| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Mar 2005
Posts: 115
|
Worst Enemy means.....Nothing???
I had a situation in my last emperor game where Napolean had a worst enemy that he shared borders with. He went into wheoohrn mode and about 10 turns later I have a stack of about 30 people on my front door and a war declaration the next turn. I know my relative strength was low, 1 archer per city about, but I had good relations with everyone and every other comp already had a worst enemy that wasnt me. So, does worst enemy mean nothing in terms of war declarations? And are there any tried and true ways to foresee these wierd war declarations?
|
|
|
|
|
|
#2 |
|
Warlord
|
The AI attacks weakly guarded cities.. that's just the games way of making sure neglecting military has it's consequences.
Worst enemy doesn't always mean WAR WAR WAR. It could mean no trade negotiations, or increased espionage on opponent.
__________________
Every hammer you save, is a hammer you've earned- Ramesses |
|
|
|
|
|
#3 |
|
Warlord
Join Date: Nov 2008
Posts: 221
|
For most AI's if they aren't at 'pleased' they can select you as a war target. Some can still declare at pleased, while some just need friendly to not declare on you. For the most part getting to pleased is a good goal if you want to avoid war.
Instigating preemptive wars yourself with tech bribes is another good idea if you are concerned a roll of the dice could select you as someone's target. The personalities are mixed on how likely they are to build troops and how likely they are to declare... there is a excel file or chart of some kind floating around if you want the numbers. They are all a little different on their tendencies. Most take distance into account, so they tend to attack civs with shared boarders. Power is also a factor, but diplomatic rating is checked first. Giving into demands or making a demand they accept locks you both into 10 turns of peace, so they can't declare on your for that period. Can sometimes be useful to avoid being selected as a target. Last edited by peppe1; Jun 13, 2010 at 11:38 AM. |
|
|
|
|
|
#4 | ||
|
King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
|
Quote:
Quote:
![]() Anyway, let me point you to the detailed explanation of this part of the game . Said in short, Napoleon will consider to attack target to whom he is pleased with ... and no, he having other leader as worst enemy does not shield you ( or anyone else ) of being attacked ( but it means, as for being his worst enemy , he needs to be cautious or worse with the other leader, that the odds of they being the target being far higher ).
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
||
|
|
|
|
|
#5 |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,560
|
This game has some glitchy garbage type behavior in that worst enemies are not even eligible targets for a war check if the 10 turn treaty is still intact. In other words, if the AI is fighting a war, captured a city, and just took peace for extortion, but still has precarious borders...it will sail halfway across the world to declare on you at cautious if he rolls to declare war in the 10 turns after him ending that war. He will do this even if it screws him utterly when his former rival hits him with full force while his stack is out fishing.
Even without that questionable garbage in this game, you are STILL vulnerable, because the AI could roll a really high warcheck that passes its nowarprob...and if it does that and you're a better target on the AIs targeting algorithm, it will hit you @ pleased rather than a furious AI enemy. Granted, that's somewhat unlikely, but when you play as many games as me, you see it and learn it's better to just have a good garrison city with 5-6 defenders and anti-bombardment so that if someone gets greedy/stupid you can wall them off. Now, worst enemy does have TWO areas in which its relevant! - Diplo: You take a hit for trading with a worst enemy. The AI flagrantly cheats to detect worst enemy trades and will give you this demerit even if it didn't know you when you made the trade. In some cases, YOU CAN BECOME A WORST ENEMY EVEN IF YOUR ONLY DEMERIT IS TRADING WITH A WORST ENEMY, a rather sore point that shows just how little our gracious game creators focused on core gameplay in favor of adding additional problems in patches. - Trades: If an AI considers another civ worst enemy, it will not agree to new trade deals with them no matter what (exception: deals to end war). "we will never trade with you, our worst enemy!!!". Even guys who would trade tech @ annoyed like mansa will deny trades over being worst enemy, so sometimes this matters. Also useful in that resource trades between worst enemies are unlikely so that cow for horse deal the AI is trading 1:1 (another very questionable thing that happens behind the scenes in this game) isn't likely between the haters.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
#6 |
|
Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
|
I was going to mention what what was just said. Worst enemy is more of a wish-washy guide, that in itself doesn't make sense. Trading with a worst enemy can make YOU suddenly the worse enemy, even if you haven't met the other Civ yet. So....
This BUG (and it sure has to be a bug because no game logic should be this way), has been complained about for years. Unfortunately this has never even been attempted to be fixed. But if some rookie thinks some over-flow could just possibly... theoretically... maybe.... one out of a hundred games give a cleaver human a bit of an edge... Oh boy, some GENIUS is sure to change that whole code to the point it doesn't work anymore, just to make sure the player gets screwed over. Firaxis fail.
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
|
|
|
|
|
#7 |
|
WHEOOHRNY
Join Date: Jul 2009
Location: Dublin, Ireland
Posts: 968
|
|
|
|
|
|
|
#8 |
|
King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
|
No, dagger means something completely diferent ... basically is a fast trigger early strat that can put the AI warring in the turn they think about it, without preparation period, to make them to take advantage of a early power surge ( or early UU ) . But even in terms of running dagger strat, the AI will only consider the enemy civ power and not of looking for undefended spots as easy pickings ( and it is better to be that way, since if it was the other way you could pull a AI to run a war against a much bigger power by showing a empty border city , a la Total War games ). After the war starts, obviously they will pick the more easy pickings they can, OFC ...
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
|
|
|
|
|
#9 |
|
Struggling Emperor
Join Date: Apr 2010
Posts: 343
|
@obsolete
As long as it isn't a big exploit, Firaxis won't do a thing to fix it.
__________________
By the way, I just lost the game
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| being your own worst enemy | clif9710 | Civ4 - General Discussions | 7 | May 07, 2010 07:13 PM |
| Worst Enemy of ? | Bushface | Civ4 - General Discussions | 43 | Nov 04, 2009 02:34 AM |
| Worst Enemy | iamnleth | Civ4 - Strategy & Tips | 2 | Feb 03, 2008 11:30 PM |
| Worst Enemy | Mr.Pizza | Civ4 - General Discussions | 37 | Jul 03, 2007 12:28 AM |
| my worst enemy is figuring out the worst enemy penalty | KMadCandy | Civ4 - General Discussions | 2 | Jan 02, 2007 04:19 AM |