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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - MongooseMod

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Old Jul 05, 2010, 02:55 AM   #1
LunarMongoose
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Known Issues and To-Do

MongooseMod 3.6.1
for Beyond the Sword 3.19


PLANNED FOR NEXT VERSION OR TWO

* Land Privateer AI support
* Fuyu's civic requirement and exclusion system

* Better BUG AI's Financial, Military, Science and Espionage advisors

* Sevopedia update
* StatsMod update

* text tag update
* foreign language support (even though half of it may still be in English)

* Advanced Start Cost update
* Event iFlavor update

Last edited by LunarMongoose; Jan 22, 2011 at 01:08 AM.
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Old Jul 05, 2010, 03:45 AM   #2
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Old Aug 08, 2010, 08:25 AM   #3
mastrude
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I just downloaded the main module and the 3.5.2 patch. When I try to start this I'm getting two error messages (which are the same): "GFC Error; failed to initialize the primary control theme"; then BTS crashes. Any ideas?
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Old Aug 09, 2010, 02:00 PM   #4
LunarMongoose
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Quote:
Originally Posted by mastrude View Post
I just downloaded the main module and the 3.5.2 patch. When I try to start this I'm getting two error messages (which are the same): "GFC Error; failed to initialize the primary control theme"; then BTS crashes. Any ideas?
The mod has been tested and confirmed to work (using this public zip file even! ) on Windows XP, Vista, and now also 7. The public patch zip has been tested on Windows 7. I am 99.5% sure there are no problems with either.

The control theme error happens as a result of the custom UI theme the mod uses (and there are a few other major mods that also have these). I have to assume that if you're getting this error, the zips are either not installed correctly, or there are extra files in MyDocuments/MyGames/BtS/CustomAssets/ that are messing it up. Please be sure you put the MongooseMod folder in C:/Civ4/BtS/Mods/ or something similar, that the patch zip was merged in and didn't somehow overwrite the entire main zip's folder, and that CustomAssets is empty.
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MongooseMod 4.1 is nearing completion... If you check it out there's a good chance you'll fall in love!
<-- BBAI/UP Contributor, Original BTS Sevopedia and PW3 Civ4 Port Author
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Old Sep 04, 2011, 11:17 PM   #5
Zall
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Health Found an AI issue

Sorry if this is not the spot to post this but we love the mod but found a problem with the AI. We found that the AI doesn't build a palace first if you start without playing the Paleolithic option. We aren't sure if it will build a palace even if you start in Paleolithic once you get to the stone building tech although the AI seems to play poorly from here as well so we guess it is the same. This puts the AI at a huge disadvantage to the player. We also found that the wonder (Terracotta Army) that allows access to all the legal civics didn't share amongst the team, it was only accessible to the person who built the wonder (team share was turned off).

Very cool mod and very stable, thanks for all your work, and hope this helps out.
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Old Sep 05, 2011, 10:23 AM   #6
LunarMongoose
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Originally Posted by Zall View Post
Sorry if this is not the spot to post this
So far everyone has, kinda automatically, posted all their bug reports in the main thread, so I didn't feel enough need for a dedicated bug thread to create one. (Plus I thought we had just about squashed all the bugs already, so I didn't think there would be any more reports, heh.)

That's totally fine though - it's my fault for not having such a thread, it's my fault for still having bugs in the mod, and I was actually gonna delete this sticky we're in now anyway cuz I haven't been using it. (But don't worry, I can get a moderator to move these posts to the main thread if I do that... I would never delete them. )

Quote:
Originally Posted by Zall View Post
We found that the AI doesn't build a palace first if you start without playing the Paleolithic option. We aren't sure if it will build a palace even if you start in Paleolithic once you get to the stone building tech although the AI seems to play poorly from here as well so we guess it is the same. This puts the AI at a huge disadvantage to the player.
I specifically checked, back when I set all this up which was a while ago now, that the AI was getting a spiked star capital symbol on its cities, which would indicate the presence of a Palace. (At least I think I checked this... I must have...)

I also vaguely remember checking it for later-era starts, too, though I could be remembering wrong... Still, the way the code works, the AI will look over all available building options each turn and pick the best one. The near-zero cost should make it pick the Palace immediately, even on advanced starts.

Obviously I will re-check all of this now that you've brought it up as a potential problem, and I will add code to force it to do it right, if necessary. I'm pretty sure, just from memory, that it has built them in my own Prehistoric-start games though.

Quote:
Originally Posted by Zall View Post
We also found that the wonder (Terracotta Army) that allows access to all the legal civics didn't share amongst the team, it was only accessible to the person who built the wonder (team share was turned off).
This should be easy to fix. I'll take a look.

Quote:
Originally Posted by Zall View Post
Very cool mod and very stable, thanks for all your work, and hope this helps out.
Hearing statements like that from people I've never seen before really helps keeps my interest level up in terms of maintaining the mod during long periods where I'm not actually playing it myself, so thank you very much for posting.
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MongooseMod 4.1 is nearing completion... If you check it out there's a good chance you'll fall in love!
<-- BBAI/UP Contributor, Original BTS Sevopedia and PW3 Civ4 Port Author
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Old Feb 24, 2013, 08:59 AM   #7
extonjaez
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No text in the Menu

Hello

I m a beginner in this mod MongooseMod (4.01 version).
After have launch the game with this mod, i have no text in the in the main menu
Do you know why?
many thanks..
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