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#1 |
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Chieftain
Join Date: Sep 2009
Posts: 10
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How can you change the the original, an expansion, or a mod so that you play the game like normal but have marathon research rates but have normal or epic construction times?
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#2 |
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Say No 2 Net Validations
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If you look at Assets\XML\GameInfo\, you'll find a file Civ4GameSpeedInfo.xml.
Look at it and use commom sense .If you then still have problems ask again .Oh, and never ever modify the original game files. Create a new small mod instead. |
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#3 |
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Chieftain
Join Date: Sep 2009
Posts: 10
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<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>200</iTrainPercent> <iConstructPercent>300</iConstructPercent> <iCreatePercent>300</iCreatePercent> <iResearchPercent>300</iResearchPercent> <iBuildPercent>300</iBuildPercent> <iImprovementPercent>300</iImprovementPercent> what is iTrainPercent? -Training of units speed? Like all units or just settlers and workers? What is iConstructPercent? -Construction of world wonders speed? Or overall construction speed? what is iCreatePercent? -No idea what is iBuildPercent? -Overall build speed? what is iImprovementPercent? -Build speed of just improvements? Like libraries and barracks? |
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#4 |
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The Admiral of Armadas
Join Date: Sep 2004
Location: Terra
Posts: 462
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MY eyes went to this one
<iResearchPercent>300</iResearchPercent> found that one in the marathon section, i would take that line and replace the similar line in the normal speed section. That should do what you want. The game may be too short then, so you might also want to move the gameturninfos section. |
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#5 |
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Say No 2 Net Validations
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Yes, that should work
.@values: iTrainPercent: Yep, all units. iConstructPercent: Overall speed for buildings. iCreatePercent:...uhm...err...not sure, projects maybe. iBuildPercent: Building rate for workers, how long it takes to build the improvements. iImprovementPercent: How long it takes to upgrade cottages, towns, etc. |
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