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#1 |
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Chieftain
Join Date: Jul 2010
Posts: 1
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Question about mutiple mods
Is there a way to merge mutiple mods together? I wish to utilize a couple of mods together but don't know how to. I was thinking of using the [modcomp] custom house mod with the plantationeconomy mod. If possible the the forts mod and coal miner mod. I think it would be interesting to play all of those together or just the first 3 I mentioned.
I can't get more then one mod to load at a time. So my question is there a way to load mutiple mods? Or is there a mod that allows you to merge mutiple mods together? Like the freelancer mod manager. Or a simple way to merge then? |
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#2 |
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Chieftain
Join Date: Apr 2010
Location: Newcastle
Posts: 3
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Yeah i have been wanting to merge some mods togther as well but it dosnt look like theres much help or there is but its very complex
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#3 |
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Deity
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It can't be done easily.
Some mods can be merged together, but you need to use a tool like WinMerge to compare their files. This can be tedious, but it's not impossible to do, even with no modding experience. All of the mods you (Vombalk) listed, however, have a CvGameCoreDLL replacement. This file is a DLL- a library- containing the game's source code (well, all of the source code that modders have access to). The DLL must be compiled to be replaced. So if you want to use Forts and Coal Miner together, you need to follow the instructions here (adapt them for Colonization, though), and the instructions in this thread too. Then you need to use WinMerge to combine the vanilla Colonization source files, the Forts source files, and the Coal Miner source files, then compile a new DLL. That's probably more work than you want to do, though.
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Mods: Westward Ho, Final Frontier Plus, The Frozen Modcomps: Wormholes, Cloaking Devices, Blizzards, Betray Your Colony, Inhabited Planets, Advanced Ice Nodes Colonization Mapscripts: NorthAfrica.py, Continents.py, IceAge.py, Maze.py Utilities: Final Frontier Worldbuilder, Yet Another Mod Launcher |
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