersion 4.1.0 IFRCreator. Seems they control sounds/user controls in some way perhaps ? Completely readable with Notepad. Haven't tried altering this though (to see if Civ3 still works, or if it causes a crash or change). That's about it other than the .exe.
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#4 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,178
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Interesting. Posting to subscribe.
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#5 |
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Deity
Join Date: Mar 2007
Posts: 3,947
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Thanks for posting the summary of those files, Tom! I'm not aware of a centralized area where information about all these files exists. Thought to check the Modiki, but unfortunately it's pretty sparse and outdated - for deep details, the Forum Search is more useful.
Re: the .ifr files. Multiplayer/communications issues are a good thought, especially since they start appearing with PTW. I might take a closer look at the file later; my Civ time this weekend has been (somewhat loosely) focused on making some progress on my cross-platform editor. You're right about CampaignRecord.hof - editing it in a hex editor does not cause it to crash, and does change the scenario names displayed in the Hall of Fame screen. It does throw off the "Next" button in the Hall of Fame, though, and I have not tested whether winning the Rise of Rome scenario when the second scenario is no longer called Rise of Rome will register correctly in there. Some additional research research in this area could be useful. My current hex editor of choice is the HxD Hex Editor. I actually slightly prefer AXE 3.4, but it isn't freeware past a trial period, and I don't prefer it that much. Someone recommended HexEdit in the Modiki - taking a quick look, it looks pretty Spartan, but appears to do the job.
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Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
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#6 |
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Maker of Worlds
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Great find- just another step towards discovering the secret of YUMBO!
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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