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#1 |
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Chieftain
Join Date: Sep 2009
Posts: 12
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Civ5 Mod Tools: What info do we have?
I'm trying to decide whether to buy Civ V day one, or wait until it's a little cheaper (Civ games rarely go out of date. Yoiu can play them ten years later and they're still great).
In the end I decided it would come down to the modding possibilities. So I wondered what information we have about the modding capabilities of Civ 5? They said in the release there would the debut of modding features... does this mean that we will have easier systems than the... extensive... extensive... painfully extensive xml editing required for Civ 4? |
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#2 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,248
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The core parameters will still be in XML.
Which is fine; its a highly flexible system that allows a lot of changes to be made. To make it easier, try getting some good XML editing tools that create graphical interfaces to work through. |
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#3 |
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Chieftain
Join Date: Sep 2009
Posts: 12
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I'm a fan of xml in general, but adding a new leader or unit to Civ 4 required editing about 10 different xml files in fairly random places to get them to work
I was hoping it was a little easier than this
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#4 | |
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Protective/Organized
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
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Quote:
"An add a leader" and "Add a civ" tool would probably be popular. And, if it's like in Civ4, not very hard to make.
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#5 | |
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Say No 2 Net Validations
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Quote:
No idea what could be random there. @topic: Besides that there will be an external map making tool nothing else has been said. |
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#6 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 16,100
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The game is also coded in Lua and C++
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#7 |
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Chieftain
Join Date: May 2009
Posts: 7
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I for one will be sad to play without BUG. Playing Civ without it just isn't as fun imho.
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#8 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,149
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@TheBrit,
Apart from what languages the devs are using to build the game, we basically have zero information about modding tools or capabilities. We will simply have to wait for more information.
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#9 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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In ModCast it was confirmed that we would have a text localization tool, something with the SDK, the worldbulder, as well as many more that are not yet announced.
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#10 | |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,625
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Quote:
So it will still include SDK?
__________________
Civ IV BTS /Huge/Marathon/Single Player/Mods History in the Making ,Civ IV Road to War , Legends of Revolution , History of the Three Kingdoms , and Grand Inquisitions 255c . Maybe one day I'll load V on this new computer, but I have no desire to play it anymore. |
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#11 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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That's what I got out of it, though they weren't that precise.
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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