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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Fall from Heaven > FfH2 Modmods, Scenarios, and Maps > Wildmana Modmod

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Old Jul 06, 2010, 07:06 AM   #1
kallisti_dk
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Question about unit age

What does it do, exactly? Do units grow old and die or do they become more powerful?
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Old Jul 06, 2010, 07:34 AM   #2
wapamingo
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As far as I know, this was specifically put in for the Jotnar civ as the giants get more powerful with age; I have not noticed it having any other game impact.
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Old Jul 06, 2010, 08:06 AM   #3
Breez
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They Jotnar get stronger with age. There is no other effect
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Old Jul 06, 2010, 12:40 PM   #4
jrandrew
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I believe you could use the age tag for modmodding purposes, I built a "Senior Wizard" unit that after a certain age (I think 200 turns) gave happiness bonuses under the Scholarship civic and also increased the training rate for arcane units. All sorts of fun things could be done with this.
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Old Jul 06, 2010, 12:50 PM   #5
Valkrionn
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All sorts of fun things, yes. It's used more extensively in RifE, which got it from the same place as WM: Fall Further.
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Old Jul 06, 2010, 04:27 PM   #6
Tarquelne
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Quote:
Originally Posted by jrandrew View Post
I built a "Senior Wizard" unit that after a certain age (I think 200 turns) gave happiness bonuses under the Scholarship civic and also increased the training rate for arcane units.
Neat idea.

The Cheese Civ modmod also uses unit age. Mostly for the weapon promos. Sharp, Extra Sharp, etc.
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FFH2 modular mod thread.
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